\chapter{Directed graphs} In this chapter, we focus on two classes of directed graphs: \begin{itemize} \item \key{Acyclic graphs}: There are no cycles in the graph, so there is no path from any node to itself\footnote{Directed acyclic graphs are sometimes called DAGs.}. \item \key{Successor graphs}: The outdegree of each node is 1, so each node has a unique successor. \end{itemize} It turns out that in both cases, we can design efficient algorithms that are based on the special properties of the graphs. \section{Topological sorting} \index{topological sorting} \index{cycle} A \key{topological sort} is an ordering of the nodes of a directed graph such that if there is a path from node $a$ to node $b$, then node $a$ appears before node $b$ in the ordering. For example, for the graph \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (1) at (1,5) {$1$}; \node[draw, circle] (2) at (3,5) {$2$}; \node[draw, circle] (3) at (5,5) {$3$}; \node[draw, circle] (4) at (1,3) {$4$}; \node[draw, circle] (5) at (3,3) {$5$}; \node[draw, circle] (6) at (5,3) {$6$}; \path[draw,thick,->,>=latex] (1) -- (2); \path[draw,thick,->,>=latex] (2) -- (3); \path[draw,thick,->,>=latex] (4) -- (1); \path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (5) -- (2); \path[draw,thick,->,>=latex] (5) -- (3); \path[draw,thick,->,>=latex] (3) -- (6); \end{tikzpicture} \end{center} one topological sort is $[4,1,5,2,3,6]$: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (1) at (-6,0) {$1$}; \node[draw, circle] (2) at (-3,0) {$2$}; \node[draw, circle] (3) at (-1.5,0) {$3$}; \node[draw, circle] (4) at (-7.5,0) {$4$}; \node[draw, circle] (5) at (-4.5,0) {$5$}; \node[draw, circle] (6) at (-0,0) {$6$}; \path[draw,thick,->,>=latex] (1) edge [bend right=30] (2); \path[draw,thick,->,>=latex] (2) -- (3); \path[draw,thick,->,>=latex] (4) -- (1); \path[draw,thick,->,>=latex] (4) edge [bend left=30] (5); \path[draw,thick,->,>=latex] (5) -- (2); \path[draw,thick,->,>=latex] (5) edge [bend left=30] (3); \path[draw,thick,->,>=latex] (3) -- (6); \end{tikzpicture} \end{center} An acyclic graph always has a topological sort. However, if the graph contains a cycle, it is not possible to form a topological sort, because no node of the cycle can appear before the other nodes of the cycle in the ordering. It turns out that depth-first search can be used to both check if a directed graph contains a cycle and, if it does not contain a cycle, to construct a topological sort. \subsubsection{Algorithm} The idea is to go through the nodes of the graph and always begin a depth-first search at the current node if it has not been processed yet. During the searches, the nodes have three possible states: \begin{itemize} \item state 0: the node has not been processed (white) \item state 1: the node is under processing (light gray) \item state 2: the node has been processed (dark gray) \end{itemize} Initially, the state of each node is 0. When a search reaches a node for the first time, its state becomes 1. Finally, after all successors of the node have been processed, its state becomes 2. If the graph contains a cycle, we will find this out during the search, because sooner or later we will arrive at a node whose state is 1. In this case, it is not possible to construct a topological sort. If the graph does not contain a cycle, we can construct a topological sort by