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luku03.tex
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luku03.tex
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\chapter{Sorting}
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\index{sorting}
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\key{Sorting}
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is a fundamental algorithm design problem.
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Many efficient algorithms
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use sorting as a subroutine,
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because it is often easier to process
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data if the elements are in a sorted order.
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For example, the problem ''does the array contain
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two equal elements?'' is easy to solve using sorting.
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If the array contains two equal elements,
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they will be next to each other after sorting,
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so it is easy to find them.
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Also the problem ''what is the most frequent element
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in the array?'' can be solved similarly.
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There are many algorithms for sorting, and they are
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also good examples of how to apply
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different algorithm design techniques.
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The efficient general sorting algorithms
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work in $O(n \log n)$ time,
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and many algorithms that use sorting
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as a subroutine also
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have this time complexity.
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\section{Sorting theory}
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The basic problem in sorting is as follows:
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\begin{framed}
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\noindent
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Given an array that contains $n$ elements,
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your task is to sort the elements
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in increasing order.
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\end{framed}
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\noindent
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For example, the array
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\draw (0,0) grid (8,1);
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\node at (0.5,0.5) {$1$};
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\node at (1.5,0.5) {$3$};
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\node at (2.5,0.5) {$8$};
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\node at (3.5,0.5) {$2$};
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\node at (4.5,0.5) {$9$};
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\node at (5.5,0.5) {$2$};
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\node at (6.5,0.5) {$5$};
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\node at (7.5,0.5) {$6$};
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\footnotesize
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\node at (0.5,1.4) {$1$};
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\node at (1.5,1.4) {$2$};
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\node at (2.5,1.4) {$3$};
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\node at (3.5,1.4) {$4$};
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\node at (4.5,1.4) {$5$};
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\node at (5.5,1.4) {$6$};
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\node at (6.5,1.4) {$7$};
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\node at (7.5,1.4) {$8$};
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\end{tikzpicture}
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\end{center}
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will be as follows after sorting:
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\draw (0,0) grid (8,1);
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\node at (0.5,0.5) {$1$};
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\node at (1.5,0.5) {$2$};
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\node at (2.5,0.5) {$2$};
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\node at (3.5,0.5) {$3$};
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\node at (4.5,0.5) {$5$};
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\node at (5.5,0.5) {$6$};
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\node at (6.5,0.5) {$8$};
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\node at (7.5,0.5) {$9$};
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\footnotesize
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\node at (0.5,1.4) {$1$};
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\node at (1.5,1.4) {$2$};
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\node at (2.5,1.4) {$3$};
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\node at (3.5,1.4) {$4$};
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\node at (4.5,1.4) {$5$};
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\node at (5.5,1.4) {$6$};
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\node at (6.5,1.4) {$7$};
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\node at (7.5,1.4) {$8$};
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\end{tikzpicture}
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\end{center}
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\subsubsection{$O(n^2)$ algorithms}
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\index{bubble sort}
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Simple algorithms for sorting an array
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work in $O(n^2)$ time.
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Such algorithms are short and usually
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consist of two nested loops.
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A famous $O(n^2)$ time sorting algorithm
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is \key{bubble sort} where the elements
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''bubble'' in the array according to their values.
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Bubble sort consists of $n-1$ rounds.
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On each round, the algorithm iterates through
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the elements of the array.
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Whenever two consecutive elements are found
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that are not in correct order,
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the algorithm swaps them.
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The algorithm can be implemented as follows
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for an array
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$\texttt{t}[1],\texttt{t}[2],\ldots,\texttt{t}[n]$:
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\begin{lstlisting}
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for (int i = 1; i <= n-1; i++) {
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for (int j = 1; j <= n-i; j++) {
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if (t[j] > t[j+1]) swap(t[j],t[j+1]);
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}
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}
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\end{lstlisting}
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After the first round of the algorithm,
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the largest element will be in the correct position,
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and in general, after $k$ rounds, the $k$ largest
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elements will be in the correct positions.
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Thus, after $n-1$ rounds, the whole array
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will be sorted.
