doppelganger + refactored code

This commit is contained in:
Bibin Muttappillil 2020-04-14 02:55:51 +02:00
parent 42275c7ab5
commit e0029118f9
4 changed files with 103 additions and 58 deletions

View File

@ -21,7 +21,7 @@ bot.remove_command('help')
@bot.event @bot.event
async def on_ready(): async def on_ready():
await bot.change_presence(status=discord.Status.idle, activity=discord.Game('One Night Ultimate Werewolf')) await bot.change_presence(status=discord.Status.online, activity=discord.Game('One Night Ultimate Werewolf'))
print('We have logged in as {0.user}'.format(bot)) print('We have logged in as {0.user}'.format(bot))

View File

@ -1,7 +1,7 @@
from random import shuffle from random import shuffle
import asyncio import asyncio
import discord import discord
from werewolf_roles import Role, Werewolf, Mason from werewolf_roles import Role, Doppelganger, Werewolf, Minion, Mason, Seer, Robber, Troublemaker, Drunk, Insomniac, Tanner, Hunter, No_role
from werewolf_players import Player, No_player from werewolf_players import Player, No_player
@ -37,13 +37,14 @@ class Game:
def setup(self): def setup(self):
self.role = dict() self.role = dict()
for r in Role.__subclasses__(): for r in Role.__subclasses__():
if r not in [Werewolf, Mason]: if r not in [Werewolf, Mason, No_role]:
r(self) r(self)
self.role[Werewolf] = [] self.role[Werewolf] = []
self.role[Mason] = [] self.role[Mason] = []
self.voting_list = self.player_list + [No_player()] self.voting_list = self.player_list + [No_player()]
for c in self.voting_list: for c in self.voting_list:
c.tally = 0 c.tally = 0
c.won = c.dead = False
def distribute_roles(self): def distribute_roles(self):
shuffle(self.role_list) shuffle(self.role_list)
@ -58,11 +59,17 @@ class Game:
await self.for_all_player(lambda p: p.send_info(f"Your role: **{p.night_role.name()}**")) await self.for_all_player(lambda p: p.send_info(f"Your role: **{p.night_role.name()}**"))
async def night_phases(self): async def night_phases(self):
await asyncio.gather(*[r.phase1() for r in self.active_role]) await asyncio.gather(*[self.role[r].query() for r in [Doppelganger, Seer, Robber, Troublemaker, Drunk]]) # slow
await asyncio.gather(*[r.phase2() for r in self.active_role]) await self.role[Doppelganger].send_copy_info()
await asyncio.gather(*[r.phase3() for r in self.active_role]) await self.role[Doppelganger].simulate() # slow
await asyncio.gather(*[r.phase4() for r in self.active_role]) await asyncio.gather(*[w.phase() for w in self.role[Werewolf]]) # slow
await asyncio.gather(*[r.phase5() for r in self.active_role]) await asyncio.gather(*[w.send_info() for w in [self.role[Minion]] + self.role[Mason] + [self.role[Seer]]])
await self.role[Robber].simulate()
await self.role[Robber].send_info()
await self.role[Troublemaker].simulate()
await self.role[Drunk].simulate()
await self.role[Insomniac].send_info()
await self.role[Doppelganger].insomniac()
async def start_day(self): async def start_day(self):
await self.send("The day has started") await self.send("The day has started")
@ -73,7 +80,7 @@ class Game:
# replace with dm: await self.receive('$vote') # replace with dm: await self.receive('$vote')
await self.send("Vote in DM") await self.send("Vote in DM")
await self.for_all_player(lambda p: p.cast_vote(self.voting_list)) await self.for_all_player(lambda p: p.cast_vote("Who do you want to kill?", self.voting_list))
def tally(self): def tally(self):
for p in self.player_list: for p in self.player_list:
@ -84,18 +91,18 @@ class Game:
dead = [p for p in self.player_list if p.tally >= maxi] dead = [p for p in self.player_list if p.tally >= maxi]
for d in dead: for d in dead:
d.dead = True d.dead = True
if d.day_role.is_Hunter: if d.day_role.is_role(Hunter):
dead.append(d.vote) dead.append(d.vote)
return dead return dead
def who_won(self, dead): def who_won(self, dead):
no_dead = (len(dead) == 0) no_dead = (len(dead) == 0)
tanner_dead = any(d.day_role.is_Tanner for d in dead) tanner_dead = any(d.day_role.is_role(Tanner) for d in dead)
werewolf_dead = any(d.day_role.is_Werewolf for d in dead) werewolf_dead = any(d.day_role.is_role(Werewolf) for d in dead)
werewolf_in_game = any(p.day_role.is_Werewolf for p in self.player_list) werewolf_in_game = any(p.day_role.is_role(Werewolf) for p in self.player_list)
minion_dead = any(d.day_role.is_Minion for d in dead) minion_dead = any(d.day_role.is_role(Minion) for d in dead)
minion_in_game = any(p.day_role.is_Minion for p in self.player_list) minion_in_game = any(p.day_role.is_role(Minion) for p in self.player_list)
werewolf_won = False werewolf_won = False
village_won = False village_won = False
@ -128,9 +135,9 @@ class Game:
werewolf_won = True werewolf_won = True
for p in self.player_list: for p in self.player_list:
if p.day_role.is_Werewolf or p.day_role.is_Minion: if p.day_role.is_role(Werewolf) or p.day_role.is_role(Minion):
p.won = werewolf_won p.won = werewolf_won
elif p.day_role.is_Tanner: elif p.day_role.is_role(Tanner):
p.won = p.dead p.won = p.dead
else: else:
p.won = village_won p.won = village_won
@ -144,14 +151,14 @@ class Game:
if village_won: if village_won:
winnning = ["Village won!"] winnning = ["Village won!"]
if tanner_won: if tanner_won:
winnning.append(f"{sum(1 for d in dead if d.day_role.is_Tanner)} tanner won") winnning.append(f"{sum(1 for d in dead if d.day_role.is_role(Tanner))} tanner won")
embed = discord.Embed(title=' and '.join(winnning), color=0x00ffff) embed = discord.Embed(title=' and '.join(winnning), color=0x00ffff)
for p in self.player_list: for p in self.player_list:
won_emoji = ":trophy:" if p.won else "frowning2" won_emoji = ":trophy:" if p.won else ":frowning2:"
dead_emoji = ":skull:" if p.dead else ":no_mouth:" dead_emoji = ":skull:" if p.dead else ":no_mouth:"
embed.add_field(name="", value=f"{won_emoji} {dead_emoji} {p.tally}:ballot_box: {str(p)} :sunrise_over_mountains:{str(p.day_role)} (:full_moon:{str(p.night_role)}) :point_right:{str(p.vote)}", inline=False) embed.add_field(name=str(p), value=f"{won_emoji} {dead_emoji} {p.tally}:ballot_box: role: {str(p.day_role)} (was: {str(p.night_role)}) :point_right: {str(p.vote)}", inline=False)
embed.add_field(name="Middle cards", value=', '.join(str(r) for r in self.middle_card)) embed.add_field(name="Middle cards", value=', '.join(r.name() for r in self.middle_card), inline=False)
await self.channel.send(embed=embed) await self.channel.send(embed=embed)

