\chapter{Data structures} \index{data structure} A \key{data structure} is a way to store data in the memory of the computer. It is important to choose a suitable data structure for a problem, because each data structure has its own advantages and disadvantages. The crucial question is: which operations are efficient in the chosen data structure? This chapter introduces the most important data structures in the C++ standard library. It is a good idea to use the standard library whenever possible, because it will save a lot of time. Later in the book we will learn more sophisticated data structures that are not available in the standard library. \section{Dynamic array} \index{dynamic array} \index{vector} \index{vector@\texttt{vector}} A \key{dynamic array} is an array whose size can be changed during the execution of the code. The most popular dynamic array in C++ is the \key{vector} structure (\texttt{vector}), that can be used almost like a regular array. The following code creates an empty vector and adds three elements to it: \begin{lstlisting} vector v; v.push_back(3); // [3] v.push_back(2); // [3,2] v.push_back(5); // [3,2,5] \end{lstlisting} After this, the elements can be accessed like in a regular array: \begin{lstlisting} cout << v[0] << "\n"; // 3 cout << v[1] << "\n"; // 2 cout << v[2] << "\n"; // 5 \end{lstlisting} The function \texttt{size} returns the number of elements in the vector. The following code iterates through the vector and prints all elements in it: \begin{lstlisting} for (int i = 0; i < v.size(); i++) { cout << v[i] << "\n"; } \end{lstlisting} \begin{samepage} A shorter way to iterate trough a vector is as follows: \begin{lstlisting} for (auto x : v) { cout << x << "\n"; } \end{lstlisting} \end{samepage} The function \texttt{back} returns the last element in the vector, and the function \texttt{pop\_back} removes the last element: \begin{lstlisting} vector v; v.push_back(5); v.push_back(2); cout << v.back() << "\n"; // 2 v.pop_back(); cout << v.back() << "\n"; // 5 \end{lstlisting} The following code creates a vector with five elements: \begin{lstlisting} vector v = {2,4,2,5,1}; \end{lstlisting} Another way to create a vector is to give the number of elements and the initial value for each element: \begin{lstlisting} // size 10, initial value 0 vector v(10); \end{lstlisting} \begin{lstlisting} // size 10, initial value 5 vector v(10, 5); \end{lstlisting} The internal implementation of the vector uses a regular array. If the size of the vector increases and the array becomes too small, a new array is allocated and all the elements are copied to the new array. However, this doesn't happen often and the time complexity of \texttt{push\_back} is $O(1)$ on average. \index{string} \index{string@\texttt{string}} Also the \key{string} structure (\texttt{string}) is a dynamic array that can be used almost like a vector. In addition, there is special syntax for strings that is not available in other data structures. Strings can be combined using the \texttt{+} symbol. The function $\texttt{substr}(k,x)$ returns the substring that begins at index $k$ and has length $x$. The function $\texttt{find}(\texttt{t})$ finds the position where a substring \texttt{t} appears in the string. The following code presents some string operations: \begin{lstlisting} string a = "hatti"; string b = a+a; cout << b << "\n"; // hattihatti b[5] = 'v'; cout << b << "\n"; // hattivatti string c = b.substr(3,4); cout << c << "\n"; // tiva \end{lstlisting} \section{Set structure} \index{set} \index{set@\texttt{set}} \index{unordered\_set@\texttt{unordered\_set}} A \key{set} is a data structure that contains a collection of elements. The basic operations in a set are element insertion, search and removal. C++ contains two set implementations: \texttt{set} and \texttt{unordered\_set}. The structure \texttt{set} is based on a balanced binary tree and the time complexity of its operations is $O(\log n)$. The structure \texttt{unordered\_set} uses a hash table, and the time complexity of its operations is $O(1)$ on average. The choice which set implementation to