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For example, in the array
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\draw (0,0) grid (8,1);
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\node at (0.5,0.5) {$1$};
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\node at (1.5,0.5) {$3$};
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\node at (2.5,0.5) {$8$};
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\node at (3.5,0.5) {$2$};
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\node at (4.5,0.5) {$9$};
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\node at (5.5,0.5) {$2$};
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\node at (6.5,0.5) {$5$};
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\node at (7.5,0.5) {$6$};
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\footnotesize
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\node at (0.5,1.4) {$1$};
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\node at (1.5,1.4) {$2$};
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\node at (2.5,1.4) {$3$};
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\node at (3.5,1.4) {$4$};
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\node at (4.5,1.4) {$5$};
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\node at (5.5,1.4) {$6$};
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\node at (6.5,1.4) {$7$};
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\node at (7.5,1.4) {$8$};
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\end{tikzpicture}
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\end{center}
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\noindent
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the first round of bubble sort swaps elements
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as follows:
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\draw (0,0) grid (8,1);
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\node at (0.5,0.5) {$1$};
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\node at (1.5,0.5) {$3$};
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\node at (2.5,0.5) {$2$};
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\node at (3.5,0.5) {$8$};
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\node at (4.5,0.5) {$9$};
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\node at (5.5,0.5) {$2$};
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\node at (6.5,0.5) {$5$};
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\node at (7.5,0.5) {$6$};
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\draw[thick,<->] (3.5,-0.25) .. controls (3.25,-1.00) and (2.75,-1.00) .. (2.5,-0.25);
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\footnotesize
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\node at (0.5,1.4) {$1$};
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\node at (1.5,1.4) {$2$};
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\node at (2.5,1.4) {$3$};
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\node at (3.5,1.4) {$4$};
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\node at (4.5,1.4) {$5$};
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\node at (5.5,1.4) {$6$};
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\node at (6.5,1.4) {$7$};
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\node at (7.5,1.4) {$8$};
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\end{tikzpicture}
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\end{center}
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\draw (0,0) grid (8,1);
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\node at (0.5,0.5) {$1$};
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\node at (1.5,0.5) {$3$};
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\node at (2.5,0.5) {$2$};
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\node at (3.5,0.5) {$8$};
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\node at (4.5,0.5) {$2$};
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\node at (5.5,0.5) {$9$};
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\node at (6.5,0.5) {$5$};
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\node at (7.5,0.5) {$6$};
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\draw[thick,<->] (5.5,-0.25) .. controls (5.25,-1.00) and (4.75,-1.00) .. (4.5,-0.25);
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\footnotesize
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\node at (0.5,1.4) {$1$};
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\node at (1.5,1.4) {$2$};
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\node at (2.5,1.4) {$3$};
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\node at (3.5,1.4) {$4$};
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\node at (4.5,1.4) {$5$};
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\node at (5.5,1.4) {$6$};
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\node at (6.5,1.4) {$7$};
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\node at (7.5,1.4) {$8$};
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\end{tikzpicture}
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\end{center}
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\draw (0,0) grid (8,1);
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\node at (0.5,0.5) {$1$};
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\node at (1.5,0.5) {$3$};
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\node at (2.5,0.5) {$2$};
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\node at (3.5,0.5) {$8$};
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\node at (4.5,0.5) {$2$};
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\node at (5.5,0.5) {$5$};
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\node at (6.5,0.5) {$9$};
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\node at (7.5,0.5) {$6$};
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\draw[thick,<->] (6.5,-0.25) .. controls (6.25,-1.00) and (5.75,-1.00) .. (5.5,-0.25);
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\footnotesize
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\node at (0.5,1.4) {$1$};
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\node at (1.5,1.4) {$2$};
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\node at (2.5,1.4) {$3$};
|
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\node at (3.5,1.4) {$4$};
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\node at (4.5,1.4) {$5$};
|
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\node at (5.5,1.4) {$6$};
|
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\node at (6.5,1.4) {$7$};
|
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\node at (7.5,1.4) {$8$};
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\end{tikzpicture}
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\end{center}
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\draw (0,0) grid (8,1);
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\node at (0.5,0.5) {$1$};
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\node at (1.5,0.5) {$3$};
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\node at (2.5,0.5) {$2$};
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\node at (3.5,0.5) {$8$};
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\node at (4.5,0.5) {$2$};
|
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\node at (5.5,0.5) {$5$};
|
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\node at (6.5,0.5) {$6$};
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\node at (7.5,0.5) {$9$};
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\draw[thick,<->] (7.5,-0.25) .. controls (7.25,-1.00) and (6.75,-1.00) .. (6.5,-0.25);
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\footnotesize
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\node at (0.5,1.4) {$1$};
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\node at (1.5,1.4) {$2$};
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\node at (2.5,1.4) {$3$};
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\node at (3.5,1.4) {$4$};
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\node at (4.5,1.4) {$5$};
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\node at (5.5,1.4) {$6$};
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\node at (6.5,1.4) {$7$};
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\node at (7.5,1.4) {$8$};
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\end{tikzpicture}
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\end{center}
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\subsubsection{Inversions}
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\index{inversion}
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Bubble sort is an example of a sorting
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algorithm that always swaps consecutive
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elements in the array.
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It turns out that the time complexity
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of such an algorithm is \emph{always}
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at least $O(n^2)$, because in the worst case,
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$O(n^2)$ swaps are required for sorting the array.
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A useful concept when analyzing sorting
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algorithms is an \key{inversion}:
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a pair of elements
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$(\texttt{t}[a],\texttt{t}[b])$
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in the array such that
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$a<b$ and $\texttt{t}[a]>\texttt{t}[b]$,
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i.e., the elements are in the wrong order.