View File

@ -45,24 +45,26 @@ class Player:
text = f"{question}\n" + f"{'='*len(question)}\n\n" + '\n'.join(f"[{str(i)}]({str(options[i])})" for i in range(len(options))) text = f"{question}\n" + f"{'='*len(question)}\n\n" + '\n'.join(f"[{str(i)}]({str(options[i])})" for i in range(len(options)))
await self.dm.send(f"```md\n{text}```") await self.dm.send(f"```md\n{text}```")
async def check_num(self, choice, N): def check_num(self, choice, N):
if not choice.isdigit(): if not choice.isdigit():
await self.send_wrong(f"Your choice {choice} is not a number") raise ValueError(f"Your choice {choice} is not a number")
return False
if not 0 <= int(choice) < N: if not 0 <= int(choice) < N:
await self.send_wrong(f"Your choice {choice} is not in range 0 - {N-1}") raise ValueError(f"Your choice {choice} is not in range 0 - {N-1}")
return False
async def receive_choice(self, options, n_ans=1): async def receive_choice(self, options, n_ans=1):
while True: while True:
def check(choice): def check(choice):
return choice.channel == self.dm return choice.channel == self.dm and choice.author == self.member
choice = (await self.game.bot.wait_for('message', timeout=30.0, check=check)).content.split() choice = (await self.game.bot.wait_for('message', timeout=30.0, check=check)).content.split()
if not len(choice) == n_ans: if not len(choice) == n_ans:
await self.send_wrong(f"Please give {n_ans} numbers not {len(choice)}") await self.send_wrong(f"Please give {n_ans} numbers not {len(choice)}")
continue continue
if not all(self.check_num(c, len(options)) for c in choice): try:
for c in choice:
self.check_num(c, len(options))
except ValueError as error:
await self.send_wrong(str(error))
continue continue
await self.send_confirmation(f"Received: {', '.join(choice)}") await self.send_confirmation(f"Received: {', '.join(choice)}")
@ -70,7 +72,7 @@ class Player:
async def get_choice(self, question, options): async def get_choice(self, question, options):
await self.ask_choice(question, options) await self.ask_choice(question, options)
return await self.receive_choice(options)[0] return (await self.receive_choice(options))[0]
async def get_double_choice(self, question, options): async def get_double_choice(self, question, options):
await self.ask_choice(question, options) await self.ask_choice(question, options)