use is often a matter of taste. The benefit in the \texttt{set} structure is that it maintains the order of the elements and provides functions that are not available in \texttt{unordered\_set}. On the other hand, \texttt{unordered\_set} is often more efficient. The following code creates a set that consists of integers, and shows how to use it. The function \texttt{insert} adds an element to the set, the function \texttt{count} returns how many times an element appears in the set, and the function \texttt{erase} removes an element from the set. \begin{lstlisting} set s; s.insert(3); s.insert(2); s.insert(5); cout << s.count(3) << "\n"; // 1 cout << s.count(4) << "\n"; // 0 s.erase(3); s.insert(4); cout << s.count(3) << "\n"; // 0 cout << s.count(4) << "\n"; // 1 \end{lstlisting} A set can be used mostly like a vector, but it is not possible to access the elements using the \texttt{[]} notation. The following code creates a set, prints the number of elements in it, and then iterates through all the elements: \begin{lstlisting} set s = {2,5,6,8}; cout << s.size() << "\n"; // 4 for (auto x : s) { cout << x << "\n"; } \end{lstlisting} An important property of a set is that all the elements are distinct. Thus, the function \texttt{count} always returns either 0 (the element is not in the set) or 1 (the element is in the set), and the function \texttt{insert} never adds an element to the set if it is already in the set. The following code illustrates this: \begin{lstlisting} set s; s.insert(5); s.insert(5); s.insert(5); cout << s.count(5) << "\n"; // 1 \end{lstlisting} \index{multiset@\texttt{multiset}} \index{unordered\_multiset@\texttt{unordered\_multiset}} C++ also contains the structures \texttt{multiset} and \texttt{unordered\_multiset} that work otherwise like \texttt{set} and \texttt{unordered\_set} but they can contain multiple copies of an element. For example, in the following code all copies of the number 5 are added to the set: \begin{lstlisting} multiset s; s.insert(5); s.insert(5); s.insert(5); cout << s.count(5) << "\n"; // 3 \end{lstlisting} The function \texttt{erase} removes all instances of an element from a \texttt{multiset}: \begin{lstlisting} s.erase(5); cout << s.count(5) << "\n"; // 0 \end{lstlisting} Often, only one instance should be removed, which can be done as follows: \begin{lstlisting} s.erase(s.find(5)); cout << s.count(5) << "\n"; // 2 \end{lstlisting} \section{Map structure} \index{hakemisto@hakemisto} \index{map@\texttt{map}} \index{unordered\_map@\texttt{unordered\_map}} A \key{map} is a generalized array that consists of key-value-pairs. While the keys in a regular array are always the successive integers $0,1,\ldots,n-1$, where $n$ is the size of the array, the keys in a map can be of any data type and they don't have to be successive values. C++ contains two map implementations that correspond to the set implementations: the structure \texttt{map} is based on a balanced binary tree and accessing an element takes $O(\log n)$ time, while the structure \texttt{unordered\_map} uses a hash map and accessing an element takes $O(1)$ time on average. The following code creates a map where the keys are strings and the values are integers: \begin{lstlisting} map m; m["monkey"] = 4; m["banana"] = 3; m["harpsichord"] = 9; cout << m["banana"] << "\n"; // 3 \end{lstlisting} If a value of a key is requested but the map doesn't contain it, the key is automatically added to the map with a default value. For example, in the following code, the key ''aybabtu'' with value 0 is added to the map. \begin{lstlisting} map m; cout << m["aybabtu"] << "\n"; // 0 \end{lstlisting} The function \texttt{count} determines if a key exists in the map: \begin{lstlisting} if (m.count("aybabtu")) { cout << "key exists in the map"; } \end{lstlisting} The following code prints all keys and values in the map: \begin{lstlisting} for (auto x : m) { cout << x.first << " " << x.second << "\n"; } \end{lstlisting} \section{Iterators and ranges} \index{iterator} Many functions in the C++ standard library are given iterators to data structures, and iterators