\chapter{Introduction} Competitive programming combines two topics: (1) the design of algorithms and (2) the implementation of algorithms. The \key{design of algorithms} consists of problem solving and mathematical thinking. Skills for analyzing problems and solving them creatively are needed. An algorithm for solving a problem has to be both correct and efficient, and the core of the problem is often about inventing an efficient algorithm. Theoretical knowledge of algorithms is very important to competitive programmers. Typically, a solution to a problem is a combination of well-known techniques and new insights. The techniques that appear in competitive programming also form the basis for the scientific research of algorithms. The \key{implementation of algorithms} requires good programming skills. In competitive programming, the solutions are graded by testing an implemented algorithm using a set of test cases. Thus, it is not enough that the idea of the algorithm is correct, but the implementation also has to be correct. A good coding style in contests is straightforward and concise. Programs should be written quickly, because there is not much time available. Unlike in traditional software engineering, the programs are short (usually at most some hundreds of lines) and it is not needed to maintain them after the contest. \section{Programming languages} \index{programming language} At the moment, the most popular programming languages used in contests are C++, Python and Java. For example, in Google Code Jam 2016, among the best 3,000 participants, 73 \% used C++, 15 \% used Python and 10 \% used Java \cite{goo16}. Some participants also used several languages. Many people think that C++ is the best choice for a competitive programmer, and C++ is nearly always available in contest systems. The benefits in using C++ are that it is a very efficient language and its standard library contains a large collection of data structures and algorithms. On the other hand, it is good to master several languages and understand their strengths. For example, if large integers are needed in the problem, Python can be a good choice, because it contains built-in operations for calculating with large integers. Still, most problems in programming contests are set so that using a specific programming language is not an unfair advantage. All example programs in this book are written in C++, and the standard library's data structures and algorithms are often used. The programs follow the C++11 standard, which can be used in most contests nowadays. If you cannot program in C++ yet, now is a good time to start learning. \subsubsection{C++ code template} A typical C++ code template for competitive programming looks like this: \begin{lstlisting} #include using namespace std; int main() { // solution comes here } \end{lstlisting} The \texttt{\#include} line at the beginning of the code is a feature of the \texttt{g++} compiler that allows us to include the entire standard library. Thus, it is not needed to separately include libraries such as \texttt{iostream}, \texttt{vector} and \texttt{algorithm}, but rather they are available automatically. The \texttt{using} line declares that the classes and functions of the standard library can be used directly in the code. Without the \texttt{using} line we would have to write, for example, \texttt{std::cout}, but now it suffices to write \texttt{cout}. The code can be compiled using the following command: \begin{lstlisting} g++ -std=c++11 -O2 -Wall code.cpp -o bin \end{lstlisting} This command produces a binary file \texttt{bin} from the source code \texttt{code.cpp}. The compiler follows the C++11 standard (\texttt{-std=c++11}), optimizes the code (\texttt{-O2}) and shows warnings about possible errors (\texttt{-Wall}). \section{Input and output} \index{input and output} In most contests, standard streams are used for reading input and writing output. In C++, the standard streams are \texttt{cin} for input and \texttt{cout} for output. In addition, the C functions \texttt{scanf} and \texttt{printf} can be used. The input for the program usually consists of numbers and strings that are separated with spaces and newlines. They can be read from the \texttt{cin} stream as follows: \begin{lstlisting} int a, b; string x; cin >> a >> b >> x; \end{lstlisting} This kind of code always works, assuming that there is at least one space or newline between each element in the input. For example, the above code can read both the following inputs: \begin{lstlisting} 123 456 monkey \end{lstlisting} \begin{lstlisting} 123 456 monkey \end{lstlisting} The \texttt{cout} stream is used for output as follows: \begin{lstlisting} int a = 123, b = 456; string x = "monkey"; cout << a << " " << b << " " << x << "\n"; \end{lstlisting} Input and output is sometimes a bottleneck in the program. The following lines at the beginning of the code make input and output more efficient: \begin{lstlisting} ios_base::sync_with_stdio(0); cin.tie(0); \end{lstlisting} Note that the newline \texttt{"\textbackslash n"} works faster than \texttt{endl}, because \texttt{endl} always causes a flush operation. The C functions \texttt{scanf} and \texttt{printf} are an alternative to the C++ standard streams. They are usually a bit faster, but they are also more difficult to use. The following code reads two integers from the input: \begin{lstlisting} int a, b; scanf("%d %d", &a, &b); \end{lstlisting} The following code prints two integers: \begin{lstlisting} int a = 123, b = 456; printf("%d %d\n", a, b); \end{lstlisting} Sometimes the program should read a whole line from the input, possibly containing spaces. This can be accomplished by using the \texttt{getline} function: \begin{lstlisting} string s; getline(cin, s); \end{lstlisting} If the amount of data is unknown, the following loop is useful: \begin{lstlisting} while (cin >> x) { // code } \end{lstlisting} This loop reads elements from the input one after another, until there is no more data available in the input. In some contest systems, files are used for input and output. An easy solution for this is to write the code as usual using standard streams, but add the following lines to the beginning of the code: \begin{lstlisting} freopen("input.txt", "r", stdin); freopen("output.txt", "w", stdout); \end{lstlisting} After this, the program reads the input from the file ''input.txt'' and writes the output to the file ''output.txt''. \section{Working with numbers} \index{integer} \subsubsection{Integers} The most used integer type in competitive programming is \texttt{int}, which is a 32-bit type with a value range of $-2^{31} \ldots 2^{31}-1$ or about $-2 \cdot 10^9 \ldots 2 \cdot 10^9$. If the type \texttt{int} is not enough, the 64-bit type \texttt{long long} can be used. It has a value range of $-2^{63} \ldots 2^{63}-1$ or about $-9 \cdot 10^{18} \ldots 9 \cdot 10^{18}$. The following code defines a \texttt{long long} variable: \begin{lstlisting} long long x = 123456789123456789LL; \end{lstlisting} The suffix \texttt{LL} means that the type of the number is \texttt{long long}. A common mistake when using the type \texttt{long long} is that the type \texttt{int} is still used somewhere in the code. For example, the following code contains a subtle error: \begin{lstlisting} int a = 123456789; long long b = a*a; cout << b << "\n"; // -1757895751 \end{lstlisting} Even though the variable \texttt{b} is of type \texttt{long long}, both numbers in the expression \texttt{a*a} are of type \texttt{int} and the result is also of type \texttt{int}. Because of this, the variable \texttt{b} will contain a wrong result. The problem can be solved by changing the type of \texttt{a} to \texttt{long long} or by changing the expression to \texttt{(long long)a*a}. Usually contest problems are set so that the type \texttt{long long} is enough. Still, it is good to know that the \texttt{g++} compiler also provides a 128-bit type \texttt{\_\_int128\_t} with a value range of $-2^{127} \ldots 2^{127}-1$ or about $-10^{38} \ldots 10^{38}$. However, this type is not available in all