744 lines
20 KiB
TeX
744 lines
20 KiB
TeX
\chapter{Data structures}
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\index{data structure}
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A \key{data structure} is a way to store
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data in the memory of the computer.
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It is important to choose an appropriate
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data structure for a problem,
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because each data structure has its own
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advantages and disadvantages.
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The crucial question is: which operations
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are efficient in the chosen data structure?
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This chapter introduces the most important
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data structures in the C++ standard library.
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It is a good idea to use the standard library
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whenever possible,
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because it will save a lot of time.
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Later in the book we will learn more sophisticated
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data structures that are not available
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in the standard library.
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\section{Dynamic arrays}
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\index{dynamic array}
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\index{vector}
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A \key{dynamic array} is an array whose
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size can be changed during the execution
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of the program.
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The most popular dynamic array in C++ is
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the \texttt{vector} structure,
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that can be used almost like an ordinary array.
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The following code creates an empty vector and
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adds three elements to it:
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\begin{lstlisting}
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vector<int> v;
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v.push_back(3); // [3]
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v.push_back(2); // [3,2]
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v.push_back(5); // [3,2,5]
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\end{lstlisting}
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After this, the elements can be accessed like in an ordinary array:
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\begin{lstlisting}
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cout << v[0] << "\n"; // 3
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cout << v[1] << "\n"; // 2
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cout << v[2] << "\n"; // 5
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\end{lstlisting}
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The function \texttt{size} returns the number of elements in the vector.
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The following code iterates through
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the vector and prints all elements in it:
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\begin{lstlisting}
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for (int i = 0; i < v.size(); i++) {
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cout << v[i] << "\n";
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}
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\end{lstlisting}
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\begin{samepage}
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A shorter way to iterate trough a vector is as follows:
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\begin{lstlisting}
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for (auto x : v) {
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cout << x << "\n";
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}
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\end{lstlisting}
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\end{samepage}
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The function \texttt{back} returns the last element
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in the vector, and
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the function \texttt{pop\_back} removes the last element:
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\begin{lstlisting}
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vector<int> v;
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v.push_back(5);
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v.push_back(2);
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cout << v.back() << "\n"; // 2
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v.pop_back();
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cout << v.back() << "\n"; // 5
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\end{lstlisting}
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The following code creates a vector with five elements:
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\begin{lstlisting}
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vector<int> v = {2,4,2,5,1};
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\end{lstlisting}
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Another way to create a vector is to give the number
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of elements and the initial value for each element:
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\begin{lstlisting}
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// size 10, initial value 0
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vector<int> v(10);
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\end{lstlisting}
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\begin{lstlisting}
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// size 10, initial value 5
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vector<int> v(10, 5);
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\end{lstlisting}
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The internal implementation of the vector
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uses an ordinary array.
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If the size of the vector increases and
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the array becomes too small,
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a new array is allocated and all the
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elements are moved to the new array.
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However, this does not happen often and the
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average time complexity of
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\texttt{push\_back} is $O(1)$.
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\index{string}
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The \texttt{string} structure
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is also a dynamic array that can be used almost like a vector.
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In addition, there is special syntax for strings
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that is not available in other data structures.
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Strings can be combined using the \texttt{+} symbol.
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The function $\texttt{substr}(k,x)$ returns the substring
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that begins at position $k$ and has length $x$,
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and the function $\texttt{find}(\texttt{t})$ finds the position
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of the first occurrence of a substring \texttt{t}.
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The following code presents some string operations:
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\begin{lstlisting}
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string a = "hatti";
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string b = a+a;
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cout << b << "\n"; // hattihatti
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b[5] = 'v';
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cout << b << "\n"; // hattivatti
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string c = b.substr(3,4);
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cout << c << "\n"; // tiva
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\end{lstlisting}
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\section{Set structures}
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\index{set}
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A \key{set} is a data structure that
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maintains a collection of elements.
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The basic operations in a set are element
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insertion, search and removal.
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C++ contains two set implementations:
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\texttt{set} and \texttt{unordered\_set}.
