413 lines
12 KiB
TeX
413 lines
12 KiB
TeX
\chapter{Square root algorithms}
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\index{square root algorithm}
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A \key{square root algorithm} is an algorithm
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that has a square root in its time complexity.
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A square root can be seen as a ''poor man's logarithm'':
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the complexity $O(\sqrt n)$ is better than $O(n)$
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but worse than $O(\log n)$.
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Still, many square root algorithms are fast in practice
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and have small constant factors.
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As an example, let's consider the problem of
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handling sum queries in an array.
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The required operations are:
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\begin{itemize}
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\item change the value at index $x$
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\item calculate the sum in the range $[a,b]$
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\end{itemize}
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We have previously solved the problem using
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a binary indexed tree and a segment tree,
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that support both operations in $O(\log n)$ time.
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However, now we will solve the problem
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in another way using a square root structure
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so that we can calculate sums in $O(\sqrt n)$ time
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and modify values in $O(1)$ time.
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The idea is to divide the array into blocks
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of size $\sqrt n$ so that each block contains
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the sum of elements inside the block.
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The following example shows an array and the
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corresponding segments:
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\draw (0,0) grid (16,1);
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\draw (0,1) rectangle (4,2);
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\draw (4,1) rectangle (8,2);
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\draw (8,1) rectangle (12,2);
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\draw (12,1) rectangle (16,2);
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\node at (0.5, 0.5) {5};
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\node at (1.5, 0.5) {8};
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\node at (2.5, 0.5) {6};
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\node at (3.5, 0.5) {3};
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\node at (4.5, 0.5) {2};
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\node at (5.5, 0.5) {7};
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\node at (6.5, 0.5) {2};
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\node at (7.5, 0.5) {6};
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\node at (8.5, 0.5) {7};
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\node at (9.5, 0.5) {1};
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\node at (10.5, 0.5) {7};
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\node at (11.5, 0.5) {5};
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\node at (12.5, 0.5) {6};
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\node at (13.5, 0.5) {2};
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\node at (14.5, 0.5) {3};
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\node at (15.5, 0.5) {2};
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\node at (2, 1.5) {21};
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\node at (6, 1.5) {17};
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\node at (10, 1.5) {20};
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\node at (14, 1.5) {13};
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\end{tikzpicture}
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\end{center}
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When a value in the array changes,
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we have to calculate the sum of the corresponding
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block again:
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\fill[color=lightgray] (5,0) rectangle (6,1);
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\draw (0,0) grid (16,1);
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\fill[color=lightgray] (4,1) rectangle (8,2);
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\draw (0,1) rectangle (4,2);
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\draw (4,1) rectangle (8,2);
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\draw (8,1) rectangle (12,2);
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\draw (12,1) rectangle (16,2);
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\node at (0.5, 0.5) {5};
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\node at (1.5, 0.5) {8};
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\node at (2.5, 0.5) {6};
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\node at (3.5, 0.5) {3};
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\node at (4.5, 0.5) {2};
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\node at (5.5, 0.5) {5};
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\node at (6.5, 0.5) {2};
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\node at (7.5, 0.5) {6};
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\node at (8.5, 0.5) {7};
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\node at (9.5, 0.5) {1};
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\node at (10.5, 0.5) {7};
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\node at (11.5, 0.5) {5};
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\node at (12.5, 0.5) {6};
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\node at (13.5, 0.5) {2};
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\node at (14.5, 0.5) {3};
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\node at (15.5, 0.5) {2};
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\node at (2, 1.5) {21};
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\node at (6, 1.5) {15};
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\node at (10, 1.5) {20};
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\node at (14, 1.5) {13};
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\end{tikzpicture}
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\end{center}
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Any sum in the array can be calculated as a combination
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of single values in the array and the sums of the
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blocks between them:
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\fill[color=lightgray] (3,0) rectangle (4,1);
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\fill[color=lightgray] (12,0) rectangle (13,1);
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\fill[color=lightgray] (13,0) rectangle (14,1);
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\draw (0,0) grid (16,1);
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\fill[color=lightgray] (4,1) rectangle (8,2);
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\fill[color=lightgray] (8,1) rectangle (12,2);
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\draw (0,1) rectangle (4,2);
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\draw (4,1) rectangle (8,2);
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\draw (8,1) rectangle (12,2);
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\draw (12,1) rectangle (16,2);
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\node at (0.5, 0.5) {5};
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\node at (1.5, 0.5) {8};
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\node at (2.5, 0.5) {6};
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\node at (3.5, 0.5) {3};
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\node at (4.5, 0.5) {2};
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\node at (5.5, 0.5) {5};
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\node at (6.5, 0.5) {2};
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\node at (7.5, 0.5) {6};
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\node at (8.5, 0.5) {7};
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\node at (9.5, 0.5) {1};
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\node at (10.5, 0.5) {7};
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\node at (11.5, 0.5) {5};
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\node at (12.5, 0.5) {6};
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\node at (13.5, 0.5) {2};
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\node at (14.5, 0.5) {3};
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\node at (15.5, 0.5) {2};
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\node at (2, 1.5) {21};
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\node at (6, 1.5) {15};
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\node at (10, 1.5) {20};
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\node at (14, 1.5) {13};
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\draw [decoration={brace}, decorate, line width=0.5mm] (14,-0.25) -- (3,-0.25);
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\end{tikzpicture}
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\end{center}
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We can change a value in $O(1)$ time,
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because we only have to change the sum of a single block.