often correspond to ranges. An \key{iterator} is a variable that points to an element in a data structure. Often used iterators are \texttt{begin} and \texttt{end} that define a range that contains all elements in a data structure. The iterator \texttt{begin} points to the first element in the data structure, and the iterator \texttt{end} points to the position \emph{after} the last element. The situation looks as follows: \begin{center} \begin{tabular}{llllllllll} \{ & 3, & 4, & 6, & 8, & 12, & 13, & 14, & 17 & \} \\ & $\uparrow$ & & & & & & & & $\uparrow$ \\ & \multicolumn{3}{l}{\texttt{s.begin()}} & & & & & & \texttt{s.end()} \\ \end{tabular} \end{center} Note the asymmetry in the iterators: \texttt{s.begin()} points to an element in the data structure, while \texttt{s.end()} points outside the data structure. Thus, the range defined by the iterators is \emph{half-open}. \subsubsection{Handling ranges} Iterators are used in C++ standard library functions that work with ranges of data structures. Usually, we want to process all elements in a data structure, so the iterators \texttt{begin} and \texttt{end} are given for the function. For example, the following code sorts a vector using the function \texttt{sort}, then reverses the order of the elements using the function \texttt{reverse}, and finally shuffles the order of the elements using the function \texttt{random\_shuffle}. \index{sort@\texttt{sort}} \index{reverse@\texttt{reverse}} \index{random\_shuffle@\texttt{random\_shuffle}} \begin{lstlisting} sort(v.begin(), v.end()); reverse(v.begin(), v.end()); random_shuffle(v.begin(), v.end()); \end{lstlisting} These functions can also be used with a regular array. In this case, the functions are given pointers to the array instead of iterators: \newpage \begin{lstlisting} sort(t, t+n); reverse(t, t+n); random_shuffle(t, t+n); \end{lstlisting} \subsubsection{Set iterators} Iterators are often used when accessing elements in a set. The following code creates an iterator \texttt{it} that points to the first element in the set: \begin{lstlisting} set::iterator it = s.begin(); \end{lstlisting} A shorter way to write the code is as follows: \begin{lstlisting} auto it = s.begin(); \end{lstlisting} The element to which an iterator points can be accessed through the \texttt{*} symbol. For example, the following code prints the first element in the set: \begin{lstlisting} auto it = s.begin(); cout << *it << "\n"; \end{lstlisting} Iterators can be moved using operators \texttt{++} (forward) and \texttt{---} (backward), meaning that the iterator moves to the next or previous element in the set. The following code prints all elements in the set: \begin{lstlisting} for (auto it = s.begin(); it != s.end(); it++) { cout << *it << "\n"; } \end{lstlisting} The following code prints the last element in the set: \begin{lstlisting} auto it = s.end(); it--; cout << *it << "\n"; \end{lstlisting} The function $\texttt{find}(x)$ returns an iterator that points to an element whose value is $x$. However, if the set doesn't contain $x$, the iterator will be \texttt{end}. \begin{lstlisting} auto it = s.find(x); if (it == s.end()) cout << "x is missing"; \end{lstlisting} The function $\texttt{lower\_bound}(x)$ returns an iterator to the smallest element in the set whose value is at least $x$. Correspondingly, the function $\texttt{upper\_bound}(x)$ returns an iterator to the smallest element in the set whose value is larger than $x$. If such elements do not exist, the return value of the functions will be \texttt{end}. These functions are not supported by the \texttt{unordered\_set} structure that doesn't maintain the order of the elements. \begin{samepage} For example, the following code finds the element nearest to $x$: \begin{lstlisting} auto a = s.lower_bound(x); if (a == s.begin() && a == s.end()) { cout << "joukko on tyhjä\n"; } else if (a == s.begin()) { cout << *a << "\n"; } else if (a == s.end()) { a--; cout << *a << "\n"; } else { auto b = a; b--; if (x-*b < *a-x) cout << *b << "\n"; else cout << *a << "\n"; } \end{lstlisting} The code goes through all possible cases