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The structure \texttt{set} is based on a balanced
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binary tree and the time complexity of its
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operations is $O(\log n)$.
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The structure \texttt{unordered\_set} uses a hash table,
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and the time complexity of its operations is $O(1)$ on average.
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The choice which set implementation to use
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is often a matter of taste.
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The benefit in the \texttt{set} structure
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is that it maintains the order of the elements
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and provides functions that are not available
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in \texttt{unordered\_set}.
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On the other hand, \texttt{unordered\_set} is
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often more efficient.
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The following code creates a set
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that consists of integers,
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and shows some of the operations.
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The function \texttt{insert} adds an element to the set,
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the function \texttt{count} returns the number of occurrences
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of an element,
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and the function \texttt{erase} removes an element from the set.
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\begin{lstlisting}
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set<int> s;
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s.insert(3);
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s.insert(2);
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s.insert(5);
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cout << s.count(3) << "\n"; // 1
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cout << s.count(4) << "\n"; // 0
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s.erase(3);
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s.insert(4);
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cout << s.count(3) << "\n"; // 0
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cout << s.count(4) << "\n"; // 1
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\end{lstlisting}
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A set can be used mostly like a vector,
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but it is not possible to access
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the elements using the \texttt{[]} notation.
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The following code creates a set,
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prints the number of elements in it, and then
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iterates through all the elements:
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\begin{lstlisting}
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set<int> s = {2,5,6,8};
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cout << s.size() << "\n"; // 4
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for (auto x : s) {
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cout << x << "\n";
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}
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\end{lstlisting}
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An important property of sets is
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that all the elements are \emph{distinct}.
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Thus, the function \texttt{count} always returns
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either 0 (the element is not in the set)
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or 1 (the element is in the set),
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and the function \texttt{insert} never adds
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an element to the set if it is
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already there.
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The following code illustrates this:
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\begin{lstlisting}
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set<int> s;
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s.insert(5);
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s.insert(5);
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s.insert(5);
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cout << s.count(5) << "\n"; // 1
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\end{lstlisting}
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C++ also contains the structures
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\texttt{multiset} and \texttt{unordered\_multiset}
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that work otherwise like \texttt{set}
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and \texttt{unordered\_set}
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but they can contain multiple instances of an element.
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For example, in the following code all three instances
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of the number 5 are added to a multiset:
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\begin{lstlisting}
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multiset<int> s;
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s.insert(5);
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s.insert(5);
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s.insert(5);
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cout << s.count(5) << "\n"; // 3
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\end{lstlisting}
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The function \texttt{erase} removes
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all instances of an element
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from a multiset:
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\begin{lstlisting}
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s.erase(5);
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cout << s.count(5) << "\n"; // 0
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\end{lstlisting}
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Often, only one instance should be removed,
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which can be done as follows:
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\begin{lstlisting}
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s.erase(s.find(5));
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cout << s.count(5) << "\n"; // 2
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\end{lstlisting}
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\section{Map structures}
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\index{map}
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A \key{map} is a generalized array
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that consists of key-value-pairs.
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While the keys in an ordinary array are always
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the consecutive integers $0,1,\ldots,n-1$,
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where $n$ is the size of the array,
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the keys in a map can be of any data type and
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they do not have to be consecutive values.
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C++ contains two map implementations that
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correspond to the set implementations:
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the structure
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\texttt{map} is based on a balanced
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binary tree and accessing elements
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takes $O(\log n)$ time,
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while the structure
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\texttt{unordered\_map} uses a hash map
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and accessing elements takes $O(1)$ time on average.
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The following code creates a map
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where the keys are strings and the values are integers:
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\begin{lstlisting}
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map<string,int> m;
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m["monkey"] = 4;
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m["banana"] = 3;
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m["harpsichord"] = 9;
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cout << m["banana"] << "\n"; // 3
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\end{lstlisting}
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If the value of a key is requested
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but the map does not contain it,
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the key is automatically added to the map with
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a default value.