contest systems. \subsubsection{Modular arithmetic} \index{remainder} \index{modular arithmetic} We denote by $x \bmod m$ the remainder when $x$ is divided by $m$. For example, $17 \bmod 5 = 2$, because $17 = 3 \cdot 5 + 2$. Sometimes, the answer to a problem is a very large number but it is enough to output it ''modulo $m$'', i.e., the remainder when the answer is divided by $m$ (for example, ''modulo $10^9+7$''). The idea is that even if the actual answer is very large, it suffices to use the types \texttt{int} and \texttt{long long}. An important property of the remainder is that in addition, subtraction and multiplication, the remainder can be taken before the operation: \[ \begin{array}{rcr} (a+b) \bmod m & = & (a \bmod m + b \bmod m) \bmod m \\ (a-b) \bmod m & = & (a \bmod m - b \bmod m) \bmod m \\ (a \cdot b) \bmod m & = & (a \bmod m \cdot b \bmod m) \bmod m \end{array} \] Thus, we can take the remainder after every operation and the numbers will never become too large. For example, the following code calculates $n!$, the factorial of $n$, modulo $m$: \begin{lstlisting} long long x = 1; for (int i = 2; i <= n i++) { x = (x*i)%m; } cout << x%m << "\n"; \end{lstlisting} Usually the remainder should always be between $0\ldots m-1$. However, in C++ and other languages, the remainder of a negative number is either zero or negative. An easy way to make sure there are no negative remainders is to first calculate the remainder as usual and then add $m$ if the result is negative: \begin{lstlisting} x = x%m; if (x < 0) x += m; \end{lstlisting} However, this is only needed when there are subtractions in the code and the remainder may become negative. \subsubsection{Floating point numbers} \index{floating point number} The usual floating point types in competitive programming are the 64-bit \texttt{double} and, as an extension in the \texttt{g++} compiler, the 80-bit \texttt{long double}. In most cases, \texttt{double} is enough, but \texttt{long double} is more accurate. The required precision of the answer is usually given in the problem statement. An easy way to output the answer is to use the \texttt{printf} function and give the number of decimal places in the formatting string. For example, the following code prints the value of $x$ with 9 decimal places: \begin{lstlisting} printf("%.9f\n", x); \end{lstlisting} A difficulty when using floating point numbers is that some numbers cannot be represented accurately as floating point numbers, and there will be rounding errors. For example, the result of the following code is surprising: \begin{lstlisting} double x = 0.3*3+0.1; printf("%.20f\n", x); // 0.99999999999999988898 \end{lstlisting} Due to a rounding error, the value of \texttt{x} is a bit smaller than 1, while the correct value would be 1. It is risky to compare floating point numbers with the \texttt{==} operator, because it is possible that the values should be equal but they are not because of precision errors. A better way to compare floating point numbers is to assume that two numbers are equal if the difference between them is less than $\varepsilon$, where $\varepsilon$ is a small number. In practice, the numbers can be compared as follows ($\varepsilon=10^{-9}$): \begin{lstlisting} if (abs(a-b) < 1e-9) { // a and b are equal } \end{lstlisting} Note that while floating point numbers are inaccurate, integers up to a certain limit can still be represented accurately. For example, using \texttt{double}, it is possible to accurately represent all integers whose absolute value is at most $2^{53}$. \section{Shortening code} Short code is ideal in competitive programming, because programs should be written as fast as possible. Because of this, competitive programmers often define shorter names for datatypes and other parts of code. \subsubsection{Type names} \index{tuppdef@\texttt{typedef}} Using the command \texttt{typedef} it is possible to give a shorter name to a datatype. For example, the name \texttt{long long} is long, so we can define a shorter name \texttt{ll}: \begin{lstlisting} typedef