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For example, in the array
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\draw (0,0) grid (8,1);
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\node at (0.5,0.5) {$1$};
|
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\node at (1.5,0.5) {$2$};
|
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\node at (2.5,0.5) {$2$};
|
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\node at (3.5,0.5) {$6$};
|
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\node at (4.5,0.5) {$3$};
|
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\node at (5.5,0.5) {$5$};
|
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\node at (6.5,0.5) {$9$};
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\node at (7.5,0.5) {$8$};
|
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|
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\footnotesize
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\node at (0.5,1.4) {$1$};
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\node at (1.5,1.4) {$2$};
|
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\node at (2.5,1.4) {$3$};
|
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\node at (3.5,1.4) {$4$};
|
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\node at (4.5,1.4) {$5$};
|
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\node at (5.5,1.4) {$6$};
|
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\node at (6.5,1.4) {$7$};
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\node at (7.5,1.4) {$8$};
|
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\end{tikzpicture}
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\end{center}
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the inversions are $(6,3)$, $(6,5)$ and $(9,8)$.
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The number of inversions tells us
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how much work is needed to sort the array.
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An array is completely sorted when
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there are no inversions.
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On the other hand, if the array elements
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are in the reverse order,
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the number of inversions is the largest possible:
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\[1+2+\cdots+(n-1)=\frac{n(n-1)}{2} = O(n^2)\]
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Swapping a pair of consecutive elements that are
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in the wrong order removes exactly one inversion
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from the array.
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Hence, if a sorting algorithm can only
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swap consecutive elements, each swap removes
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at most one inversion and the time complexity
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of the algorithm is at least $O(n^2)$.
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\subsubsection{$O(n \log n)$ algorithms}
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\index{merge sort}
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It is possible to sort an array efficiently
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in $O(n \log n)$ time using algorithms
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that are not limited to swapping consecutive elements.
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One such algorithm is \key{mergesort}
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that is based on recursion.
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Mergesort sorts a subarray \texttt{t}$[a,b]$ as follows:
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\begin{enumerate}
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\item If $a=b$, do not do anything, because the subarray is already sorted.
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\item Calculate the position of the middle element: $k=\lfloor (a+b)/2 \rfloor$.
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\item Recursively sort the subarray \texttt{t}$[a,k]$.
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\item Recursively sort the subarray \texttt{t}$[k+1,b]$.
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\item \emph{Merge} the sorted subarrays \texttt{t}$[a,k]$ and \texttt{t}$[k+1,b]$
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into a sorted subarray \texttt{t}$[a,b]$.
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\end{enumerate}
|
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Mergesort is an efficient algorithm, because it
|
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halves the size of the subarray at each step.
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The recursion consists of $O(\log n)$ levels,
|
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and processing each level takes $O(n)$ time.
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Merging the subarrays \texttt{t}$[a,k]$ and \texttt{t}$[k+1,b]$
|
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is possible in linear time, because they are already sorted.