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For example, in the following code,
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the key ''aybabtu'' with value 0
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is added to the map.
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\begin{lstlisting}
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map<string,int> m;
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cout << m["aybabtu"] << "\n"; // 0
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\end{lstlisting}
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The function \texttt{count} checks
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if a key exists in a map:
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\begin{lstlisting}
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if (m.count("aybabtu")) {
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cout << "key exists in the map";
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}
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\end{lstlisting}
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The following code prints all keys and values
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in a map:
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\begin{lstlisting}
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for (auto x : m) {
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cout << x.first << " " << x.second << "\n";
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}
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\end{lstlisting}
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\section{Iterators and ranges}
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\index{iterator}
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Many functions in the C++ standard library
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operate with iterators.
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An \key{iterator} is a variable that points
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to an element in a data structure.
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Often used iterators are \texttt{begin}
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and \texttt{end} that define a range that contains
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all elements in a data structure.
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The iterator \texttt{begin} points to
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the first element in the data structure,
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and the iterator \texttt{end} points to
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the position \emph{after} the last element.
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The situation looks as follows:
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\begin{center}
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\begin{tabular}{llllllllll}
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\{ & 3, & 4, & 6, & 8, & 12, & 13, & 14, & 17 & \} \\
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& $\uparrow$ & & & & & & & & $\uparrow$ \\
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& \multicolumn{3}{l}{\texttt{s.begin()}} & & & & & & \texttt{s.end()} \\
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\end{tabular}
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\end{center}
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Note the asymmetry in the iterators:
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\texttt{s.begin()} points to an element in the data structure,
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while \texttt{s.end()} points outside the data structure.
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Thus, the range defined by the iterators is \emph{half-open}.
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\subsubsection{Working with ranges}
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Iterators are used in C++ standard library functions
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that are given a range of elements in a data structure.
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Usually, we want to process all elements in a
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data structure, so the iterators
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\texttt{begin} and \texttt{end} are given for the function.
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For example, the following code sorts a vector
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using the function \texttt{sort},
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then reverses the order of the elements using the function
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\texttt{reverse}, and finally shuffles the order of
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the elements using the function \texttt{random\_shuffle}.
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\index{sort@\texttt{sort}}
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\index{reverse@\texttt{reverse}}
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\index{random\_shuffle@\texttt{random\_shuffle}}
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\begin{lstlisting}
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sort(v.begin(), v.end());
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reverse(v.begin(), v.end());
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random_shuffle(v.begin(), v.end());
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\end{lstlisting}
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These functions can also be used with an ordinary array.
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In this case, the functions are given pointers to the array
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instead of iterators:
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\newpage
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\begin{lstlisting}
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sort(t, t+n);
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reverse(t, t+n);
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random_shuffle(t, t+n);
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\end{lstlisting}
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\subsubsection{Set iterators}
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Iterators are often used to access
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elements of a set.
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The following code creates an iterator
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\texttt{it} that points to the first element in the set:
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\begin{lstlisting}
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set<int>::iterator it = s.begin();
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\end{lstlisting}
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A shorter way to write the code is as follows:
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\begin{lstlisting}
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auto it = s.begin();
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\end{lstlisting}
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The element to which an iterator points
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can be accessed through the \texttt{*} symbol.
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For example, the following code prints
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the first element in the set:
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\begin{lstlisting}
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auto it = s.begin();
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cout << *it << "\n";
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\end{lstlisting}
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Iterators can be moved using the operators
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\texttt{++} (forward) and \texttt{---} (backward),
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meaning that the iterator moves to the next
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or previous element in the set.
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The following code prints all elements in the set:
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\begin{lstlisting}
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for (auto it = s.begin(); it != s.end(); it++) {
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cout << *it << "\n";
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}
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\end{lstlisting}
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The following code prints the last element in the set:
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\begin{lstlisting}
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auto it = s.end();
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it--;
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cout << *it << "\n";
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\end{lstlisting}
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The function $\texttt{find}(x)$ returns an iterator
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that points to an element whose value is $x$.