long long ll; \end{lstlisting} After this, the code \begin{lstlisting} long long a = 123456789; long long b = 987654321; cout << a*b << "\n"; \end{lstlisting} can be shortened as follows: \begin{lstlisting} ll a = 123456789; ll b = 987654321; cout << a*b << "\n"; \end{lstlisting} The command \texttt{typedef} can also be used with more complex types. For example, the following code gives the name \texttt{vi} for a vector of integers and the name \texttt{pi} for a pair that contains two integers. \begin{lstlisting} typedef vector vi; typedef pair pi; \end{lstlisting} \subsubsection{Macros} \index{macro} Another way to shorten code is to define \key{macros}. A macro means that certain strings in the code will be changed before the compilation. In C++, macros are defined using the \texttt{\#define} keyword. For example, we can define the following macros: \begin{lstlisting} #define F first #define S second #define PB push_back #define MP make_pair \end{lstlisting} After this, the code \begin{lstlisting} v.push_back(make_pair(y1,x1)); v.push_back(make_pair(y2,x2)); int d = v[i].first+v[i].second; \end{lstlisting} can be shortened as follows: \begin{lstlisting} v.PB(MP(y1,x1)); v.PB(MP(y2,x2)); int d = v[i].F+v[i].S; \end{lstlisting} A macro can also have parameters which makes it possible to shorten loops and other structures. For example, we can define the following macro: \begin{lstlisting} #define REP(i,a,b) for (int i = a; i <= b; i++) \end{lstlisting} After this, the code \begin{lstlisting} for (int i = 1; i <= n; i++) { search(i); } \end{lstlisting} can be shortened as follows: \begin{lstlisting} REP(i,1,n) { search(i); } \end{lstlisting} \section{Mathematics} Mathematics plays an important role in competitive programming, and it is not possible to become a successful competitive programmer without having good mathematical skills. This section discusses some important mathematical concepts and formulas that are needed later in the book. \subsubsection{Sum formulas} Each sum of the form \[\sum_{x=1}^n x^k = 1^k+2^k+3^k+\ldots+n^k,\] where $k$ is a positive integer, has a closed-form formula that is a polynomial of degree $k+1$. For example, \[\sum_{x=1}^n x = 1+2+3+\ldots+n = \frac{n(n+1)}{2}\] and \[\sum_{x=1}^n x^2 = 1^2+2^2+3^2+\ldots+n^2 = \frac{n(n+1)(2n+1)}{6}.\] An \key{arithmetic progression} is a \index{arithmetic progression} sequence of numbers where the difference between any two consecutive numbers is constant. For example, \[3, 7, 11, 15\] is an arithmetic progression with constant 4. The sum of an arithmetic progression can be calculated using the formula \[\frac{n(a+b)}{2}\] where $a$ is the first number, $b$ is the last number and $n$ is the amount of numbers. For example, \[3+7+11+15=\frac{4 \cdot (3+15)}{2} = 36.\] The formula is based on the fact that the sum consists of $n$ numbers and the value of each number is $(a+b)/2$ on average. \index{geometric progression} A \key{geometric progression} is a sequence of numbers where the ratio between any two consecutive numbers is constant. For example, \[3,6,12,24\] is a geometric progression with constant 2. The sum of a geometric progression can be calculated using the formula \[\frac{bx-a}{x-1}\] where $a$ is the first number, $b$ is the last number and the ratio between consecutive numbers is $x$. For example, \[3+6+12+24=\frac{24 \cdot 2 - 3}{2-1} = 45.\] This formula can be derived as follows. Let \[ S = a + ax + ax^2 + \cdots + b .\] By multiplying both sides by $x$, we get \[ xS = ax + ax^2 + ax^3 + \cdots + bx,\] and solving the equation \[ xS-S = bx-a\] yields the formula. A special case of a sum of a geometric progression is the formula \[1+2+4+8+\ldots+2^{n-1}=2^n-1.\] \index{harmonic sum} A \key{harmonic sum} is a sum of the form \[ \sum_{x=1}^n \frac{1}{x} = 1+\frac{1}{2}+\frac{1}{3}+\ldots+\frac{1}{n}.\] An upper bound for a harmonic sum is $\log_2(n)+1$. Namely, we can modify each term $1/k$ so that $k$ becomes the nearest power of two that does not exceed $k$. For example, when $n=6$, we can estimate the sum as follows: \[ 1+\frac{1}{2}+\frac{1}{3}+\frac{1}{4}+\frac{1}{5}+\frac{1}{6} \le 1+\frac{1}{2}+\frac{1}{2}+\frac{1}{4}+\frac{1}{4}+\frac{1}{4}.