using the iterator \texttt{a}. First, the iterator points to the smallest element whose value is at least $x$. If \texttt{a} is both \texttt{begin} and \texttt{end} at the same time, the set is empty. If \texttt{a} equals \texttt{begin}, the corresponding element is nearest to $x$. If \texttt{a} equals \texttt{end}, the last element in the set is nearest to $x$. If none of the previous cases is true, the element nearest to $x$ is either the element that corresponds to $a$ or the previous element. \end{samepage} \section{Other structures} \subsubsection{Bitset} \index{bitset} \index{bitset@\texttt{bitset}} A \key{bitset} (\texttt{bitset}) is an array where each element is either 0 or 1. For example, the following code creates a bitset that contains 10 elements: \begin{lstlisting} bitset<10> s; s[2] = 1; s[5] = 1; s[6] = 1; s[8] = 1; cout << s[4] << "\n"; // 0 cout << s[5] << "\n"; // 1 \end{lstlisting} The benefit in using a bitset is that it requires less memory than a regular array, because each element in the bitset only uses one bit of memory. For example, if $n$ bits are stored as an \texttt{int} array, $32n$ bits of memory will be used, but a corresponding bitset only requires $n$ bits of memory. In addition, the values in a bitset can be efficiently manipulated using bit operators, which makes it possible to optimize algorithms. The following code shows another way to create a bitset: \begin{lstlisting} bitset<10> s(string("0010011010")); cout << s[4] << "\n"; // 0 cout << s[5] << "\n"; // 1 \end{lstlisting} The function \texttt{count} returns the number of ones in the bitset: \begin{lstlisting} bitset<10> s(string("0010011010")); cout << s.count() << "\n"; // 4 \end{lstlisting} The following code shows examples of using bit operations: \begin{lstlisting} bitset<10> a(string("0010110110")); bitset<10> b(string("1011011000")); cout << (a&b) << "\n"; // 0010010000 cout << (a|b) << "\n"; // 1011111110 cout << (a^b) << "\n"; // 1001101110 \end{lstlisting} \subsubsection{Pakka} \index{deque} \index{deque@\texttt{deque}} A \key{deque} (\texttt{deque}) is a dynamic array whose size can be changed at both ends of the array. Like a vector, a deque contains functions \texttt{push\_back} and \texttt{pop\_back}, but it also contains additional functions \texttt{push\_front} and \texttt{pop\_front} that are not available in a vector. A deque can be used as follows: \begin{lstlisting} deque d; d.push_back(5); // [5] d.push_back(2); // [5,2] d.push_front(3); // [3,5,2] d.pop_back(); // [3,5] d.pop_front(); // [5] \end{lstlisting} The internal implementation of a deque is more complex than the implementation of a vector. For this reason, a deque is slower than a vector. Still, the time complexity of adding and removing elements is $O(1)$ on average at both ends. \subsubsection{Pino} \index{stack} \index{stack@\texttt{stack}} A \key{stack} (\texttt{stack}) is a data structure that provides two $O(1)$ time operations: adding an element to the top, and removing an element from the top. It is only possible to access the top element of a stack. The following code shows how a stack can be used: \begin{lstlisting} stack s; s.push(3); s.push(2); s.push(5); cout << s.top(); // 5 s.pop(); cout << s.top(); // 2 \end{lstlisting} \subsubsection{Queue} \index{queue} \index{queue@\texttt{queue}} A \key{queue} (\texttt{queue}) also provides two $O(1)$ time operations: adding a new element to the end, and removing the first element. It is only possible to access the first and the last element of a queue. The following code shows how a queue can be used: \begin{lstlisting} queue s; s.push(3); s.push(2); s.push(5); cout << s.front(); // 3 s.pop(); cout << s.front(); // 2 \end{lstlisting} \subsubsection{Priority queue} \index{priority queue} \index{heap} \index{priority\_queue@\texttt{priority\_queue}} A \key{priority queue} (\texttt{priority\_queue}) maintains a set of elements. The supported operations are insertion and, depending on the type of the queue, retrieval and removal of either the minimum element or the maximum element. The time complexity is $O(\log n)$ for