|
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|
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For example, consider sorting the following array:
|
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\begin{center}
|
||||
\begin{tikzpicture}[scale=0.7]
|
||||
\draw (0,0) grid (8,1);
|
||||
\node at (0.5,0.5) {$1$};
|
||||
\node at (1.5,0.5) {$3$};
|
||||
\node at (2.5,0.5) {$6$};
|
||||
\node at (3.5,0.5) {$2$};
|
||||
\node at (4.5,0.5) {$8$};
|
||||
\node at (5.5,0.5) {$2$};
|
||||
\node at (6.5,0.5) {$5$};
|
||||
\node at (7.5,0.5) {$9$};
|
||||
|
||||
\footnotesize
|
||||
\node at (0.5,1.4) {$1$};
|
||||
\node at (1.5,1.4) {$2$};
|
||||
\node at (2.5,1.4) {$3$};
|
||||
\node at (3.5,1.4) {$4$};
|
||||
\node at (4.5,1.4) {$5$};
|
||||
\node at (5.5,1.4) {$6$};
|
||||
\node at (6.5,1.4) {$7$};
|
||||
\node at (7.5,1.4) {$8$};
|
||||
\end{tikzpicture}
|
||||
\end{center}
|
||||
|
||||
The array will be divided into two subarrays
|
||||
as follows:
|
||||
\begin{center}
|
||||
\begin{tikzpicture}[scale=0.7]
|
||||
\draw (0,0) grid (4,1);
|
||||
\draw (5,0) grid (9,1);
|
||||
|
||||
\node at (0.5,0.5) {$1$};
|
||||
\node at (1.5,0.5) {$3$};
|
||||
\node at (2.5,0.5) {$6$};
|
||||
\node at (3.5,0.5) {$2$};
|
||||
|
||||
\node at (5.5,0.5) {$8$};
|
||||
\node at (6.5,0.5) {$2$};
|
||||
\node at (7.5,0.5) {$5$};
|
||||
\node at (8.5,0.5) {$9$};
|
||||
|
||||
\footnotesize
|
||||
\node at (0.5,1.4) {$1$};
|
||||
\node at (1.5,1.4) {$2$};
|
||||
\node at (2.5,1.4) {$3$};
|
||||
\node at (3.5,1.4) {$4$};
|
||||
\node at (5.5,1.4) {$5$};
|
||||
\node at (6.5,1.4) {$6$};
|
||||
\node at (7.5,1.4) {$7$};
|
||||
\node at (8.5,1.4) {$8$};
|
||||
|
||||
\end{tikzpicture}
|
||||
\end{center}
|
||||
|
||||
Then, the subarrays will be sorted recursively
|
||||
as follows:
|
||||
\begin{center}
|
||||
\begin{tikzpicture}[scale=0.7]
|
||||
\draw (0,0) grid (4,1);
|
||||
\draw (5,0) grid (9,1);
|
||||
|
||||
\node at (0.5,0.5) {$1$};
|
||||
\node at (1.5,0.5) {$2$};
|
||||
\node at (2.5,0.5) {$3$};
|
||||
\node at (3.5,0.5) {$6$};
|
||||
|
||||
\node at (5.5,0.5) {$2$};
|
||||
\node at (6.5,0.5) {$5$};
|
||||
\node at (7.5,0.5) {$8$};
|
||||
\node at (8.5,0.5) {$9$};
|
||||
|
||||
\footnotesize
|
||||
\node at (0.5,1.4) {$1$};
|
||||
\node at (1.5,1.4) {$2$};
|
||||
\node at (2.5,1.4) {$3$};
|
||||
\node at (3.5,1.4) {$4$};
|
||||
\node at (5.5,1.4) {$5$};
|
||||
\node at (6.5,1.4) {$6$};
|
||||
\node at (7.5,1.4) {$7$};
|
||||
\node at (8.5,1.4) {$8$};
|
||||
\end{tikzpicture}
|
||||
\end{center}
|
||||
|
||||
Finally, the algorithm merges the sorted
|
||||
subarrays and creates the final sorted array:
|
||||
\begin{center}
|
||||
\begin{tikzpicture}[scale=0.7]
|
||||
\draw (0,0) grid (8,1);
|
||||
\node at (0.5,0.5) {$1$};
|
||||
\node at (1.5,0.5) {$2$};
|
||||
\node at (2.5,0.5) {$2$};
|
||||
\node at (3.5,0.5) {$3$};
|
||||
\node at (4.5,0.5) {$5$};
|
||||
\node at (5.5,0.5) {$6$};
|
||||
\node at (6.5,0.5) {$8$};
|
||||
\node at (7.5,0.5) {$9$};
|
||||
|
||||
\footnotesize
|
||||
\node at (0.5,1.4) {$1$};
|
||||
\node at (1.5,1.4) {$2$};
|
||||
\node at (2.5,1.4) {$3$};
|
||||
\node at (3.5,1.4) {$4$};
|
||||
\node at (4.5,1.4) {$5$};
|
||||
\node at (5.5,1.4) {$6$};
|
||||
\node at (6.5,1.4) {$7$};
|
||||
\node at (7.5,1.4) {$8$};
|
||||
\end{tikzpicture}
|
||||
\end{center}
|
||||
|
||||
\subsubsection{Sorting lower bound}
|
||||
|
||||
Is it possible to sort an array faster
|
||||
than in $O(n \log n)$ time?
|
||||
It turns out that this is \emph{not} possible
|
||||
when we restrict ourselves to sorting algorithms
|
||||
that are based on comparing array elements.
|
||||
|
||||
The lower bound for the time complexity
|
||||
can be proved by considering sorting
|
||||
as a process where each comparison of two elements
|
||||
gives more information about the contents of the array.
|
||||
The process creates the following tree:
|
||||
|
||||
\begin{center}
|
||||
\begin{tikzpicture}[scale=0.7]
|
||||
\draw (0,0) rectangle (3,1);
|
||||
\node at (1.5,0.5) {$x < y?$};
|
||||
|
||||
\draw[thick,->] (1.5,0) -- (-2.5,-1.5);
|
||||
\draw[thick,->] (1.5,0) -- (5.5,-1.5);
|
||||
|
||||
\draw (-4,-2.5) rectangle (-1,-1.5);
|
||||
\draw (4,-2.5) rectangle (7,-1.5);
|
||||
\node at (-2.5,-2) {$x < y?$};
|
||||
\node at (5.5,-2) {$x < y?$};
|
||||
|
||||
\draw[thick,->] (-2.5,-2.5) -- (-4.5,-4);
|
||||
\draw[thick,->] (-2.5,-2.5) -- (-0.5,-4);
|
||||
\draw[thick,->] (5.5,-2.5) -- (3.5,-4);
|
||||
\draw[thick,->] (5.5,-2.5) -- (7.5,-4);
|
||||
|
||||
\draw (-6,-5) rectangle (-3,-4);
|
||||
\draw (-2,-5) rectangle (1,-4);
|
||||
\draw (2,-5) rectangle (5,-4);
|
||||
\draw (6,-5) rectangle (9,-4);
|
||||
\node at (-4.5,-4.5) {$x < y?$};
|
||||
\node at (-0.5,-4.5) {$x < y?$};
|
||||
\node at (3.5,-4.5) {$x < y?$};
|
||||
\node at (7.5,-4.5) {$x < y?$};
|
||||
|
||||
\draw[thick,->] (-4.5,-5) -- (-5.5,-6);
|
||||
\draw[thick,->] (-4.5,-5) -- (-3.5,-6);
|
||||
\draw[thick,->] (-0.5,-5) -- (0.5,-6);
|
||||
\draw[thick,->] (-0.5,-5) -- (-1.5,-6);
|
||||
\draw[thick,->] (3.5,-5) -- (2.5,-6);
|
||||
\draw[thick,->] (3.5,-5) -- (4.5,-6);
|
||||
\draw[thick,->] (7.5,-5) -- (6.5,-6);
|
||||
\draw[thick,->] (7.5,-5) -- (8.5,-6);
|
||||
\end{tikzpicture}
|
||||
\end{center}
|
||||
|
||||
Here ''$x<y?$'' means that some elements
|
||||
$x$ and $y$ are compared.