\] This upper bound consists of $\log_2(n)+1$ parts ($1$, $2 \cdot 1/2$, $4 \cdot 1/4$, etc.), and the value of each part is at most 1. \subsubsection{Set theory} \index{set theory} \index{set} \index{intersection} \index{union} \index{difference} \index{subset} \index{universal set} \index{complement} A \key{set} is a collection of elements. For example, the set \[X=\{2,4,7\}\] contains elements 2, 4 and 7. The symbol $\emptyset$ denotes an empty set, and $|S|$ denotes the size of a set $S$, i.e., the number of elements in the set. For example, in the above set, $|X|=3$. If a set $S$ contains an element $x$, we write $x \in S$, and otherwise we write $x \notin S$. For example, in the above set \[4 \in X \hspace{10px}\textrm{and}\hspace{10px} 5 \notin X.\] \begin{samepage} New sets can be constructed using set operations: \begin{itemize} \item The \key{intersection} $A \cap B$ consists of elements that are in both $A$ and $B$. For example, if $A=\{1,2,5\}$ and $B=\{2,4\}$, then $A \cap B = \{2\}$. \item The \key{union} $A \cup B$ consists of elements that are in $A$ or $B$ or both. For example, if $A=\{3,7\}$ and $B=\{2,3,8\}$, then $A \cup B = \{2,3,7,8\}$. \item The \key{complement} $\bar A$ consists of elements that are not in $A$. The interpretation of a complement depends on the \key{universal set}, which contains all possible elements. For example, if $A=\{1,2,5,7\}$ and the universal set is $\{1,2,\ldots,10\}$, then $\bar A = \{3,4,6,8,9,10\}$. \item The \key{difference} $A \setminus B = A \cap \bar B$ consists of elements that are in $A$ but not in $B$. Note that $B$ can contain elements that are not in $A$. For example, if $A=\{2,3,7,8\}$ and $B=\{3,5,8\}$, then $A \setminus B = \{2,7\}$. \end{itemize} \end{samepage} If each element of $A$ also belongs to $S$, we say that $A$ is a \key{subset} of $S$, denoted by $A \subset S$. A set $S$ always has $2^{|S|}$ subsets, including the empty set. For example, the subsets of the set $\{2,4,7\}$ are \begin{center} $\emptyset$, $\{2\}$, $\{4\}$, $\{7\}$, $\{2,4\}$, $\{2,7\}$, $\{4,7\}$ and $\{2,4,7\}$. \end{center} Some often used sets are $\mathbb{N}$ (natural numbers), $\mathbb{Z}$ (integers), $\mathbb{Q}$ (rational numbers) and $\mathbb{R}$ (real numbers). The set $\mathbb{N}$ can be defined in two ways, depending on the situation: either $\mathbb{N}=\{0,1,2,\ldots\}$ or $\mathbb{N}=\{1,2,3,...\}$. We can also construct a set using a rule of the form \[\{f(n) : n \in S\},\] where $f(n)$ is some function. This set contains all elements of the form $f(n)$, where $n$ is an element in $S$. For example, the set \[X=\{2n : n \in \mathbb{Z}\}\] contains all even integers. \subsubsection{Logic} \index{logic} \index{negation} \index{conjuction} \index{disjunction} \index{implication} \index{equivalence} The value of a logical expression is either \key{true} (1) or \key{false} (0). The most important logical operators are $\lnot$ (\key{negation}), $\land$ (\key{conjunction}), $\lor$ (\key{disjunction}), $\Rightarrow$ (\key{implication}) and $\Leftrightarrow$ (\key{equivalence}). The following table shows the meanings of these operators: \begin{center} \begin{tabular}{rr|rrrrrrr} $A$ & $B$ & $\lnot A$ & $\lnot B$ & $A \land B$ & $A \lor B$ & $A \Rightarrow B$ & $A \Leftrightarrow B$ \\ \hline 0 & 0 & 1 & 1 & 0 & 0 & 1 & 1 \\ 0 & 1 & 1 & 0 & 0 & 1 & 1 & 0 \\ 1 & 0 & 0 & 1 & 0 & 1 & 0 & 0 \\ 1 & 1 & 0 & 0 & 1 & 1 & 1 & 1 \\ \end{tabular} \end{center} The expression $\lnot A$ has the opposite value of $A$. The expression $A \land B$ is true if both $A$ and $B$ are true, and the expression $A \lor B$ is true if $A$ or $B$ or both are true. The expression $A \Rightarrow B$ is true if whenever $A$ is true, also $B$ is true. The expression $A \Leftrightarrow B$ is true if $A$ and $B$ are both true or both false. \index{predicate} A \key{predicate} is an expression that is true or false depending on its parameters. Predicates