werewolve bot
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import os
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import discord
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from enum import Enum
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from random import shuffle
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import asyncio
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from dotenv import load_dotenv
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load_dotenv()
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TOKEN = os.getenv('DISCORD_TOKEN')
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class Role(Enum):
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doppelganger = 1
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werewolve = 2
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minion = 3
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mason = 4
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seer = 5
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robber = 6
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troublemaker = 7
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drunk = 8
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insomniac = 9
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villiager = 10
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tanner = 11
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hunter = 12
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class Player:
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def __init__(self, member, role):
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self.member = member
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self.night_role = role
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self.day_role = role
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self.vote = -1
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self.tally = 0
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async def create_dm(self):
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self.dm = await self.member.create_dm()
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async def send(self, message):
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await self.dm.send(message)
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async def sendRole(self):
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await self.send("Your role: " + self.night_role.name)
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async def sendPoll(self):
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await self.send(Player.poll_message)
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async def sendMiddle(self):
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await self.send(Player.poll_middle)
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async def receiveChoice(self):
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global bot
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def check(vote):
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return vote.channel == self.dm and vote.content.isdigit() and 0 <= int(vote.content) < Player.size
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vote = await bot.wait_for('message', timeout=10.0, check = check)
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await self.send("Received: " + vote.content)
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return int(vote.content)
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bot = discord.Client()
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@bot.event
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async def on_ready():
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print('We have logged in as {0.user}'.format(bot))
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running = False
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@bot.event
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async def on_message(message):
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global running
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if message.author == bot.user:
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return
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if message.content.startswith('$hello'):
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print("Hello")
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await message.channel.send('Hello!:regional_indicator_a:')
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def check(vote):
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return vote.content in ["a", "b"] and vote.channel == message.channel
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vote = await bot.wait_for('message', timeout=10.0, check = check)
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await message.channel.send("Received! " + vote.content)
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if message.content.startswith('$werewolve'):
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# start (only one instance running)
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if running:
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await message.channel.send("Sorry! A game is already running")
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return
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"""
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if len(players) < 4:
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await message.channel.send("To few players!")
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return
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"""
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running = True
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# setup
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members = [mem for mem in message.channel.members if not mem.bot]
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Player.size = len(members)
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role_set = [Role.werewolve, Role.werewolve, Role.mason, Role.mason, Role.seer, Role.robber, Role.troublemaker] + (Player.size-4)*[Role.villiager]
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shuffle(role_set)
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players = []
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werewolve = []
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minion = None
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mason = []
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seer = None
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robber = None
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troublemaker = None
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drunk = None
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insomniac = None
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villiager = []
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tanner = None
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hunter = None
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for i in range(Player.size):
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players.append(Player(members[i], role_set[i]))
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await players[i].create_dm()
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if role_set[i] == Role.werewolve:
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werewolve.append(players[i])
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elif role_set[i] == Role.mason:
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mason.append(players[i])
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elif role_set[i] == Role.seer:
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seer = players[i]
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elif role_set[i] == Role.robber:
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robber = players[i]
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elif role_set[i] == Role.troublemaker:
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troublemaker = players[i]
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elif role_set[i] == Role.drunk:
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drunk = players[i]
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elif role_set[i] == Role.insomniac:
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insomniac = players[i]
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elif role_set[i] == Role.villiager:
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villiager.append(players[i])
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elif role_set[i] == Role.tanner:
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tanner = players[i]
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elif role_set[i] == Role.hunter:
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hunter = players[i]
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middle_cards = role_set[-3:]
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Player.poll_middle = "(0) left\n(1) middle\n(2) right"
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Player.poll_message = ""
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for i in range(Player.size):
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Player.poll_message += "(" + str(i) + ") " + players[i].member.name + "\n"
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# doing phase
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#send role info to all
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send_roles = [p.sendRole() for p in players]
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await asyncio.gather(*send_roles)
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# query stuff
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#doppelganger stuff
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async def query_seer():
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if seer is None:
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return
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await seer.send("Who do you want to look at?")