View File

@ -1,3 +1,4 @@
import functools
from werewolf_players import No_player from werewolf_players import No_player
@ -7,13 +8,15 @@ class Role:
self.player = player self.player = player
self.player.setRole(self) self.player.setRole(self)
self.add_yourself() self.add_yourself()
self.is_Hunter = self.is_Tanner = self.is_Werewolf = self.is_Minion = False
def add_yourself(self): def add_yourself(self):
self.game.role[type(self)] = self self.game.role[type(self)] = self
async def send_role_list(self, cls): async def send_role_list(self, cls):
await self.player.send_info(f"{cls}: {', '.join(str(p) for p in self.game.role[cls])}") await self.player.send_info(f"{cls.name()}: {', '.join(r.player.name() for r in self.game.role[cls])}")
def is_role(self, cls):
return isinstance(self, cls)
@staticmethod @staticmethod
def match(message): def match(message):
@ -22,6 +25,14 @@ class Role:
return role_class return role_class
raise ValueError(f"Invalid role: {message}") raise ValueError(f"Invalid role: {message}")
@staticmethod
def no_player(func):
@functools.wraps(func)
async def wrapper(self, *args, **kwargs):
if not isinstance(self.player, No_player):
return await func(self, *args, **kwargs)
return wrapper
@classmethod @classmethod
def name(cls): def name(cls):
return cls.__name__.casefold() return cls.__name__.casefold()
@ -31,17 +42,45 @@ class Role:
class Doppelganger(Role): class Doppelganger(Role):
pass @Role.no_player
async def query(self):
self.choice = await self.player.get_choice("Which player role do you want to copy?", self.player.other())
@Role.no_player
async def send_copy_info(self):
self.copy_role = type(self.player.other()[self.choice].day_role)
await self.send_info(f"You copied: {self.copy_role}")
@Role.no_player
async def simulate(self):
if self.copy_role in [Werewolf, Mason]:
self.copy_role.add_yourself(self)
if self.copy_role == Werewolf:
await self.copy_role.phase(self)
if self.copy_role in [Mason, Minion]:
await self.copy_role.send_info(self)
if self.copy_role in [Seer, Robber, Troublemaker, Drunk]:
await self.copy_role.query(self)
if self.copy_role in [Robber, Troublemaker, Drunk]:
self.copy_role.simulate(self)
if self.copy_role in [Seer, Robber]:
await self.copy_role.send_info(self)
@Role.no_player
async def insomniac(self):
if self.copy_role == Insomniac:
self.copy_role.send_info(self)
def is_role(self, cls):
return self.copy_role == cls
class Werewolf(Role): class Werewolf(Role):
def __init__(self, game, player=No_player()):
super().__init__(game, player)
self.is_Werewolf = True
def add_yourself(self): def add_yourself(self):
self.game.role[Werewolf].append(self) self.game.role[Werewolf].append(self)
@Role.no_player
async def phase(self): async def phase(self):
if len(self.game.role[Werewolf]) >= 2: if len(self.game.role[Werewolf]) >= 2:
await self.send_role_list(Werewolf) await self.send_role_list(Werewolf)
@ -53,12 +92,9 @@ class Werewolf(Role):
class Minion(Role): class Minion(Role):
def __init__(self, game, player=No_player()): @Role.no_player
super().__init__(game, player)
self.is_Minion = True
async def send_info(self): async def send_info(self):
if len(self.game.werewolf_list) == 0: if len(self.game.role[Werewolf]) == 0:
await self.player.send_info("There were no werewolves, so you need to kill a villager!") await self.player.send_info("There were no werewolves, so you need to kill a villager!")
else: else:
await self.send_role_list(Werewolf) await self.send_role_list(Werewolf)
@ -68,57 +104,61 @@ class Mason(Role):
def add_yourself(self): def add_yourself(self):
self.game.role[Mason].append(self) self.game.role[Mason].append(self)
@Role.no_player
async def send_info(self): async def send_info(self):