are usually denoted by capital letters. For example, we can define a predicate $P(x)$ that is true exactly when $x$ is a prime number. Using this definition, $P(7)$ is true but $P(8)$ is false. \index{quantifier} A \key{quantifier} connects a logical expression to the elements of a set. The most important quantifiers are $\forall$ (\key{for all}) and $\exists$ (\key{there is}). For example, \[\forall x (\exists y (y < x))\] means that for each element $x$ in the set, there is an element $y$ in the set such that $y$ is smaller than $x$. This is true in the set of integers, but false in the set of natural numbers. Using the notation described above, we can express many kinds of logical propositions. For example, \[\forall x ((x>1 \land \lnot P(x)) \Rightarrow (\exists a (\exists b (x = ab \land a > 1 \land b > 1))))\] means that if a number $x$ is larger than 1 and not a prime number, then there are numbers $a$ and $b$ that are larger than $1$ and whose product is $x$. This proposition is true in the set of integers. \subsubsection{Functions} The function $\lfloor x \rfloor$ rounds the number $x$ down to an integer, and the function $\lceil x \rceil$ rounds the number $x$ up to an integer. For example, \[ \lfloor 3/2 \rfloor = 1 \hspace{10px} \textrm{and} \hspace{10px} \lceil 3/2 \rceil = 2.\] The functions $\min(x_1,x_2,\ldots,x_n)$ and $\max(x_1,x_2,\ldots,x_n)$ give the smallest and largest of values $x_1,x_2,\ldots,x_n$. For example, \[ \min(1,2,3)=1 \hspace{10px} \textrm{and} \hspace{10px} \max(1,2,3)=3.\] \index{factorial} The \key{factorial} $n!$ can be defined \[\prod_{x=1}^n x = 1 \cdot 2 \cdot 3 \cdot \ldots \cdot n\] or recursively \[ \begin{array}{lcl} 0! & = & 1 \\ n! & = & n \cdot (n-1)! \\ \end{array} \] \index{Fibonacci number} The \key{Fibonacci numbers} %\footnote{Fibonacci (c. 1175--1250) was an Italian mathematician.} arise in many situations. They can be defined recursively as follows: \[ \begin{array}{lcl} f(0) & = & 0 \\ f(1) & = & 1 \\ f(n) & = & f(n-1)+f(n-2) \\ \end{array} \] The first Fibonacci numbers are \[0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, \ldots\] There is also a closed-form formula for calculating Fibonacci numbers\footnote{This formula is sometimes called \index{Binet's formula} \key{Binet's formula}.}: \[f(n)=\frac{(1 + \sqrt{5})^n - (1-\sqrt{5})^n}{2^n \sqrt{5}}.\] \subsubsection{Logarithms} \index{logarithm} The \key{logarithm} of a number $x$ is denoted $\log_k(x)$, where $k$ is the base of the logarithm. According to the definition, $\log_k(x)=a$ exactly when $k^a=x$. A useful property of logarithms is that $\log_k(x)$ equals the number of times we have to divide $x$ by $k$ before we reach the number 1. For example, $\log_2(32)=5$ because 5 divisions are needed: \[32 \rightarrow 16 \rightarrow 8 \rightarrow 4 \rightarrow 2 \rightarrow 1 \] Logarithms are often used in the analysis of algorithms, because many efficient algorithms halve something at each step. Hence, we can estimate the efficiency of such algorithms using logarithms. The logarithm of a product is \[\log_k(ab) = \log_k(a)+\log_k(b),\] and consequently, \[\log_k(x^n) = n \cdot \log_k(x).\] In addition, the logarithm of a quotient is \[\log_k\Big(\frac{a}{b}\Big) = \log_k(a)-\log_k(b).\] Another useful formula is \[\log_u(x) = \frac{\log_k(x)}{\log_k(u)},\] and using this, it is possible to calculate logarithms to any base if there is a way to calculate logarithms to some fixed base. \index{natural logarithm} The \key{natural logarithm} $\ln(x)$ of a number $x$ is a logarithm whose base is $e \approx 2.71828$. Another property of logarithms is that the number of digits of an integer $x$ in base $b$ is $\lfloor \log_b(x)+1 \rfloor$. For example, the representation of $123$ in base $2$ is 1111011 and $\lfloor \log_2(123)+1 \rfloor = 7$. \section{Contests} \subsubsection{IOI} The International Olympiad in Informatics (IOI) is an annual programming contest for secondary school students. Each country is allowed to send a team of four students to the contest. There are usually about 