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A sum in a range consists of three parts:
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\begin{itemize}
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\item first, there are $O(\sqrt n)$ single values
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\item then, there are $O(\sqrt n)$ consecutive blocks
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\item finally, there are $O(\sqrt n)$ single values
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\end{itemize}
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Calculating each sum takes $O(\sqrt n)$ time,
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so the total complexity for calculating the sum
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of values in any range is $O(\sqrt n)$.
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The reason why we use the parameter $\sqrt n$ is that
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it balances two things:
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for example, an array of $n$ elements is divided
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into $\sqrt n$ blocks, each of which contains
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$\sqrt n$ elements.
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In practice, it is not needed to use exactly
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the parameter $\sqrt n$ in algorithms, but it may be better to
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use parameters $k$ and $n/k$ where $k$ is
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larger or smaller than $\sqrt n$.
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The best parameter depends on the problem
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and input.
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For example, if an algorithm often goes through
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blocks but rarely iterates elements inside
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blocks, it may be good to divide the array into
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$k < \sqrt n$ blocks, each of which contains $n/k > \sqrt n$
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elements.
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\section{Batch processing}
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\index{batch processing}
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In \key{batch processing}, the operations of an
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algorithm are divided into batches,
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and each batch will be processed separately.
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Between the batches some precalculation is done
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to process the future operations more efficiently.
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In a square root algorithm, $n$ operations are
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divided into batches of size $O(\sqrt n)$,
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and the number of both batches and operations in each
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batch is $O(\sqrt n)$.
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This balances the precalculation time between
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the batches and the time needed for processing
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the batches.
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As an example, let's consider a problem
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where a grid of size $k \times k$
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initially consists of white squares.
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Our task is to perform $n$ operations,
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each of which is one of the following:
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\begin{itemize}
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\item
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paint square $(y,x)$ black
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\item
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find the nearest black square to
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square $(y,x)$ where the distance
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between squares $(y_1,x_1)$ and $(y_2,x_2)$
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is $|y_1-y_2|+|x_1-x_2|$
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\end{itemize}
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The solution is to divide the operations into
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$O(\sqrt n)$ batches, each of which consists
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of $O(\sqrt n)$ operations.
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At the beginning of each batch,
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we calculate for each square in the grid
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the smallest distance to a black square.
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This can be done in $O(k^2)$ time using breadth-first search.
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When processing a batch, we maintain a list of squares
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that have been painted black in the current batch.
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Now, the distance from a square to the nearest black
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square is either the precalculated distance or the distance
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to a square that has been painted black in the current batch.
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The algorithm works in
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$O((k^2+n) \sqrt n)$ time.
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First, between the batches,
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there are $O(\sqrt n)$ searches that each take
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$O(k^2)$ time.
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Second, the total number of processed
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squares is $O(n)$, and at each square,
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we go through a list of $O(\sqrt n)$ squares
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in a batch.
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If the algorithm would perform a breadth-first search
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at each operation, the complexity would be
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$O(k^2 n)$.
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And if the algorithm would go through all painted
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squares at each operation,
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the complexity would be $O(n^2)$.
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The square root algorithm combines these complexities,
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and turns the factor $n$ into $\sqrt n$.
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\section{Case processing}
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\index{case processing}
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In \key{case processing}, an algorithm has
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specialized subalgorithms for different cases that
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may appear during the algorithm.
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Typically, one part is efficient for
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small parameters, and another part is efficient
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for large parameters, and the turning point is
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about $\sqrt n$.
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As an example, let's consider a problem where
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we are given a tree that contains $n$ nodes,
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each with some color. Our task is to find two nodes
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that have the same color and the distance
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between them is as large as possible.
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The problem can be solved by going through all
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colors one after another, and for each color,
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finding two nodes of that color whose distance is
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maximum.
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For a fixed color, a subalgorithm will be used
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that depends on the number of nodes of that color.
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Let's assume that the current color is $x$
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and there are $c$ nodes whose color is $x$.