insertion and removal and $O(1)$ for retrieval. While a set structure efficiently supports all the operations of a priority queue, the benefit in using a priority queue is that it has smaller constant factors. A priority queue is usually implemented using a heap structure that is much simpler than a balanced binary tree needed for an ordered set. \begin{samepage} As default, the elements in the C++ priority queue are sorted in decreasing order, and it is possible to find and remove the largest element in the queue. The following code shows an example: \begin{lstlisting} priority_queue q; q.push(3); q.push(5); q.push(7); q.push(2); cout << q.top() << "\n"; // 7 q.pop(); cout << q.top() << "\n"; // 5 q.pop(); q.push(6); cout << q.top() << "\n"; // 6 q.pop(); \end{lstlisting} \end{samepage} The following definition creates a priority queue that supports finding and removing the minimum element: \begin{lstlisting} priority_queue,greater> q; \end{lstlisting} \section{Comparison to sorting} Often it's possible to solve a problem using either data structures or sorting. Sometimes there are remarkable differences in the actual efficiency of these approaches, which may be hidden in their time complexities. Let us consider a problem where we are given two lists $A$ and $B$ that both contain $n$ integers. Our task is to calculate the number of integers that belong to both of the lists. For example, for the lists \[A = [5,2,8,9,4] \hspace{10px} \textrm{and} \hspace{10px} B = [3,2,9,5],\] the answer is 3 because the numbers 2, 5 and 9 belong to both of the lists. A straightforward solution for the problem is to go through all pairs of numbers in $O(n^2)$ time, but next we will concentrate on more efficient solutions. \subsubsection{Solution 1} We construct a set of the numbers in $A$, and after this, iterate through the numbers in $B$ and check for each number if it also belongs to $A$. This is efficient because the numbers in $A$ are in a set. Using the \texttt{set} structure, the time complexity of the algorithm is $O(n \log n)$. \subsubsection{Solution 2} It is not needed to maintain an ordered set, so instead of the \texttt{set} structure we can also use the \texttt{unordered\_set} structure. This is an easy way to make the algorithm more efficient because we only have to change the data structure that the algorithm uses. The time complexity of the new algorithm is $O(n)$. \subsubsection{Solution 3} Instead of data structures, we can use sorting. First, we sort both lists $A$ and $B$. After this, we iterate through both the lists at the same time and find the common elements. The time complexity of sorting is $O(n \log n)$, and the rest of the algorithm works in $O(n)$ time, so the total time complexity is $O(n \log n)$. \subsubsection{Efficiency comparison} The following table shows how efficient the above algorithms are when $n$ varies and the elements in the lists are random integers between $1 \ldots 10^9$: \begin{center} \begin{tabular}{rrrr} $n$ & solution 1 & solution 2 & solution 3 \\ \hline $10^6$ & $1{,}5$ s & $0{,}3$ s & $0{,}2$ s \\ $2 \cdot 10^6$ & $3{,}7$ s & $0{,}8$ s & $0{,}3$ s \\ $3 \cdot 10^6$ & $5{,}7$ s & $1{,}3$ s & $0{,}5$ s \\ $4 \cdot 10^6$ & $7{,}7$ s & $1{,}7$ s & $0{,}7$ s \\ $5 \cdot 10^6$ & $10{,}0$ s & $2{,}3$ s & $0{,}9$ s \\ \end{tabular} \end{center} Solutions 1 and 2 are equal except that solution 1 uses the \texttt{set} structure and solution 2 uses the \texttt{unordered\_set} structure. In this case, this choice has a big effect on the running time becase solution 2 is 4–5 times faster than solution 1. However, the most efficient solution is solution 3 that uses sorting. It only uses half of the time compared to solution 2. Interestingly, the time complexity of both solution 1 and solution 3 is $O(n \log n)$, but despite this, solution 3 is ten times faster. The explanation for this is that sorting is a simple procedure and it is done only once at the beginning of solution 3, and the rest of the algorithm works in linear time. On the other hand, solution 3 maintains a complex balanced binary tree during the whole algorithm.