await self.send_role_list(Mason) await self.send_role_list(Mason)
class Seer(Role): class Seer(Role):
@Role.no_player
async def query(self): async def query(self):
self.choice = await self.player.get_choice("Which 1 player card or 2 middle cards do you want to look at?", self.player.other() + ["left & middle", "middle & right", "left & right"]) self.choice = await self.player.get_choice("Which 1 player card or 2 middle cards do you want to look at?", self.player.other() + ["left & middle", "middle & right", "left & right"])
@Role.no_player
async def send_info(self): async def send_info(self):
if self.choice < len(self.player.other()): if self.choice < len(self.player.other()):
await self.player.send_info(self.player.other()[self.choice].night_role) await self.player.send_info(self.player.other()[self.choice].night_role)
else: else:
self.choice -= len(self.player.other()) a, b = [(0, 1), (1, 2), (0, 2)][self.choice - len(self.player.other())]
if self.choice == 0:
a, b = 0, 1
elif self.choice == 1:
a, b = 1, 2
else:
a, b = 0, 2
await self.player.send_info(f"{self.game.middle_card[a]} {self.game.middle_card[b]}") await self.player.send_info(f"{self.game.middle_card[a]} {self.game.middle_card[b]}")
class Robber(Role): class Robber(Role):
@Role.no_player
async def query(self): async def query(self):
self.choice = await self.player.get_choice("Which player do you want to rob?", self.player.other()) self.choice = await self.player.get_choice("Which player do you want to rob?", self.player.other())
async def simulate(self): @Role.no_player
def simulate(self):
self.player.swap(self.player.other()[self.choice]) self.player.swap(self.player.other()[self.choice])
@Role.no_player
async def send_info(self): async def send_info(self):
await self.player.send_info(f"You robbed: {self.player.day_role}") await self.player.send_info(f"You robbed: {self.player.day_role}")
class Troublemaker(Role): class Troublemaker(Role):
@Role.no_player
async def query(self): async def query(self):
self.A, self.B = await self.player.get_double_choice("Who do you want to exchange? (send two numbers)", self.player.other()) self.A, self.B = await self.player.get_double_choice("Who do you want to exchange? (send two numbers)", self.player.other())
async def simulate(self): @Role.no_player
def simulate(self):
self.player.other()[self.A].swap(self.player.other()[self.B]) self.player.other()[self.A].swap(self.player.other()[self.B])
class Drunk(Role): class Drunk(Role):
@Role.no_player
async def query(self): async def query(self):
self.choice = await self.player.get_choice("Which card from the middle do you want to take?", ["left", "middle", "right"]) self.choice = await self.player.get_choice("Which card from the middle do you want to take?", ["left", "middle", "right"])
async def simulate(self): @Role.no_player
def simulate(self):
self.player.day_role, self.game.middle_card[self.choice] = self.game.middle_card[self.choice], self.player.day_role # swap self.player.day_role, self.game.middle_card[self.choice] = self.game.middle_card[self.choice], self.player.day_role # swap
class Insomniac(Role): class Insomniac(Role):
@Role.no_player
async def send_info(self): async def send_info(self):
await self.player.send_info(f"You are now: {self.player.day_role}") await self.player.send_info(f"You are now: {self.player.day_role}")
@ -128,15 +168,11 @@ class Villager(Role):
class Tanner(Role): class Tanner(Role):
def __init__(self, game, player=No_player()): pass
super().__init__(game, player)
self.is_Tanner = True
class Hunter(Role): class Hunter(Role):
def __init__(self, game, player=No_player()): pass
super().__init__(game, player)
self.is_Hunter = True
class No_role(Role): class No_role(Role):