adding each node to a list when the state of the node becomes 2. This list in reverse order is a topological sort. \subsubsection{Example 1} In the example graph, the search first proceeds from node 1 to node 6: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle,fill=gray!20] (1) at (1,5) {$1$}; \node[draw, circle,fill=gray!20] (2) at (3,5) {$2$}; \node[draw, circle,fill=gray!20] (3) at (5,5) {$3$}; \node[draw, circle] (4) at (1,3) {$4$}; \node[draw, circle] (5) at (3,3) {$5$}; \node[draw, circle,fill=gray!80] (6) at (5,3) {$6$}; \path[draw,thick,->,>=latex] (4) -- (1); \path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (5) -- (2); \path[draw,thick,->,>=latex] (5) -- (3); %\path[draw,thick,->,>=latex] (3) -- (6); \path[draw=red,thick,->,line width=2pt] (1) -- (2); \path[draw=red,thick,->,line width=2pt] (2) -- (3); \path[draw=red,thick,->,line width=2pt] (3) -- (6); \end{tikzpicture} \end{center} Now node 6 has been processed, so it is added to the list. After this, also nodes 3, 2 and 1 are added to the list: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle,fill=gray!80] (1) at (1,5) {$1$}; \node[draw, circle,fill=gray!80] (2) at (3,5) {$2$}; \node[draw, circle,fill=gray!80] (3) at (5,5) {$3$}; \node[draw, circle] (4) at (1,3) {$4$}; \node[draw, circle] (5) at (3,3) {$5$}; \node[draw, circle,fill=gray!80] (6) at (5,3) {$6$}; \path[draw,thick,->,>=latex] (1) -- (2); \path[draw,thick,->,>=latex] (2) -- (3); \path[draw,thick,->,>=latex] (4) -- (1); \path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (5) -- (2); \path[draw,thick,->,>=latex] (5) -- (3); \path[draw,thick,->,>=latex] (3) -- (6); \end{tikzpicture} \end{center} At this point, the list is $[6,3,2,1]$. The next search begins at node 4: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle,fill=gray!80] (1) at (1,5) {$1$}; \node[draw, circle,fill=gray!80] (2) at (3,5) {$2$}; \node[draw, circle,fill=gray!80] (3) at (5,5) {$3$}; \node[draw, circle,fill=gray!20] (4) at (1,3) {$4$}; \node[draw, circle,fill=gray!80] (5) at (3,3) {$5$}; \node[draw, circle,fill=gray!80] (6) at (5,3) {$6$}; \path[draw,thick,->,>=latex] (1) -- (2); \path[draw,thick,->,>=latex] (2) -- (3); \path[draw,thick,->,>=latex] (4) -- (1); %\path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (5) -- (2); \path[draw,thick,->,>=latex] (5) -- (3); \path[draw,thick,->,>=latex] (3) -- (6); \path[draw=red,thick,->,line width=2pt] (4) -- (5); \end{tikzpicture} \end{center} Thus, the final list is $[6,3,2,1,5,4]$. We have processed all nodes, so a topological sort has been found. The topological sort is the reverse list $[4,5,1,2,3,6]$: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (1) at (3,0) {$1$}; \node[draw, circle] (2) at (4.5,0) {$2$}; \node[draw, circle] (3) at (6,0) {$3$}; \node[draw, circle] (4) at (0,0) {$4$}; \node[draw, circle] (5) at (1.5,0) {$5$}; \node[draw, circle] (6) at (7.5,0) {$6$}; \path[draw,thick,->,>=latex] (1) -- (2); \path[draw,thick,->,>=latex] (2) -- (3); \path[draw,thick,->,>=latex] (4) edge [bend left=30] (1); \path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (5) edge [bend right=30] (2); \path[draw,thick,->,>=latex] (5) edge [bend right=40] (3); \path[draw,thick,->,>=latex] (3) -- (6); \end{tikzpicture} \end{center} Note that a topological sort is not unique, and there can be several topological sorts for a