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However, if the set does not contain $x$,
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the iterator will be \texttt{end}.
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\begin{lstlisting}
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auto it = s.find(x);
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if (it == s.end()) cout << "x is missing";
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\end{lstlisting}
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The function $\texttt{lower\_bound}(x)$ returns
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an iterator to the smallest element
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whose value is \emph{at least} $x$, and
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the function $\texttt{upper\_bound}(x)$
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returns an iterator to the smallest element
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whose value is \emph{larger than} $x$.
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If such elements do not exist,
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the return value of the functions will be \texttt{end}.
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These functions are not supported by the
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\texttt{unordered\_set} structure that
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does not maintain the order of the elements.
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\begin{samepage}
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For example, the following code finds the element
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nearest to $x$:
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\begin{lstlisting}
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auto a = s.lower_bound(x);
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if (a == s.begin() && a == s.end()) {
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cout << "the set is empty\n";
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} else if (a == s.begin()) {
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cout << *a << "\n";
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} else if (a == s.end()) {
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a--;
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cout << *a << "\n";
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} else {
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auto b = a; b--;
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if (x-*b < *a-x) cout << *b << "\n";
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else cout << *a << "\n";
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}
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\end{lstlisting}
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The code goes through all possible cases
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using the iterator \texttt{a}.
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First, the iterator points to the smallest
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element whose value is at least $x$.
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If \texttt{a} is both \texttt{begin}
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and \texttt{end} at the same time, the set is empty.
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If \texttt{a} equals \texttt{begin},
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the corresponding element is nearest to $x$.
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If \texttt{a} equals \texttt{end},
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the last element in the set is nearest to $x$.
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If none of the previous cases holds,
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the element nearest to $x$ is either the
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element that corresponds to $a$ or the previous element.
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\end{samepage}
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\section{Other structures}
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\subsubsection{Bitsets}
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\index{bitset}
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A \texttt{bitset} is an array
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where each element is either 0 or 1.
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For example, the following code creates
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a bitset that contains 10 elements:
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\begin{lstlisting}
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bitset<10> s;
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s[2] = 1;
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s[5] = 1;
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s[6] = 1;
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s[8] = 1;
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cout << s[4] << "\n"; // 0
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cout << s[5] << "\n"; // 1
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\end{lstlisting}
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The benefit in using bitsets is that
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they require less memory than ordinary arrays,
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because each element in a bitset only
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uses one bit of memory.
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For example,
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if $n$ bits are stored in an \texttt{int} array,
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$32n$ bits of memory will be used,
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but a corresponding bitset only requires $n$ bits of memory.
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In addition, the values of a bitset
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can be efficiently manipulated using
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bit operators, which makes it possible to
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optimize algorithms using bit sets.
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The following code shows another way to create a bitset:
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\begin{lstlisting}
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bitset<10> s(string("0010011010"));
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cout << s[4] << "\n"; // 0
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cout << s[5] << "\n"; // 1
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\end{lstlisting}
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The function \texttt{count} returns the number
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of ones in the bitset:
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\begin{lstlisting}
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bitset<10> s(string("0010011010"));
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cout << s.count() << "\n"; // 4
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\end{lstlisting}
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The following code shows examples of using bit operations:
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\begin{lstlisting}
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bitset<10> a(string("0010110110"));
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bitset<10> b(string("1011011000"));
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cout << (a&b) << "\n"; // 0010010000
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cout << (a|b) << "\n"; // 1011111110
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cout << (a^b) << "\n"; // 1001101110
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\end{lstlisting}
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\subsubsection{Deques}
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\index{deque}
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A \texttt{deque} is a dynamic array
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whose size can be changed at both ends of the array.
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Like a vector, a deque contains the functions
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\texttt{push\_back} and \texttt{pop\_back}, but
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it also contains the functions
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\texttt{push\_front} and \texttt{pop\_front}
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that are not available in a vector.
