Some fixes
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@ -928,7 +928,7 @@ Google Code Jam and Yandex.Algorithm.
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Of course, companies also use those contests for recruiting:
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performing well in a contest is a good way to prove one's skills.
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\section{Books}
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\section{Resources}
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\subsubsection{Competitive programming books}
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@ -937,12 +937,11 @@ concentrate on competitive programming and algorithmic problem solving:
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\begin{itemize}
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\item S. Halim and F. Halim:
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\emph{Competitive Programming 3: The New Lower Bound of Programming Contests}, 2013
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\emph{Competitive Programming 3: The New Lower Bound of Programming Contests} \cite{hal13}
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\item S. S. Skiena and M. A. Revilla:
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\emph{Programming Challenges: The Programming Contest Training Manual},
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Springer, 2003
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\item \emph{Looking for a Challenge? The Ultimate Problem Set from
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the University of Warsaw Programming Competitions}, 2012
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\emph{Programming Challenges: The Programming Contest Training Manual} \cite{ski03}
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\item K. Diks et al.: \emph{Looking for a Challenge? The Ultimate Problem Set from
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the University of Warsaw Programming Competitions} \cite{dik12}
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\end{itemize}
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The first two books are intended for beginners,
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@ -956,9 +955,9 @@ Some good books are:
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\begin{itemize}
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\item T. H. Cormen, C. E. Leiserson, R. L. Rivest and C. Stein:
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\emph{Introduction to Algorithms}, MIT Press, 2009 (3rd edition)
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\emph{Introduction to Algorithms} \cite{cor09}
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\item J. Kleinberg and É. Tardos:
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\emph{Algorithm Design}, Pearson, 2005
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\emph{Algorithm Design} \cite{kle05}
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\item S. S. Skiena:
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\emph{The Algorithm Design Manual}, Springer, 2008 (2nd edition)
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\emph{The Algorithm Design Manual} \cite{ski08}
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\end{itemize}
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@ -103,8 +103,12 @@ is 6, the greedy algorithm produces the solution
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$4+1+1$ while the optimal solution is $3+3$.
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It is not known if the general coin problem
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can be solved using any greedy algorithm.
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can be solved using any greedy algorithm\footnote{However, it is possible
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to \emph{check} in polynomial time
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if the greedy algorithm presented in this chapter works for
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a given set of coins \cite{pea05}.}.
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However, as we will see in Chapter 7,
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in some cases,
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the general problem can be efficiently
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solved using a dynamic
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programming algorithm that always gives the
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@ -24,7 +24,9 @@ for finding shortest paths.
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\index{Bellman–Ford algorithm}
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The \key{Bellman–Ford algorithm} \cite{bel58} finds the
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The \key{Bellman–Ford algorithm}\footnote{The algorithm is named after
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R. E. Bellman and L. R. Ford who published it independently
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in 1958 and 1956, respectively \cite{bel58,for56a}.} finds the
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shortest paths from a starting node to all
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other nodes in the graph.
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The algorithm can process all kinds of graphs,
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@ -331,7 +333,9 @@ original Bellman–Ford algorithm.
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\index{Dijkstra's algorithm}
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\key{Dijkstra's algorithm} \cite{dij59} finds the shortest
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\key{Dijkstra's algorithm}\footnote{E. W. Dijkstra published the algorithm in 1959 \cite{dij59};
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however, his original paper does not mention how to implement the algorithm efficiently.}
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finds the shortest
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paths from the starting node to all other nodes,
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like the Bellman–Ford algorithm.
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The benefit in Dijsktra's algorithm is that
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@ -594,7 +598,9 @@ at most one distance to the priority queue.
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\index{Floyd–Warshall algorithm}
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The \key{Floyd–Warshall algorithm} \cite{flo62}
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The \key{Floyd–Warshall algorithm}\footnote{The algorithm
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is named after R. W. Floyd and S. Warshall
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who published it independently in 1962 \cite{flo62,war62}.}
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is an alternative way to approach the problem
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of finding shortest paths.
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Unlike the other algorihms in this chapter,
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45
list.tex
45
list.tex
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@ -38,12 +38,12 @@
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\bibitem{ben86}
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J. Bentley.
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\emph{Programming Pearls}.