graph. \subsubsection{Example 2} Let us now consider a graph for which we cannot construct a topological sort, because the graph contains a cycle: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (1) at (1,5) {$1$}; \node[draw, circle] (2) at (3,5) {$2$}; \node[draw, circle] (3) at (5,5) {$3$}; \node[draw, circle] (4) at (1,3) {$4$}; \node[draw, circle] (5) at (3,3) {$5$}; \node[draw, circle] (6) at (5,3) {$6$}; \path[draw,thick,->,>=latex] (1) -- (2); \path[draw,thick,->,>=latex] (2) -- (3); \path[draw,thick,->,>=latex] (4) -- (1); \path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (5) -- (2); \path[draw,thick,->,>=latex] (3) -- (5); \path[draw,thick,->,>=latex] (3) -- (6); \end{tikzpicture} \end{center} The search proceeds as follows: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle,fill=gray!20] (1) at (1,5) {$1$}; \node[draw, circle,fill=gray!20] (2) at (3,5) {$2$}; \node[draw, circle,fill=gray!20] (3) at (5,5) {$3$}; \node[draw, circle] (4) at (1,3) {$4$}; \node[draw, circle,fill=gray!20] (5) at (3,3) {$5$}; \node[draw, circle] (6) at (5,3) {$6$}; \path[draw,thick,->,>=latex] (4) -- (1); \path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (3) -- (6); \path[draw=red,thick,->,line width=2pt] (1) -- (2); \path[draw=red,thick,->,line width=2pt] (2) -- (3); \path[draw=red,thick,->,line width=2pt] (3) -- (5); \path[draw=red,thick,->,line width=2pt] (5) -- (2); \end{tikzpicture} \end{center} The search reaches node 2 whose state is 1, which means that the graph contains a cycle. In this example, there is a cycle $2 \rightarrow 3 \rightarrow 5 \rightarrow 2$. \section{Dynamic programming} If a directed graph is acyclic, dynamic programming can be applied to it. For example, we can efficiently solve the following problems concerning paths from a starting node to an ending node: \begin{itemize} \item how many different paths are there? \item what is the shortest/longest path? \item what is the minimum/maximum number of edges in a path? \item which nodes certainly appear in any path? \end{itemize} \subsubsection{Counting the number of paths} As an example, let us calculate the number of paths from node 1 to node 6 in the following graph: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (1) at (1,5) {$1$}; \node[draw, circle] (2) at (3,5) {$2$}; \node[draw, circle] (3) at (5,5) {$3$}; \node[draw, circle] (4) at (1,3) {$4$}; \node[draw, circle] (5) at (3,3) {$5$}; \node[draw, circle] (6) at (5,3) {$6$}; \path[draw,thick,->,>=latex] (1) -- (2); \path[draw,thick,->,>=latex] (2) -- (3); \path[draw,thick,->,>=latex] (1) -- (4); \path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (5) -- (2); \path[draw,thick,->,>=latex] (5) -- (3); \path[draw,thick,->,>=latex] (3) -- (6); \end{tikzpicture} \end{center} There are a total of three such paths: \begin{itemize} \item $1 \rightarrow 2 \rightarrow 3 \rightarrow 6$ \item $1 \rightarrow 4 \rightarrow 5 \rightarrow 2 \rightarrow 3 \rightarrow 6$ \item $1 \rightarrow 4 \rightarrow 5 \rightarrow 3 \rightarrow 6$ \end{itemize} Let $\texttt{paths}(x)$ denote the number of paths from node 1 to node $x$. As a base case, $\texttt{paths}(1)=1$. Then, to calculate other values of $\texttt{paths}(x)$, we may use the recursion \[\texttt{paths}(x) = \texttt{paths}(a_1)+\texttt{paths}(a_2)+\cdots+\texttt{paths}(a_k)\] where $a_1,a_2,\ldots,a_k$ are the nodes from which