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A deque can be used as follows:
|
||
\begin{lstlisting}
|
||
deque<int> d;
|
||
d.push_back(5); // [5]
|
||
d.push_back(2); // [5,2]
|
||
d.push_front(3); // [3,5,2]
|
||
d.pop_back(); // [3,5]
|
||
d.pop_front(); // [5]
|
||
\end{lstlisting}
|
||
|
||
The internal implementation of a deque
|
||
is more complex than that of a vector.
|
||
For this reason, a deque is slower than a vector.
|
||
Still, the time complexity of adding and removing
|
||
elements is $O(1)$ on average at both ends.
|
||
|
||
\subsubsection{Stacks}
|
||
|
||
\index{stack}
|
||
|
||
A \texttt{stack}
|
||
is a data structure that provides two
|
||
$O(1)$ time operations:
|
||
adding an element to the top,
|
||
and removing an element from the top.
|
||
It is only possible to access the top
|
||
element of a stack.
|
||
|
||
The following code shows how a stack can be used:
|
||
\begin{lstlisting}
|
||
stack<int> s;
|
||
s.push(3);
|
||
s.push(2);
|
||
s.push(5);
|
||
cout << s.top(); // 5
|
||
s.pop();
|
||
cout << s.top(); // 2
|
||
\end{lstlisting}
|
||
\subsubsection{Queues}
|
||
|
||
\index{queue}
|
||
|
||
A \texttt{queue} also
|
||
provides two $O(1)$ time operations:
|
||
adding a element to the end of the queue,
|
||
and removing the first element in the queue.
|
||
It is only possible to access the first
|
||
and last element of a queue.
|
||
|
||
The following code shows how a queue can be used:
|
||
\begin{lstlisting}
|
||
queue<int> s;
|
||
s.push(3);
|
||
s.push(2);
|
||
s.push(5);
|
||
cout << s.front(); // 3
|
||
s.pop();
|
||
cout << s.front(); // 2
|
||
\end{lstlisting}
|
||
|
||
\subsubsection{Priority queues}
|
||
|
||
\index{priority queue}
|
||
\index{heap}
|
||
|
||
A \texttt{priority\_queue}
|
||
maintains a set of elements.
|
||
The supported operations are insertion and,
|
||
depending on the type of the queue,
|
||
retrieval and removal of
|
||
either the minimum or maximum element.
|
||
The time complexity is $O(\log n)$
|
||
for insertion and removal and $O(1)$ for retrieval.
|
||
|
||
While a set structure efficiently supports
|
||
all the operations of a priority queue,
|
||
the benefit in using a priority queue is
|
||
that it has smaller constant factors.
|
||
A priority queue is usually implemented using
|
||
a heap structure that is much simpler than a
|
||
balanced binary tree needed for an ordered set.
|
||
|
||
\begin{samepage}
|
||
As default, the elements in the C++
|
||
priority queue are sorted in decreasing order,
|
||
and it is possible to find and remove the
|
||
largest element in the queue.
|
||
The following code illustrates this:
|
||
|
||
\begin{lstlisting}
|
||
priority_queue<int> q;
|
||
q.push(3);
|
||
q.push(5);
|
||
q.push(7);
|
||
q.push(2);
|
||
cout << q.top() << "\n"; // 7
|
||
q.pop();
|
||
cout << q.top() << "\n"; // 5
|
||
q.pop();
|
||
q.push(6);
|
||
cout << q.top() << "\n"; // 6
|
||
q.pop();
|
||
\end{lstlisting}
|
||
\end{samepage}
|
||
|
||
Using the following declaration,
|
||
we can create a priority queue
|
||
that allows us to find and remove
|
||
the minimum element:
|
||
|
||
\begin{lstlisting}
|
||
priority_queue<int,vector<int>,greater<int>> q;
|
||
\end{lstlisting}
|
||
|
||
\section{Comparison to sorting}
|
||
|
||
Often it is possible to solve a problem
|
||
using either data structures or sorting.
|
||
Sometimes there are remarkable differences
|
||
in the actual efficiency of these approaches,
|
||
which may be hidden in their time complexities.