300 participants from 80 countries. The IOI consists of two five-hour long contests. In both contests, the participants are asked to solve three algorithm tasks of various difficulty. The tasks are divided into subtasks, each of which has an assigned score. Even if the contestants are divided into teams, they compete as individuals. The IOI syllabus \cite{iois} regulates the topics that may appear in IOI tasks. Almost all the topics in the IOI syllabus are covered by this book. Participants for the IOI are selected through national contests. Before the IOI, many regional contests are organized, such as the Baltic Olympiad in Informatics (BOI), the Central European Olympiad in Informatics (CEOI) and the Asia-Pacific Informatics Olympiad (APIO). Some countries organize online practice contests for future IOI participants, such as the Croatian Open Competition in Informatics \cite{coci} and the USA Computing Olympiad \cite{usaco}. In addition, many problems from Polish contests are available online \cite{main}. \subsubsection{ICPC} The International Collegiate Programming Contest (ICPC) is an annual programming contest for university students. Each team in the contest consists of three students, and unlike in the IOI, the students work together; there is only one computer available for each team. The ICPC consists of several stages, and finally the best teams are invited to the World Finals. While there are tens of thousands of participants in the contest, there are only a small number\footnote{The exact number of final slots varies from year to year; in 2016, there were 128 final slots.} of final slots available, so even advancing to the finals is a great achievement in some regions. In each ICPC contest, the teams have five hours of time to solve about ten algorithm problems. A solution to a problem is accepted only if it solves all test cases efficiently. During the contest, competitors may view the results of other teams, but for the last hour the scoreboard is frozen and it is not possible to see the results of the last submissions. The topics that may appear at the ICPC are not so well specified as those at the IOI. In any case, it is clear that more knowledge is needed at the ICPC, especially more mathematical skills. \subsubsection{Online contests} There are also many online contests that are open for everybody. At the moment, the most active contest site is Codeforces, which organizes contests about weekly. In Codeforces, participants are divided into two divisions: beginners compete in Div2 and more experienced programmers in Div1. Other contest sites include AtCoder, CS Academy, HackerRank and Topcoder. Some companies organize online contests with onsite finals. Examples of such contests are Facebook Hacker Cup, Google Code Jam and Yandex.Algorithm. Of course, companies also use those contests for recruiting: performing well in a contest is a good way to prove one's skills. \section{Resources} \subsubsection{Competitive programming books} There are already some books (besides this book) that concentrate on competitive programming and algorithmic problem solving: \begin{itemize} \item S. Halim and F. Halim: \emph{Competitive Programming 3: The New Lower Bound of Programming Contests} \cite{hal13} \item S. S. Skiena and M. A. Revilla: \emph{Programming Challenges: The Programming Contest Training Manual} \cite{ski03} \item K. Diks et al.: \emph{Looking for a Challenge? The Ultimate Problem Set from the University of Warsaw Programming Competitions} \cite{dik12} \end{itemize} The first two books are intended for beginners, whereas the last book contains advanced material. \subsubsection{General algorithm books} Of course, general algorithm books are also suitable for competitive programmers. Some popular books are: \begin{itemize} \item T. H. Cormen, C. E. Leiserson, R. L. Rivest and C. Stein: \emph{Introduction to Algorithms} \cite{cor09} \item J. Kleinberg and É. Tardos: \emph{Algorithm Design} \cite{kle05} \item S. S. Skiena: \emph{The Algorithm Design Manual} \cite{ski08} \end{itemize}