there is an edge to $x$. Since the graph is acyclic, the values of $\texttt{paths}(x)$ can be calculated in the order of a topological sort. A topological sort for the above graph is as follows: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (1) at (0,0) {$1$}; \node[draw, circle] (2) at (4.5,0) {$2$}; \node[draw, circle] (3) at (6,0) {$3$}; \node[draw, circle] (4) at (1.5,0) {$4$}; \node[draw, circle] (5) at (3,0) {$5$}; \node[draw, circle] (6) at (7.5,0) {$6$}; \path[draw,thick,->,>=latex] (1) edge [bend left=30] (2); \path[draw,thick,->,>=latex] (2) -- (3); \path[draw,thick,->,>=latex] (1) -- (4); \path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (5) -- (2); \path[draw,thick,->,>=latex] (5) edge [bend right=30] (3); \path[draw,thick,->,>=latex] (3) -- (6); \end{tikzpicture} \end{center} Hence, the numbers of paths are as follows: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (1) at (1,5) {$1$}; \node[draw, circle] (2) at (3,5) {$2$}; \node[draw, circle] (3) at (5,5) {$3$}; \node[draw, circle] (4) at (1,3) {$4$}; \node[draw, circle] (5) at (3,3) {$5$}; \node[draw, circle] (6) at (5,3) {$6$}; \path[draw,thick,->,>=latex] (1) -- (2); \path[draw,thick,->,>=latex] (2) -- (3); \path[draw,thick,->,>=latex] (1) -- (4); \path[draw,thick,->,>=latex] (4) -- (5); \path[draw,thick,->,>=latex] (5) -- (2); \path[draw,thick,->,>=latex] (5) -- (3); \path[draw,thick,->,>=latex] (3) -- (6); \node[color=red] at (1,2.3) {$1$}; \node[color=red] at (3,2.3) {$1$}; \node[color=red] at (5,2.3) {$3$}; \node[color=red] at (1,5.7) {$1$}; \node[color=red] at (3,5.7) {$2$}; \node[color=red] at (5,5.7) {$3$}; \end{tikzpicture} \end{center} For example, to calculate the value of $\texttt{paths}(3)$, we can use the formula $\texttt{paths}(2)+\texttt{paths}(5)$, because there are edges from nodes 2 and 5 to node 3. Since $\texttt{paths}(2)=2$ and $\texttt{paths}(5)=1$, we conclude that $\texttt{paths}(3)=3$. \subsubsection{Extending Dijkstra's algorithm} \index{Dijkstra's algorithm} A by-product of Dijkstra's algorithm is a directed, acyclic graph that indicates for each node of the original graph the possible ways to reach the node using a shortest path from the starting node. Dynamic programming can be applied to that graph. For example, in the graph \begin{center} \begin{tikzpicture} \node[draw, circle] (1) at (0,0) {$1$}; \node[draw, circle] (2) at (2,0) {$2$}; \node[draw, circle] (3) at (0,-2) {$3$}; \node[draw, circle] (4) at (2,-2) {$4$}; \node[draw, circle] (5) at (4,-1) {$5$}; \path[draw,thick,-] (1) -- node[font=\small,label=above:3] {} (2); \path[draw,thick,-] (1) -- node[font=\small,label=left:5] {} (3); \path[draw,thick,-] (2) -- node[font=\small,label=right:4] {} (4); \path[draw,thick,-] (2) -- node[font=\small,label=above:8] {} (5); \path[draw,thick,-] (3) -- node[font=\small,label=below:2] {} (4); \path[draw,thick,-] (4) -- node[font=\small,label=below:1] {} (5); \path[draw,thick,-] (2) -- node[font=\small,label=above:2] {} (3); \end{tikzpicture} \end{center} the shortest paths from node 1 may use the following edges: \begin{center} \begin{tikzpicture} \node[draw, circle] (1) at (0,0) {$1$}; \node[draw, circle] (2) at (2,0) {$2$}; \node[draw, circle] (3) at (0,-2) {$3$}; \node[draw, circle] (4) at (2,-2) {$4$}; \node[draw, circle] (5) at (4,-1) {$5$}; \path[draw,thick,->] (1) -- node[font=\small,label=above:3] {} (2); \path[draw,thick,->] (1) -- node[font=\small,label=left:5] {} (3); \path[draw,thick,->] (2) -- node[font=\small,label=right:4] {} (4); \path[draw,thick,->] (3) -- node[font=\small,label=below:2] {} (4); \path[draw,thick,->] (4) -- node[font=\small,label=below:1] {} (5); \path[draw,thick,->] (2) -- node[font=\small,label=above:2] {} (3); \end{tikzpicture} \end{center} Now we can, for example, calculate the number of shortest paths from node 1 to node 5 using dynamic programming: \begin{center} \begin{tikzpicture} \node[draw, circle] (1) at (0,0) {$1$}; \node[draw, circle] (2) at (2,0) {$2$}; \node[draw, circle] (3) at (0,-2) {$3$}; \node[draw, circle] (4) at (2,-2) {$4$}; \node[draw, circle] (5) at (4,-1) {$5$}; \path[draw,thick,->] (1) -- node[font=\small,label=above:3] {} (2); \path[draw,thick,->] (1) -- node[font=\small,label=left:5] {} (3); \path[draw,thick,->] (2) -- node[font=\small,label=right:4] {} (4); \path[draw,thick,->] (3) -- node[font=\small,label=below:2] {} (4); \path[draw,thick,->] (4) -- node[font=\small,label=below:1] {} (5); \path[draw,thick,->] (2) -- node[font=\small,label=above:2] {} (3); \node[color=red] at (0,0.7) {$1$}; \node[color=red] at (2,0.7) {$1$}; \node[color=red] at (0,-2.7) {$2$}; \node[color=red] at (2,-2.7) {$3$}; \node[color=red] at (4,-1.7) {$3$}; \end{tikzpicture} \end{center} \subsubsection{Representing problems as graphs} Actually, any dynamic programming problem can be represented as a directed, acyclic graph. In such a graph, each node corresponds to a dynamic programming state and the edges indicate how the states depend on each other. As an example, consider the problem of forming a sum of money $n$ using coins $\{c_1,c_2,\ldots,c_k\}$. In this problem, we can construct a graph where each node corresponds to a sum of money, and the edges show how the coins can be chosen. For example, for coins $\{1,3,4\}$ and $n=6$, the graph is as follows: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (0) at (0,0) {$0$}; \node[draw, circle] (1) at (2,0) {$1$}; \node[draw, circle] (2) at (4,0) {$2$}; \node[draw, circle] (3) at (6,0) {$3$}; \node[draw, circle] (4) at (8,0) {$4$}; \node[draw, circle] (5) at (10,0) {$5$}; \node[draw, circle] (6) at (12,0) {$6$}; \path[draw,thick,->] (0) -- (1); \path[draw,thick,->] (1) -- (2); \path[draw,thick,->] (2) -- (3); \path[draw,thick,->] (3) -- (4); \path[draw,thick,->] (4) -- (5); \path[draw,thick,->] (5) -- (6); \path[draw,thick,->] (0) edge [bend right=30] (3); \path[draw,thick,->] (1) edge [bend right=30] (4); \path[draw,thick,->] (2) edge [bend right=30] (5); \path[draw,thick,->] (3) edge [bend right=30] (6); \path[draw,thick,->] (0) edge [bend left=30] (4); \path[draw,thick,->] (1) edge [bend left=30] (5); \path[draw,thick,->] (2) edge [bend left=30] (6); \end{tikzpicture} \end{center} Using this representation, the shortest path from node 0 to node $n$ corresponds to a solution with the minimum number of coins, and the total number of paths from node 0 to node $n$ equals the total number of solutions. \section{Successor paths} \index{successor graph} \index{functional graph} For the rest of the chapter, we will focus on \key{successor graphs}. In those graphs, the outdegree of each node is 1, i.e., exactly one edge starts at each node. A successor graph consists of one or more components, each of which contains