doppelganger + refactored code
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42275c7ab5
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e0029118f9
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@ -21,7 +21,7 @@ bot.remove_command('help')
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@bot.event
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async def on_ready():
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await bot.change_presence(status=discord.Status.idle, activity=discord.Game('One Night Ultimate Werewolf'))
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await bot.change_presence(status=discord.Status.online, activity=discord.Game('One Night Ultimate Werewolf'))
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print('We have logged in as {0.user}'.format(bot))
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@ -1,7 +1,7 @@
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from random import shuffle
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import asyncio
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import discord
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from werewolf_roles import Role, Werewolf, Mason
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from werewolf_roles import Role, Doppelganger, Werewolf, Minion, Mason, Seer, Robber, Troublemaker, Drunk, Insomniac, Tanner, Hunter, No_role
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from werewolf_players import Player, No_player
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@ -37,13 +37,14 @@ class Game:
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def setup(self):
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self.role = dict()
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for r in Role.__subclasses__():
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if r not in [Werewolf, Mason]:
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if r not in [Werewolf, Mason, No_role]:
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r(self)
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self.role[Werewolf] = []
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self.role[Mason] = []
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self.voting_list = self.player_list + [No_player()]
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for c in self.voting_list:
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c.tally = 0
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c.won = c.dead = False
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def distribute_roles(self):
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shuffle(self.role_list)
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@ -58,11 +59,17 @@ class Game:
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await self.for_all_player(lambda p: p.send_info(f"Your role: **{p.night_role.name()}**"))
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async def night_phases(self):
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await asyncio.gather(*[r.phase1() for r in self.active_role])
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await asyncio.gather(*[r.phase2() for r in self.active_role])
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await asyncio.gather(*[r.phase3() for r in self.active_role])
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await asyncio.gather(*[r.phase4() for r in self.active_role])
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await asyncio.gather(*[r.phase5() for r in self.active_role])
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await asyncio.gather(*[self.role[r].query() for r in [Doppelganger, Seer, Robber, Troublemaker, Drunk]]) # slow
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await self.role[Doppelganger].send_copy_info()
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await self.role[Doppelganger].simulate() # slow
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await asyncio.gather(*[w.phase() for w in self.role[Werewolf]]) # slow
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await asyncio.gather(*[w.send_info() for w in [self.role[Minion]] + self.role[Mason] + [self.role[Seer]]])
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await self.role[Robber].simulate()
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await self.role[Robber].send_info()
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await self.role[Troublemaker].simulate()
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await self.role[Drunk].simulate()
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await self.role[Insomniac].send_info()
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await self.role[Doppelganger].insomniac()
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async def start_day(self):
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await self.send("The day has started")
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@ -73,7 +80,7 @@ class Game:
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# replace with dm: await self.receive('$vote')
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await self.send("Vote in DM")
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await self.for_all_player(lambda p: p.cast_vote(self.voting_list))
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await self.for_all_player(lambda p: p.cast_vote("Who do you want to kill?", self.voting_list))
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def tally(self):
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for p in self.player_list:
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@ -84,18 +91,18 @@ class Game:
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dead = [p for p in self.player_list if p.tally >= maxi]
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for d in dead:
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d.dead = True
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if d.day_role.is_Hunter:
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if d.day_role.is_role(Hunter):
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dead.append(d.vote)
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return dead
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def who_won(self, dead):
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no_dead = (len(dead) == 0)
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tanner_dead = any(d.day_role.is_Tanner for d in dead)
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werewolf_dead = any(d.day_role.is_Werewolf for d in dead)
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werewolf_in_game = any(p.day_role.is_Werewolf for p in self.player_list)
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minion_dead = any(d.day_role.is_Minion for d in dead)
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minion_in_game = any(p.day_role.is_Minion for p in self.player_list)
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tanner_dead = any(d.day_role.is_role(Tanner) for d in dead)
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werewolf_dead = any(d.day_role.is_role(Werewolf) for d in dead)
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werewolf_in_game = any(p.day_role.is_role(Werewolf) for p in self.player_list)
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minion_dead = any(d.day_role.is_role(Minion) for d in dead)
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minion_in_game = any(p.day_role.is_role(Minion) for p in self.player_list)
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werewolf_won = False
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village_won = False
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@ -128,9 +135,9 @@ class Game:
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werewolf_won = True
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for p in self.player_list:
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if p.day_role.is_Werewolf or p.day_role.is_Minion:
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if p.day_role.is_role(Werewolf) or p.day_role.is_role(Minion):
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p.won = werewolf_won
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elif p.day_role.is_Tanner:
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elif p.day_role.is_role(Tanner):
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p.won = p.dead
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else:
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p.won = village_won
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@ -144,14 +151,14 @@ class Game:
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if village_won:
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winnning = ["Village won!"]
