small fixes + correct checks
This commit is contained in:
parent
e2b8a20fa6
commit
14037bf5d8
|
@ -13,7 +13,7 @@ class Developer(commands.Cog):
|
|||
await self.bot.change_presence(status=discord.Status.online, activity=discord.Game('One Night Ultimate Werewolf'))
|
||||
print('We have logged in as {0.user}'.format(self.bot))
|
||||
|
||||
async def is_dev(ctx):
|
||||
async def is_dev(self, ctx):
|
||||
if ctx.author.id == 461892912821698562:
|
||||
return True
|
||||
await ctx.send("This command is not for you!")
|
||||
|
|
|
@ -5,6 +5,7 @@ from typing import Dict, Type
|
|||
|
||||
# discord imports
|
||||
import discord
|
||||
from discord.ext import commands
|
||||
|
||||
# local imports
|
||||
from ..send_message import Send_message
|
||||
|
@ -17,7 +18,7 @@ class Game_cog(Send_message):
|
|||
def __init__(self, bot, game_cls: Type[Game]):
|
||||
self.bot = bot
|
||||
self.game_cls = game_cls
|
||||
self.game_instances = Dict[discord.TextChannel, self.game_cls]
|
||||
self.game_instances = {} # TODO: type hint? Dict[discord.TextChannel, self.game_cls]
|
||||
|
||||
async def setup_check(self, ctx):
|
||||
if ctx.channel not in self.game_instances:
|
||||
|
@ -60,8 +61,10 @@ class Game_cog(Send_message):
|
|||
embed.set_footer(text="Have fun!")
|
||||
await ctx.send(embed=embed)
|
||||
|
||||
async def pre_game_check(self, ctx):
|
||||
return self.setup_check(ctx) and self.not_running_check(ctx)
|
||||
def pre_game():
|
||||
async def predicate(ctx):
|
||||
return await ctx.cog.setup_check(ctx) and await ctx.cog.not_running_check(ctx)
|
||||
return commands.check(predicate)
|
||||
|
||||
async def players(self, ctx):
|
||||
await self.game_instances[ctx.channel].set_players(ctx.message)
|
||||
|
@ -70,8 +73,10 @@ class Game_cog(Send_message):
|
|||
self.game_instances[ctx.channel].game = self.bot.loop.create_task(self.game_instances[ctx.channel].round())
|
||||
await self.game_instances[ctx.channel].game
|
||||
|
||||
async def in_game_check(self, ctx):
|
||||
return self.setup_check(ctx) and self.running_check(ctx)
|
||||
def in_game():
|
||||
async def predicate(ctx):
|
||||
return await ctx.cog.setup_check(ctx) and await ctx.cog.running_check(ctx)
|
||||
return commands.check(predicate)
|
||||
|
||||
async def stop(self, ctx):
|
||||
self.game_instances[ctx.channel].game.cancel()
|
||||
|
|
|
@ -19,12 +19,12 @@ class Werewolf_cog(Game_cog, commands.Cog):
|
|||
@werewolf.command()
|
||||
async def info(self, ctx):
|
||||
"""Send information about the subcommands for the game"""
|
||||
await super().info(ctx, Werewolf_game)
|
||||
await super().info(ctx)
|
||||
|
||||
@werewolf.command()
|
||||
async def setup(self, ctx):
|
||||
"""This function creates an game instance for this channel"""
|
||||
await super().setup(ctx, Werewolf_game)
|
||||
await super().setup(ctx)
|
||||
|
||||
@werewolf.command()
|
||||
async def reset(self, ctx):
|
||||
|
@ -32,37 +32,38 @@ class Werewolf_cog(Game_cog, commands.Cog):
|
|||
await super().reset(ctx)
|
||||
|
||||
@werewolf.command()
|
||||
@commands.check(Game_cog.pre_game_check)
|
||||
@Game_cog.pre_game()
|
||||
async def players(self, ctx):
|
||||
"""registers all mentioned players for the game"""
|
||||
await super().players(ctx)
|
||||
|
||||
@werewolf.command()
|
||||
@commands.check(Game_cog.pre_game_check)
|
||||
@Game_cog.pre_game()
|
||||
async def roles(self, ctx, *args):
|
||||
"""registers roles you want to play with"""
|
||||
await self.game_instances[ctx.channel].set_roles(args)
|
||||
|
||||
@werewolf.command()
|
||||
@commands.check(Game_cog.pre_game_check)
|
||||
async def minutes(self, ctx, i):
|
||||
@Game_cog.pre_game()
|
||||
async def minutes(self, ctx, i: int):
|
||||
"""set discussion time"""
|
||||
await self.game_instances[ctx.channel].set_time(i)
|
||||
|
||||
@werewolf.command()
|
||||
@commands.check(Game_cog.pre_game_check)
|
||||
@Game_cog.pre_game()
|
||||
async def start(self, ctx):
|
||||
print(await self.setup_check(ctx), await self.not_running_check(ctx))
|
||||
"""starts a round of werewolf"""
|
||||
await super().start(ctx)
|
||||
|
||||
@werewolf.command()
|
||||
@commands.check(Game_cog.in_game_check)
|
||||
@Game_cog.in_game()
|
||||
async def stop(self, ctx):
|
||||
"""aborts the current round of werewolf"""
|
||||
await super().stop(ctx)
|
||||
|
||||
@werewolf.command()
|
||||
@commands.check(Game_cog.in_game_check)
|
||||
@Game_cog.in_game()
|
||||
async def time(self, ctx):
|
||||
"""checks how much discussion time there is left"""
|
||||
await self.send_friendly(ctx, self.game_instances[ctx.channel].remaining_time_string())
|
||||
|
|
|
@ -39,6 +39,7 @@ class Werewolf_game:
|
|||
await self.send(f"You have set the discussion time to {self.discussion_time//60} minutes") # send confirmation
|
||||
|
||||
def check(self):
|
||||
# TODO: min. player
|
||||
if not 0 <= len(self.player_list) <= 10:
|
||||
raise ValueError(f"Invalid number of players: {len(self.player_list)}")
|
||||
if not len(self.role_list) == (len(self.player_list) + 3):
|
||||
|
@ -62,7 +63,7 @@ class Werewolf_game:
|
|||
shuffle(self.role_list)
|
||||
for i in range(len(self.player_list)):
|
||||
role_obj = self.role_list[i](self, self.player_list[i])
|
||||
self.player_list[i].setRole(role_obj)
|
||||
self.player_list[i].set_role(role_obj)
|
||||
role_obj.add_yourself()
|
||||
self.middle_card = [r(self) for r in self.role_list[-3:]]
|
||||
|
||||
|
|
Loading…
Reference in New Issue