|
||||
If $x<y$, the process continues to the left,
|
||||
and otherwise to the right.
|
||||
The results of the process are the possible
|
||||
ways to sort the array, a total of $n!$ ways.
|
||||
For this reason, the height of the tree
|
||||
must be at least
|
||||
\[ \log_2(n!) = \log_2(1)+\log_2(2)+\cdots+\log_2(n).\]
|
||||
We get an lower bound for this sum
|
||||
by choosing last $n/2$ elements and
|
||||
changing the value of each element to $\log_2(n/2)$.
|
||||
This yields an estimate
|
||||
\[ \log_2(n!) \ge (n/2) \cdot \log_2(n/2),\]
|
||||
so the height of the tree and the minimum
|
||||
possible number of steps in a sorting
|
||||
algorithm in the worst case
|
||||
is at least $n \log n$.
|
||||
|
||||
\subsubsection{Counting sort}
|
||||
|
||||
\index{counting sort}
|
||||
|
||||
The lower bound $n \log n$ does not apply to
|
||||
algorithms that do not compare array elements
|
||||
but use some other information.
|
||||
An example of such an algorithm is
|
||||
\key{counting sort} that sorts an array in
|
||||
$O(n)$ time assuming that every element in the array
|
||||
is an integer between $0 \ldots c$ where $c$
|
||||
is a small constant.
|
||||
|
||||
The algorithm creates a \emph{bookkeeping} array
|
||||
whose indices are elements in the original array.
|
||||
The algorithm iterates through the original array
|
||||
and calculates how many times each element
|
||||
appears in the array.
|
||||
|
||||
For example, the array
|
||||
\begin{center}
|
||||
\begin{tikzpicture}[scale=0.7]
|
||||
\draw (0,0) grid (8,1);
|
||||
\node at (0.5,0.5) {$1$};
|
||||
\node at (1.5,0.5) {$3$};
|
||||
\node at (2.5,0.5) {$6$};
|
||||
\node at (3.5,0.5) {$9$};
|
||||
\node at (4.5,0.5) {$9$};
|
||||
\node at (5.5,0.5) {$3$};
|
||||
\node at (6.5,0.5) {$5$};
|
||||
\node at (7.5,0.5) {$9$};
|
||||
|
||||
\footnotesize
|
||||
\node at (0.5,1.4) {$1$};
|
||||
\node at (1.5,1.4) {$2$};
|
||||
\node at (2.5,1.4) {$3$};
|
||||
\node at (3.5,1.4) {$4$};
|
||||
\node at (4.5,1.4) {$5$};
|
||||
\node at (5.5,1.4) {$6$};
|
||||
\node at (6.5,1.4) {$7$};
|
||||
\node at (7.5,1.4) {$8$};
|
||||
\end{tikzpicture}
|
||||
\end{center}
|
||||
corresponds to the following bookkeeping array:
|
||||
\begin{center}
|
||||
\begin{tikzpicture}[scale=0.7]
|
||||
\draw (0,0) grid (9,1);
|
||||
\node at (0.5,0.5) {$1$};
|
||||
\node at (1.5,0.5) {$0$};
|
||||
\node at (2.5,0.5) {$2$};
|
||||
\node at (3.5,0.5) {$0$};
|
||||
\node at (4.5,0.5) {$1$};
|
||||
\node at (5.5,0.5) {$1$};
|
||||
\node at (6.5,0.5) {$0$};
|
||||
\node at (7.5,0.5) {$0$};
|
||||
\node at (8.5,0.5) {$3$};
|
||||
|
||||
\footnotesize
|
||||
|
||||
\node at (0.5,1.5) {$1$};
|
||||
\node at (1.5,1.5) {$2$};
|
||||
\node at (2.5,1.5) {$3$};
|
||||
\node at (3.5,1.5) {$4$};
|
||||
\node at (4.5,1.5) {$5$};
|
||||
\node at (5.5,1.5) {$6$};
|
||||
\node at (6.5,1.5) {$7$};
|
||||
\node at (7.5,1.5) {$8$};
|
||||
\node at (8.5,1.5) {$9$};
|
||||
\end{tikzpicture}
|
||||
\end{center}
|
||||
|
||||
For example, the value at position 3
|
||||
in the bookkeeping array is 2,
|
||||
because the element 3 appears 2 times
|
||||
in the original array (positions 2 and 6).