|
||
|
||
Let us consider a problem where
|
||
we are given two lists $A$ and $B$
|
||
that both contain $n$ integers.
|
||
Our task is to calculate the number of integers
|
||
that belong to both of the lists.
|
||
For example, for the lists
|
||
\[A = [5,2,8,9,4] \hspace{10px} \textrm{and} \hspace{10px} B = [3,2,9,5],\]
|
||
the answer is 3 because the numbers 2, 5
|
||
and 9 belong to both of the lists.
|
||
|
||
A straightforward solution to the problem is
|
||
to go through all pairs of numbers in $O(n^2)$ time,
|
||
but next we will concentrate on
|
||
more efficient algorithms.
|
||
|
||
\subsubsection{Algorithm 1}
|
||
|
||
We construct a set of the numbers that appear in $A$,
|
||
and after this, we iterate through the numbers
|
||
in $B$ and check for each number if it
|
||
also belongs to $A$.
|
||
This is efficient because the numbers of $A$
|
||
are in a set.
|
||
Using the \texttt{set} structure,
|
||
the time complexity of the algorithm is $O(n \log n)$.
|
||
|
||
\subsubsection{Algorithm 2}
|
||
|
||
It is not needed to maintain an ordered set,
|
||
so instead of the \texttt{set} structure
|
||
we can also use the \texttt{unordered\_set} structure.
|
||
This is an easy way to make the algorithm
|
||
more efficient, because we only have to change
|
||
the underlying data structure.
|
||
The time complexity of the new algorithm is $O(n)$.
|
||
|
||
\subsubsection{Algorithm 3}
|
||
|
||
Instead of data structures, we can use sorting.
|
||
First, we sort both lists $A$ and $B$.
|
||
After this, we iterate through both the lists
|
||
at the same time and find the common elements.
|
||
The time complexity of sorting is $O(n \log n)$,
|
||
and the rest of the algorithm works in $O(n)$ time,
|
||
so the total time complexity is $O(n \log n)$.
|
||
|
||
\subsubsection{Efficiency comparison}
|
||
|
||
The following table shows how efficient
|
||
the above algorithms are when $n$ varies and
|
||
the elements of the lists are random
|
||
integers between $1 \ldots 10^9$:
|
||
|
||
\begin{center}
|
||
\begin{tabular}{rrrr}
|
||
$n$ & algorithm 1 & algorithm 2 & algorithm 3 \\
|
||
\hline
|
||
$10^6$ & $1{,}5$ s & $0{,}3$ s & $0{,}2$ s \\
|
||
$2 \cdot 10^6$ & $3{,}7$ s & $0{,}8$ s & $0{,}3$ s \\
|
||
$3 \cdot 10^6$ & $5{,}7$ s & $1{,}3$ s & $0{,}5$ s \\
|
||
$4 \cdot 10^6$ & $7{,}7$ s & $1{,}7$ s & $0{,}7$ s \\
|
||
$5 \cdot 10^6$ & $10{,}0$ s & $2{,}3$ s & $0{,}9$ s \\
|
||
\end{tabular}
|
||
\end{center}
|
||
|
||
Algorithms 1 and 2 are equal except that
|
||
they use different set structures.
|
||
In this problem, this choice has an important effect on
|
||
the running time, because algorithm 2
|
||
is 4–5 times faster than algorithm 1.
|
||
|
||
However, the most efficient algorithm is algorithm 3
|
||
that uses sorting.
|
||
It only uses half of the time compared to algorithm 2.
|
||
Interestingly, the time complexity of both
|
||
algorithm 1 and algorithm 3 is $O(n \log n)$,
|
||
but despite this, algorithm 3 is ten times faster.
|
||
This can be explained by the fact that
|
||
sorting is a simple procedure and it is done
|
||
only once at the beginning of algorithm 3,
|
||
and the rest of the algorithm works in linear time.
|
||
On the other hand,
|
||
algorithm 3 maintains a complex balanced binary tree
|
||
during the whole algorithm. |