one cycle and some paths that lead to it. Successor graphs are sometimes called \key{functional graphs}. The reason for this is that any successor graph corresponds to a function that defines the edges of the graph. The parameter for the function is a node of the graph, and the function gives the successor of that node. For example, the function \begin{center} \begin{tabular}{r|rrrrrrrrr} $x$ & 1 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 \\ \hline $\texttt{succ}(x)$ & 3 & 5 & 7 & 6 & 2 & 2 & 1 & 6 & 3 \\ \end{tabular} \end{center} defines the following graph: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (1) at (0,0) {$1$}; \node[draw, circle] (2) at (2,0) {$2$}; \node[draw, circle] (3) at (-2,0) {$3$}; \node[draw, circle] (4) at (1,-3) {$4$}; \node[draw, circle] (5) at (4,0) {$5$}; \node[draw, circle] (6) at (2,-1.5) {$6$}; \node[draw, circle] (7) at (-2,-1.5) {$7$}; \node[draw, circle] (8) at (3,-3) {$8$}; \node[draw, circle] (9) at (-4,0) {$9$}; \path[draw,thick,->] (1) -- (3); \path[draw,thick,->] (2) edge [bend left=40] (5); \path[draw,thick,->] (3) -- (7); \path[draw,thick,->] (4) -- (6); \path[draw,thick,->] (5) edge [bend left=40] (2); \path[draw,thick,->] (6) -- (2); \path[draw,thick,->] (7) -- (1); \path[draw,thick,->] (8) -- (6); \path[draw,thick,->] (9) -- (3); \end{tikzpicture} \end{center} Since each node of a successor graph has a unique successor, we can also define a function $\texttt{succ}(x,k)$ that gives the node that we will reach if we begin at node $x$ and walk $k$ steps forward. For example, in the above graph $\texttt{succ}(4,6)=2$, because we will reach node 2 by walking 6 steps from node 4: \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (1) at (0,0) {$4$}; \node[draw, circle] (2) at (1.5,0) {$6$}; \node[draw, circle] (3) at (3,0) {$2$}; \node[draw, circle] (4) at (4.5,0) {$5$}; \node[draw, circle] (5) at (6,0) {$2$}; \node[draw, circle] (6) at (7.5,0) {$5$}; \node[draw, circle] (7) at (9,0) {$2$}; \path[draw,thick,->] (1) -- (2); \path[draw,thick,->] (2) -- (3); \path[draw,thick,->] (3) -- (4); \path[draw,thick,->] (4) -- (5); \path[draw,thick,->] (5) -- (6); \path[draw,thick,->] (6) -- (7); \end{tikzpicture} \end{center} A straightforward way to calculate a value of $\texttt{succ}(x,k)$ is to start at node $x$ and walk $k$ steps forward, which takes $O(k)$ time. However, using preprocessing, any value of $\texttt{succ}(x,k)$ can be calculated in only $O(\log k)$ time. The idea is to precalculate all values of $\texttt{succ}(x,k)$ where $k$ is a power of two and at most $u$, where $u$ is the maximum number of steps we will ever walk. This can be efficiently done, because we can use the following recursion: \begin{equation*} \texttt{succ}(x,k) = \begin{cases} \texttt{succ}(x) & k = 1\\ \texttt{succ}(\texttt{succ}(x,k/2),k/2) & k > 1\\ \end{cases} \end{equation*} Precalculating the values takes $O(n \log u)$ time, because $O(\log u)$ values are calculated for each node. In the above graph, the first values are as follows: \begin{center} \begin{tabular}{r|rrrrrrrrr} $x$ & 1 & 2 & 3 & 4 & 5 & 6 & 7 & 8 & 9 \\ \hline $\texttt{succ}(x,1)$ & 3 & 5 & 7 & 6 & 2 & 2 & 1 & 6 & 3 \\ $\texttt{succ}(x,2)$ & 7 & 2 & 1 & 2 & 5 & 5 & 3 & 2 & 7 \\ $\texttt{succ}(x,4)$ & 3 & 2 & 7 & 2 & 5 & 5 & 1 & 2 & 3 \\ $\texttt{succ}(x,8)$ & 7 & 2 & 1 & 2 & 5 & 5 & 3 & 2 & 7 \\ $\cdots$ \\ \end{tabular} \end{center} After this, any value of $\texttt{succ}(x,k)$ can be calculated by presenting the number of steps $k$ as a sum of powers of two. For example, if we want to calculate the value of $\texttt{succ}(x,11)$, we first form the representation $11=8+2+1$. Using that, \[\texttt{succ}(x,11)=\texttt{succ}(\texttt{succ}(\texttt{succ}(x,8),2),1).