|
||||
|
||||
The construction of the bookkeeping array
|
||||
takes $O(n)$ time. After this, the sorted array
|
||||
can be created in $O(n)$ time because
|
||||
the number of occurrences of each element can be retrieved
|
||||
from the bookkeeping array.
|
||||
Thus, the total time complexity of counting
|
||||
sort is $O(n)$.
|
||||
|
||||
Counting sort is a very efficient algorithm
|
||||
but it can only be used when the constant $c$
|
||||
is so small that the array elements can
|
||||
be used as indices in the bookkeeping array.
|
||||
|
||||
\section{Sorting in C++}
|
||||
|
||||
\index{sort@\texttt{sort}}
|
||||
|
||||
It is almost never a good idea to use
|
||||
a self-made sorting algorithm
|
||||
in a contest, because there are good
|
||||
implementations available in programming languages.
|
||||
For example, the C++ standard library contains
|
||||
the function \texttt{sort} that can be easily used for
|
||||
sorting arrays and other data structures.
|
||||
|
||||
There are many benefits in using a library function.
|
||||
First, it saves time because there is no need to
|
||||
implement the function.
|
||||
In addition, the library implementation is
|
||||
certainly correct and efficient: it is not probable
|
||||
that a self-made sorting function would be better.
|
||||
|
||||
In this section we will see how to use the
|
||||
C++ \texttt{sort} function.
|
||||
The following code sorts
|
||||
a vector in increasing order:
|
||||
\begin{lstlisting}
|
||||
vector<int> v = {4,2,5,3,5,8,3};
|
||||
sort(v.begin(),v.end());
|
||||
\end{lstlisting}
|
||||
After the sorting, the contents of the
|
||||
vector will be
|
||||
$[2,3,3,4,5,5,8]$.
|
||||
The default sorting order is increasing,
|
||||
but a reverse order is possible as follows:
|
||||
\begin{lstlisting}
|
||||
sort(v.rbegin(),v.rend());
|
||||
\end{lstlisting}
|
||||
An ordinary array can be sorted as follows:
|
||||
\begin{lstlisting}
|
||||
int n = 7; // array size
|
||||
int t[] = {4,2,5,3,5,8,3};
|
||||
sort(t,t+n);
|
||||
\end{lstlisting}
|
||||
The following code sorts the string \texttt{s}:
|
||||
\begin{lstlisting}
|
||||
string s = "monkey";
|
||||
sort(s.begin(), s.end());
|
||||
\end{lstlisting}
|
||||
Sorting a string means that the characters
|
||||
in the string are sorted.
|
||||
For example, the string ''monkey'' becomes ''ekmnoy''.
|
||||
|
||||
\subsubsection{Comparison operators}
|
||||
|
||||
\index{comparison operator}
|
||||
|
||||
The function \texttt{sort} requires that
|
||||
a \key{comparison operator} is defined for the data type
|
||||
of the elements to be sorted.
|
||||
During the sorting, this operator will be used
|
||||
whenever it is needed to find out the order of two elements.
|
||||
|
||||
Most C++ data types have a built-in comparison operator,
|
||||
and elements of those types can be sorted automatically.
|
||||
For example, numbers are sorted according to their values
|
||||
and strings are sorted in alphabetical order.
|
||||
|
||||
\index{pair@\texttt{pair}}
|
||||
|
||||
Pairs (\texttt{pair}) are sorted primarily by their first
|
||||
elements (\texttt{first}).
|
||||
However, if the first elements of two pairs are equal,
|
||||
they are sorted by their second elements (\texttt{second}):
|
||||
\begin{lstlisting}
|
||||
vector<pair<int,int>> v;
|
||||
v.push_back({1,5});
|
||||
v.push_back({2,3});
|
||||
v.push_back({1,2});
|
||||
sort(v.begin(), v.end());
|
||||
\end{lstlisting}
|
||||
After this, the order of the pairs is
|
||||
$(1,2)$, $(1,5)$ and $(2,3)$.
|
||||
|
||||
\index{tuple@\texttt{tuple}}
|
||||
|
||||
In a similar way, tuples (\texttt{tuple})
|
||||
are sorted primarily by the first element,
|
||||
secondarily by the second element, etc.:
|
||||
\begin{lstlisting}
|
||||
vector<tuple<int,int,int>> v;
|
||||
v.push_back(make_tuple(2,1,4));
|
||||
v.push_back(make_tuple(1,5,3));
|
||||
v.push_back(make_tuple(2,1,3));
|
||||
sort(v.begin(), v.end());
|
||||
\end{lstlisting}
|
||||
After this, the order of the tuples is
|
||||
$(1,5,3)$, $(2,1,3)$ and $(2,1,4)$.