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Addison-Wesley, 1986.
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Addison-Wesley, 1999 (2nd edition).
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\bibitem{bou01}
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C. L. Bouton.
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Nim, a game with a complete mathematical theory.
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\emph{Annals of Mathematics}, 3(1/4):35--39, 1901.
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pro \emph{Annals of Mathematics}, 3(1/4):35--39, 1901.
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% \bibitem{bur97}
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% W. Burnside.
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@ -54,11 +54,20 @@
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Codeforces: On ''Mo's algorithm'',
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\url{http://codeforces.com/blog/entry/20032}
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\bibitem{cor09}
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T. H. Cormen, C. E. Leiserson, R. L. Rivest and C. Stein.
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\emph{Introduction to Algorithms}, MIT Press, 2009 (3rd edition).
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\bibitem{dij59}
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E. W. Dijkstra.
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A note on two problems in connexion with graphs.
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\emph{Numerische Mathematik}, 1(1):269--271, 1959.
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\bibitem{dik12}
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K. Diks et al.
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\emph{Looking for a Challenge? The Ultimate Problem Set from
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the University of Warsaw Programming Competitions}, University of Warsaw, 2012.
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% \bibitem{dil50}
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% R. P. Dilworth.
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% A decomposition theorem for partially ordered sets.
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@ -104,6 +113,11 @@
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Algorithm 97: shortest path.
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\emph{Communications of the ACM}, 5(6):345, 1962.
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\bibitem{for56a}
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L. R. Ford.
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Network flow theory.
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RAND Corporation, Santa Monica, California, 1956.
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\bibitem{for56}
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L. R. Ford and D. R. Fulkerson.
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Maximal flow through a network.
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@ -152,7 +166,9 @@
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% On representatives of subsets.
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% \emph{Journal London Mathematical Society} 10(1):26--30, 1935.
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On representatives of subsets. J. London Math. Soc, 10(1), 26-30.
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\bibitem{hal13}
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S. Halim and F. Halim.
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\emph{Competitive Programming 3: The New Lower Bound of Programming Contests}, 2013.
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\bibitem{hel62}
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M. Held and R. M. Karp.
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@ -198,6 +214,10 @@
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Efficient randomized pattern-matching algorithms.
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\emph{IBM Journal of Research and Development}, 31(2):249--260, 1987.
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\bibitem{kle05}
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J. Kleinberg and É. Tardos.
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\emph{Algorithm Design}, Pearson, 2005.
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% \bibitem{kas61}
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% P. W. Kasteleyn.
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% The statistics of dimers on a lattice: I. The number of dimer arrangements on a quadratic lattice.
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@ -247,6 +267,11 @@
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% \emph{Sitzungsberichte des deutschen naturwissenschaftlich-medicinischen Vereines
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% für Böhmen "Lotos" in Prag. (Neue Folge)}, 19:311--319, 1899.
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\bibitem{pea05}
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D. Pearson.
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A polynomial-time algorithm for the change-making problem.
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\emph{Operations Research Letters}, 33(3):231--234, 2005.
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\bibitem{pri57}
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R. C. Prim.
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Shortest connection networks and some generalizations.
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@ -271,6 +296,15 @@
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A strong-connectivity algorithm and its applications in data flow analysis.
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\emph{Computers \& Mathematics with Applications}, 7(1):67--72, 1981.
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\bibitem{ski08}
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S. S. Skiena.
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\emph{The Algorithm Design Manual}, Springer, 2008 (2nd edition).
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\bibitem{ski03}
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S. S. Skiena and M. A. Revilla.
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\emph{Programming Challenges: The Programming Contest Training Manual},
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Springer, 2003.
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\bibitem{spr35}
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R. Sprague.
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Über mathematische Kampfspiele.
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@ -306,6 +340,11 @@
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\emph{Des Rösselsprunges einfachste und allgemeinste Lösung}.
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Schmalkalden, 1823.
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\bibitem{war62}
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S. Warshall.
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A theorem on boolean matrices.
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\emph{Journal of the ACM}, 9(1):11--12, 1962.
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% \bibitem{zec72}
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% E. Zeckendorf.
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% Représentation des nombres naturels par une somme de nombres de Fibonacci ou de nombres de Lucas.
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