\] For example, in the previous graph \[\texttt{succ}(4,11)=\texttt{succ}(\texttt{succ}(\texttt{succ}(4,8),2),1)=5.\] Such a representation always consists of $O(\log k)$ parts, so calculating a value of $\texttt{succ}(x,k)$ takes $O(\log k)$ time. \section{Cycle detection} \index{cycle} \index{cycle detection} Consider a successor graph that only contains a path that ends in a cycle. We may ask the following questions: if we begin our walk at the starting node, what is the first node in the cycle and how many nodes does the cycle contain? For example, in the graph \begin{center} \begin{tikzpicture}[scale=0.9] \node[draw, circle] (5) at (0,0) {$5$}; \node[draw, circle] (4) at (-2,0) {$4$}; \node[draw, circle] (6) at (-1,1.5) {$6$}; \node[draw, circle] (3) at (-4,0) {$3$}; \node[draw, circle] (2) at (-6,0) {$2$}; \node[draw, circle] (1) at (-8,0) {$1$}; \path[draw,thick,->] (1) -- (2); \path[draw,thick,->] (2) -- (3); \path[draw,thick,->] (3) -- (4); \path[draw,thick,->] (4) -- (5); \path[draw,thick,->] (5) -- (6); \path[draw,thick,->] (6) -- (4); \end{tikzpicture} \end{center} we begin our walk at node 1, the first node that belongs to the cycle is node 4, and the cycle consists of three nodes (4, 5 and 6). A simple way to detect the cycle is to walk in the graph and keep track of all nodes that have been visited. Once a node is visited for the second time, we can conclude that the node is the first node in the cycle. This method works in $O(n)$ time and also uses $O(n)$ memory. However, there are better algorithms for cycle detection. The time complexity of such algorithms is still $O(n)$, but they only use $O(1)$ memory. This is an important improvement if $n$ is large. Next we will discuss Floyd's algorithm that achieves these properties. \subsubsection{Floyd's algorithm} \index{Floyd's algorithm} \key{Floyd's algorithm}\footnote{The idea of the algorithm is mentioned in \cite{knu982} and attributed to R. W. Floyd; however, it is not known if Floyd actually discovered the algorithm.} walks forward in the graph using two pointers $a$ and $b$. Both pointers begin at a node $x$ that is the starting node of the graph. Then, on each turn, the pointer $a$ walks one step forward and the pointer $b$ walks two steps forward. The process continues until the pointers meet each other: \begin{lstlisting} a = succ(x); b = succ(succ(x)); while (a != b) { a = succ(a); b = succ(succ(b)); } \end{lstlisting} At this point, the pointer $a$ has walked $k$ steps and the pointer $b$ has walked $2k$ steps, so the length of the cycle divides $k$. Thus, the first node that belongs to the cycle can be found by moving the pointer $a$ to node $x$ and advancing the pointers step by step until they meet again. \begin{lstlisting} a = x; while (a != b) { a = succ(a); b = succ(b); } first = a; \end{lstlisting} After this, the length of the cycle can be calculated as follows: \begin{lstlisting} b = succ(a); length = 1; while (a != b) { b = succ(b); length++; } \end{lstlisting}