|
||||
|
||||
\subsubsection{User-defined structs}
|
||||
|
||||
User-defined structs do not have a comparison
|
||||
operator automatically.
|
||||
The operator should be defined inside
|
||||
the struct as a function
|
||||
\texttt{operator<}
|
||||
whose parameter is another element of the same type.
|
||||
The operator should return \texttt{true}
|
||||
if the element is smaller than the parameter,
|
||||
and \texttt{false} otherwise.
|
||||
|
||||
For example, the following struct \texttt{P}
|
||||
contains the x and y coordinate of a point.
|
||||
The comparison operator is defined so that
|
||||
the points are sorted primarily by the x coordinate
|
||||
and secondarily by the y coordinate.
|
||||
|
||||
\begin{lstlisting}
|
||||
struct P {
|
||||
int x, y;
|
||||
bool operator<(const P &p) {
|
||||
if (x != p.x) return x < p.x;
|
||||
else return y < p.y;
|
||||
}
|
||||
};
|
||||
\end{lstlisting}
|
||||
|
||||
\subsubsection{Comparison functions}
|
||||
|
||||
\index{comparison function}
|
||||
|
||||
It is also possible to give an external
|
||||
\key{comparison function} to the \texttt{sort} function
|
||||
as a callback function.
|
||||
For example, the following comparison function
|
||||
sorts strings primarily by length and secondarily
|
||||
by alphabetical order:
|
||||
|
||||
\begin{lstlisting}
|
||||
bool cmp(string a, string b) {
|
||||
if (a.size() != b.size()) return a.size() < b.size();
|
||||
return a < b;
|
||||
}
|
||||
\end{lstlisting}
|
||||
Now a vector of strings can be sorted as follows:
|
||||
\begin{lstlisting}
|
||||
sort(v.begin(), v.end(), cmp);
|
||||
\end{lstlisting}
|
||||
|
||||
\section{Binary search}
|
||||
|
||||
\index{binary search}
|
||||
|
||||
A general method for searching for an element
|
||||
in an array is to use a \texttt{for} loop
|
||||
that iterates through the elements in the array.
|
||||
For example, the following code searches for
|
||||
an element $x$ in the array \texttt{t}:
|
||||
|
||||
\begin{lstlisting}
|
||||
for (int i = 1; i <= n; i++) {
|
||||
if (t[i] == x) // x found at index i
|
||||
}
|
||||
\end{lstlisting}
|
||||
|
||||
The time complexity of this approach is $O(n)$,
|
||||
because in the worst case, it is needed to check
|
||||
all elements in the array.
|
||||
If the array may contain any elements,
|
||||
this is also the best possible approach, because
|
||||
there is no additional information available where
|
||||
in the array we should search for the element $x$.
|
||||
|
||||
However, if the array is \emph{sorted},
|
||||
the situation is different.
|
||||
In this case it is possible to perform the
|
||||
search much faster, because the order of the
|
||||
elements in the array guides the search.
|
||||
The following \key{binary search} algorithm
|
||||
efficiently searches for an element in a sorted array
|
||||
in $O(\log n)$ time.
|
||||
|
||||
\subsubsection{Method 1}
|
||||
|
||||
The traditional way to implement binary search
|
||||
resembles looking for a word in a dictionary.
|
||||
At each step, the search halves the active region in the array,
|
||||
until the target element is found, or it turns out
|
||||
that there is no such element.
|
||||
|
||||
First, the search checks the middle element of the array.
|
||||
If the middle element is the target element,
|
||||
the search terminates.
|
||||
Otherwise, the search recursively continues
|
||||
to the left or right half of the array,
|
||||
depending on the value of the middle element.
|
||||
|
||||
The above idea can be implemented as follows:
|
||||
\begin{lstlisting}
|
||||
int a = 1, b = n;
|
||||
while (a <= b) {
|
||||
int k = (a+b)/2;
|
||||
if (t[k] == x) // x found at index k
|
||||
if (t[k] > x) b = k-1;
|
||||
else a = k+1;
|
||||
}
|
||||
\end{lstlisting}
|
||||
|
||||
The algorithm maintains a range $a \ldots b$
|
||||
that corresponds to the active region of the array.
|
||||
Initially, the range is $1 \ldots n$, the whole array.
|
||||
The algorithm halves the size of the range at each step,
|
||||
so the time complexity is $O(\log n)$.
|
||||
|
||||
\subsubsection{Method 2}
|
||||
|
||||
An alternative method for implementing binary search
|
||||
is based on an efficient way to iterate through
|
||||
the elements in the array.
|
||||
The idea is to make jumps and slow the speed
|
||||
when we get closer to the target element.
|
||||
|
||||
The search goes through the array from left to
|
||||
right, and the initial jump length is $n/2$.
|
||||
At each step, the jump length will be halved:
|
||||
first $n/4$, then $n/8$, $n/16$, etc., until
|
||||
finally the length is 1.