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await seer.sendPoll()
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async def query_robber():
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if robber is None:
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return
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await robber.send("Who do you want to rob?")
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await robber.sendPoll()
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async def query_troublemaker():
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if troublemaker is None:
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return
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await troublemaker.send("Who do you want to exchange?")
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await troublemaker.sendPoll()
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await troublemaker.sendPoll()
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async def query_drunk():
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if drunk is None:
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return
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await drunk.send("Which card from the middle do you want to take?")
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await drunk.sendMiddle()
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await asyncio.gather(query_seer(), query_robber(), query_troublemaker(), query_drunk())
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#receive and confirm!
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async def receive_seer():
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if seer is not None:
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return await seer.receiveChoice()
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async def receive_robber():
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if robber is not None:
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return await robber.receiveChoice()
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async def receive_troublemaker():
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if troublemaker is not None:
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return await troublemaker.receiveChoice()
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async def receive_drunk():
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if drunk is not None:
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return await drunk.receiveChoice()
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seerChoice, robberChoice, troublemakerChoice, drunkChoice = await asyncio.gather(receive_seer(), receive_robber(), receive_troublemaker(), receive_drunk())
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# simulate
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#exchange robber
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if robber is not None:
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robber.day_role, players[robberChoice].day_role = players[robberChoice].day_role, robber.day_role
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#exchange troublemaker
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if troublemaker is not None:
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A = players[troublemakerChoice[0]]
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B = players[troublemakerChoice[1]]
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A.day_role, B.day_role = B.day_role, A.day_role
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#exchange drunk
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if drunk is not None:
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drunk.day_role, middle[drunkChoice] = middle[drunkChoice], drunk.day_role
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#send werewolves identity to werewolves and minion
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async def send_werewolves():
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message = ""
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for w in werewolve:
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message += w.member.name + " "
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message += "were werewolves"
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sender = [bad.send(message) for bad in werewolve]
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if minion is not None:
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sender.append(minion.send(message))
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await asyncio.gather(*sender)
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#send mason identity to masons
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async def send_masons():
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message = ""
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for m in mason:
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message += m.member.name + " "
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message += " were masons"
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sender = [m.send(message) for m in mason]
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await asyncio.gather(*sender)
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#send info to seer
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async def send_seer():
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if seer is not None:
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await seer.send(players[seerChoice].member.name + " was a " + players[seerChoice].night_role.name)
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#send info to robber
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async def send_robber():
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if robber is not None:
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await robber.send("You stole the role: " + players[robberChoice].night_role.name)
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#send insomniac new role to insomniac
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async def send_insomniac():
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if insomniac is not None:
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await insomniac.send("You are now a " + insomniac.day_role.name)
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await asyncio.gather(send_werewolves(), send_masons(), send_seer(), send_robber(), send_insomniac())
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# discussion
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# vote
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def check_vote(vote):
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return vote.content == "$vote" and vote.channel == message.channel
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await bot.wait_for('message', check = check_vote)
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await message.channel.send("Vote in DM")
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send_votes = [p.sendPoll() for p in players]
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await asyncio.gather(*send_votes)
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receive_votes = [p.receiveChoice() for p in players]
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tmp = await asyncio.gather(*receive_votes)
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for i in range(Player.size):
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players[i].vote = tmp[i]
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for p in players:
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players[p.vote].tally += 1
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maxi = max( [p.tally for p in players] )
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dead = [p for p in players if p.tally >= maxi]
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if hunter in dead:
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dead.append(players[hunter.vote])
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# result and end
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# show day-role & night role
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msg = ""
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for d in dead:
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msg += d.member.name + " "
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msg += "are dead!"
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await message.channel.send(msg)
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if any(d in werewolve for d in dead):
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msg = "The village won!"
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else:
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msg = "The werewolves won!"
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await message.channel.send(msg)
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msg = ""
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for p in players:
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msg += p.member.name + ": " + p.day_role.name + " (day) " + p.night_role.name + " (night) and voted for " + players[p.vote].member.name + "\n"
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await message.channel.send(msg)
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running = False
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bot.run(TOKEN)
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