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There are two cases:
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\subsubsection*{Case 1: $c \le \sqrt n$}
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If the number of nodes is small,
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we go through all pairs of nodes whose
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color is $x$ and select the pair that
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has the maximum distance.
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For each node, we have calculate the distance
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to $O(\sqrt n)$ other nodes (see 18.3),
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so the total time needed for processing all
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nodes in case 1 is $O(n \sqrt n)$.
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\subsubsection*{Case 2: $c > \sqrt n$}
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If the number of nodes is large,
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we traverse through the whole tree
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and calculate the maximum distance between
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two nodes with color $x$.
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The time complexity of the tree traversal is $O(n)$,
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and this will be done at most $O(\sqrt n)$ times,
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so the total time needed for case 2 is
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$O(n \sqrt n)$.\\\\
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\noindent
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The time complexity of the algorithm is $O(n \sqrt n)$,
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because both case 1 and case 2 take $O(n \sqrt n)$ time.
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\section{Mo's algorithm}
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\index{Mo's algorithm}
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\key{Mo's algorithm} can be used in many problems
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that require processing range queries in
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a \emph{static} array.
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Before processing the queries, the algorithm
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sorts them in a special order which guarantees
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that the algorithm runs efficiently.
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At each moment in the algorithm, there is an active
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subarray and the algorithm maintains the answer
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for a query to that subarray.
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The algorithm processes the given queries one by one,
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and always changes the active subarray
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by inserting and removing elements
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so that it corresponds to the current query.
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The time complexity of the algorithm is
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$O(n \sqrt n f(n))$ when there are $n$ queries
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and each insertion and removal of an element
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takes $O(f(n))$ time.
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The essential trick in Mo's algorithm is that
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the queries are processed in a special order,
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which makes the algorithm efficient.
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The array is divided into blocks of $k=O(\sqrt n)$
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elements, and the queries are sorted primarily by
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the index of the block that contains the first element
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of the query, and secondarily by the index of the
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last element of the query.
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It turns out that using this order, the algorithm
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only performs $O(n \sqrt n)$ operations,
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because the left border of the subarray moves
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$n$ times $O(\sqrt n)$ steps,
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and the right border of the subarray moves
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$\sqrt n$ times $O(n)$ steps. Thus, both the
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borders move a total of $O(n \sqrt n)$ steps.
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\subsubsection*{Example}
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As an example, let's consider a problem
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where we are given a set of subarrays in an array,
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and our task is to calculate for each subarray
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the number of distinct elements in the subarray.
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In Mo's algorithm, the queries are always sorted
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in the same way, but the way the answer for the query
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is maintained depends on the problem.
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In this problem, we can maintain an array
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\texttt{c} where $\texttt{c}[x]$
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indicates how many times an element $x$
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occurs in the active subarray.
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When we move from a query to another query,
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the active subarray changes.
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For example, if the current subarray is
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\fill[color=lightgray] (1,0) rectangle (5,1);
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\draw (0,0) grid (9,1);
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\node at (0.5, 0.5) {4};
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\node at (1.5, 0.5) {2};
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\node at (2.5, 0.5) {5};
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\node at (3.5, 0.5) {4};
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\node at (4.5, 0.5) {2};
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\node at (5.5, 0.5) {4};
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\node at (6.5, 0.5) {3};
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\node at (7.5, 0.5) {3};
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\node at (8.5, 0.5) {4};
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\end{tikzpicture}
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\end{center}
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and the next subarray is
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\begin{center}
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\begin{tikzpicture}[scale=0.7]
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\fill[color=lightgray] (2,0) rectangle (7,1);
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\draw (0,0) grid (9,1);
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\node at (0.5, 0.5) {4};
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\node at (1.5, 0.5) {2};
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\node at (2.5, 0.5) {5};
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\node at (3.5, 0.5) {4};
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\node at (4.5, 0.5) {2};
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\node at (5.5, 0.5) {4};
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\node at (6.5, 0.5) {3};
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\node at (7.5, 0.5) {3};
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\node at (8.5, 0.5) {4};
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\end{tikzpicture}
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\end{center}
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there will be three steps:
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the left border moves one step to the left,
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and the right border moves two steps to the right.
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After each step, we update the
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array \texttt{c}.
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If an element $x$ is added to the subarray,
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the value
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$\texttt{c}[x]$ increases by one,
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and if an element $x$ is removed from the subarray,
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the value $\texttt{c}[x]$ decreases by one.
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If after an insertion
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$\texttt{c}[x]=1$,
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the answer for the query increases by one,
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and if after a removal $\texttt{c}[x]=0$,
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the answer for the query decreases by one.
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In this problem, the time needed to perform
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each step is $O(1)$, so the total time complexity
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of the algorithm is $O(n \sqrt n)$. |