|
||||
After the jumps, either the target element has
|
||||
been found or we know that it does not appear in the array.
|
||||
|
||||
The following code implements the above idea:
|
||||
\begin{lstlisting}
|
||||
int k = 1;
|
||||
for (int b = n/2; b >= 1; b /= 2) {
|
||||
while (k+b <= n && t[k+b] <= x) k += b;
|
||||
}
|
||||
if (t[k] == x) // x was found at index k
|
||||
\end{lstlisting}
|
||||
|
||||
The variables $k$ and $b$ contain the position
|
||||
in the array and the jump length.
|
||||
If the array contains the element $x$,
|
||||
the position of $x$ will be in the variable $k$
|
||||
after the search.
|
||||
The time complexity of the algorithm is $O(\log n)$,
|
||||
because the code in the \texttt{while} loop
|
||||
is performed at most twice for each jump length.
|
||||
|
||||
\subsubsection{Finding the smallest solution}
|
||||
|
||||
In practice, it is seldom needed to implement
|
||||
binary search for searching elements in an array,
|
||||
because we can use the standard library.
|
||||
For example, the C++ functions \texttt{lower\_bound}
|
||||
and \texttt{upper\_bound} implement binary search,
|
||||
and the data structure \texttt{set} maintains a
|
||||
set of elements with $O(\log n)$ time operations.
|
||||
|
||||
However, an important use for binary search is
|
||||
to find the position where the value of a function changes.
|
||||
Suppose that we wish to find the smallest value $k$
|
||||
that is a valid solution for a problem.
|
||||
We are given a function $\texttt{ok}(x)$
|
||||
that returns \texttt{true} if $x$ is a valid solution
|
||||
and \texttt{false} otherwise.
|
||||
In addition, we know that $\texttt{ok}(x)$ is \texttt{false}
|
||||
when $x<k$ and \texttt{true} when $x \ge k$.
|
||||
The situation looks as follows:
|
||||
|
||||
\begin{center}
|
||||
\begin{tabular}{r|rrrrrrrr}
|
||||
$x$ & 0 & 1 & $\cdots$ & $k-1$ & $k$ & $k+1$ & $\cdots$ \\
|
||||
\hline
|
||||
$\texttt{ok}(x)$ & \texttt{false} & \texttt{false}
|
||||
& $\cdots$ & \texttt{false} & \texttt{true} & \texttt{true} & $\cdots$ \\
|
||||
\end{tabular}
|
||||
\end{center}
|
||||
|
||||
\noindent
|
||||
Now, the value $k$ can be found using binary search:
|
||||
|
||||
\begin{lstlisting}
|
||||
int x = -1;
|
||||
for (int b = z; b >= 1; b /= 2) {
|
||||
while (!ok(x+b)) x += b;
|
||||
}
|
||||
int k = x+1;
|
||||
\end{lstlisting}
|
||||
|
||||
The search finds the largest value of $x$ for which
|
||||
$\texttt{ok}(x)$ is \texttt{false}.
|
||||
Thus, the next value $k=x+1$
|
||||
is the smallest possible value for which
|
||||
$\texttt{ok}(k)$ is \texttt{true}.
|
||||
The initial jump length $z$ has to be
|
||||
large enough, for example some value
|
||||
for which we know beforehand that $\texttt{ok}(z)$ is \texttt{true}.
|
||||
|
||||
The algorithm calls the function \texttt{ok}
|
||||
$O(\log z)$ times, so the total time complexity
|
||||
depends on the function \texttt{ok}.
|
||||
For example, if the function works in $O(n)$ time,
|
||||
the total time complexity is $O(n \log z)$.
|
||||
|
||||
\subsubsection{Finding the maximum value}
|
||||
|
||||
Binary search can also be used to find
|
||||
the maximum value for a function that is
|
||||
first increasing and then decreasing.
|
||||
Our task is to find a value $k$ such that
|
||||
|
||||
\begin{itemize}
|
||||
\item
|
||||
$f(x)<f(x+1)$ when $x<k$, and
|
||||
\item
|
||||
$f(x)>f(x+1)$ when $x \ge k$.
|
||||
\end{itemize}
|
||||
|
||||
The idea is to use binary search
|
||||
for finding the largest value of $x$
|
||||
for which $f(x)<f(x+1)$.
|
||||
This implies that $k=x+1$
|
||||
because $f(x+1)>f(x+2)$.
|
||||
The following code implements the search:
|
||||
|
||||
\begin{lstlisting}
|
||||
int x = -1;
|
||||
for (int b = z; b >= 1; b /= 2) {
|
||||
while (f(x+b) < f(x+b+1)) x += b;
|
||||
}
|
||||
int k = x+1;
|
||||
\end{lstlisting}
|
||||
|
||||
Note that unlike in the ordinary binary search,
|
||||
here it is not allowed that consecutive values
|
||||
of the function are equal.
|
||||
In this case it would not be possible to know
|
||||
how to continue the search.
|
||||
Loading…
Add table
Add a link
Reference in a new issue