Feat: Add setup command with check and error
The `setup` command creates a game instance for a channel. It also has a check to see if one is already setup and a error handler to deal in that case. I don't think that the check functions can be methods so the 'hack' is to use `ctx.cog` instead of `self` to get the cog instance. There is also a function to check for the inverted condition preventing double defining every check.
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@ -4,6 +4,17 @@
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from discord.ext import commands
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# checks
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def is_not(check):
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return lambda ctx: not check(ctx)
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def is_setup(ctx):
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return ctx.channel in ctx.cog.sessions
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class Cog(commands.Cog):
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"""A base game cog that has a collection of basic game commands and checkers"""
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@ -14,6 +25,20 @@ class Cog(commands.Cog):
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self.group = next(c for c in self.get_commands() if c.name == 'group')
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self.group.name = self.qualified_name.lower()
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@commands.group(invoke_without_command=True)
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async def group(self, ctx):
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await ctx.send("try info")
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@group.command()
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@commands.check(is_not(is_setup))
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async def setup(self, ctx):
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"""Creates a game instance for this channel"""
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self.sessions[ctx.channel] = self.session_cls()
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@setup.error
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async def setup_handler(self, ctx, error):
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await ctx.send(f"A game of is already setup in this channel")
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class Session:
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"""A base class for holding channel specific information and setting up a game"""
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