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if tanner_won:
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winnning.append(f"{sum(1 for d in dead if d.day_role.is_Tanner)} tanner won")
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winnning.append(f"{sum(1 for d in dead if d.day_role.is_role(Tanner))} tanner won")
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embed = discord.Embed(title=' and '.join(winnning), color=0x00ffff)
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for p in self.player_list:
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won_emoji = ":trophy:" if p.won else "frowning2"
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won_emoji = ":trophy:" if p.won else ":frowning2:"
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dead_emoji = ":skull:" if p.dead else ":no_mouth:"
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embed.add_field(name="", value=f"{won_emoji} {dead_emoji} {p.tally}:ballot_box: {str(p)} :sunrise_over_mountains:{str(p.day_role)} (:full_moon:{str(p.night_role)}) :point_right:{str(p.vote)}", inline=False)
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embed.add_field(name="Middle cards", value=', '.join(str(r) for r in self.middle_card))
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embed.add_field(name=str(p), value=f"{won_emoji} {dead_emoji} {p.tally}:ballot_box: role: {str(p.day_role)} (was: {str(p.night_role)}) :point_right: {str(p.vote)}", inline=False)
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embed.add_field(name="Middle cards", value=', '.join(r.name() for r in self.middle_card), inline=False)
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await self.channel.send(embed=embed)
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@ -45,24 +45,26 @@ class Player:
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text = f"{question}\n" + f"{'='*len(question)}\n\n" + '\n'.join(f"[{str(i)}]({str(options[i])})" for i in range(len(options)))
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await self.dm.send(f"```md\n{text}```")
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async def check_num(self, choice, N):
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def check_num(self, choice, N):
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if not choice.isdigit():
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await self.send_wrong(f"Your choice {choice} is not a number")
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return False
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raise ValueError(f"Your choice {choice} is not a number")
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if not 0 <= int(choice) < N:
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await self.send_wrong(f"Your choice {choice} is not in range 0 - {N-1}")
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return False
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raise ValueError(f"Your choice {choice} is not in range 0 - {N-1}")
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async def receive_choice(self, options, n_ans=1):
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while True:
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def check(choice):
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return choice.channel == self.dm
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return choice.channel == self.dm and choice.author == self.member
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choice = (await self.game.bot.wait_for('message', timeout=30.0, check=check)).content.split()
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if not len(choice) == n_ans:
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await self.send_wrong(f"Please give {n_ans} numbers not {len(choice)}")
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continue
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if not all(self.check_num(c, len(options)) for c in choice):
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try:
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for c in choice:
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self.check_num(c, len(options))
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except ValueError as error:
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await self.send_wrong(str(error))
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continue
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await self.send_confirmation(f"Received: {', '.join(choice)}")
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@ -70,7 +72,7 @@ class Player:
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async def get_choice(self, question, options):
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await self.ask_choice(question, options)
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return await self.receive_choice(options)[0]
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return (await self.receive_choice(options))[0]
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async def get_double_choice(self, question, options):
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await self.ask_choice(question, options)
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@ -1,3 +1,4 @@
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import functools
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from werewolf_players import No_player
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@ -7,13 +8,15 @@ class Role:
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self.player = player
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self.player.setRole(self)
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self.add_yourself()
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self.is_Hunter = self.is_Tanner = self.is_Werewolf = self.is_Minion = False
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def add_yourself(self):
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self.game.role[type(self)] = self
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async def send_role_list(self, cls):
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await self.player.send_info(f"{cls}: {', '.join(str(p) for p in self.game.role[cls])}")
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await self.player.send_info(f"{cls.name()}: {', '.join(r.player.name() for r in self.game.role[cls])}")
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def is_role(self, cls):
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return isinstance(self, cls)
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@staticmethod
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def match(message):
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@ -22,6 +25,14 @@ class Role:
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return role_class
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raise ValueError(f"Invalid role: {message}")
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@staticmethod
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def no_player(func):
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@functools.wraps(func)
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async def wrapper(self, *args, **kwargs):
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if not isinstance(self.player, No_player):
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return await func(self, *args, **kwargs)
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return wrapper
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@classmethod
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def name(cls):
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return cls.__name__.casefold()
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@ -31,17 +42,45 @@ class Role:
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class Doppelganger(Role):
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pass
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@Role.no_player
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async def query(self):
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self.choice = await self.player.get_choice("Which player role do you want to copy?", self.player.other())
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@Role.no_player
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async def send_copy_info(self):
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self.copy_role = type(self.player.other()[self.choice].day_role)
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await self.send_info(f"You copied: {self.copy_role}")
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@Role.no_player
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async def simulate(self):
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if self.copy_role in [Werewolf, Mason]:
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self.copy_role.add_yourself(self)
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if self.copy_role == Werewolf:
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await self.copy_role.phase(self)
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if self.copy_role in [Mason, Minion]:
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await self.copy_role.send_info(self)
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if self.copy_role in [Seer, Robber, Troublemaker, Drunk]:
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await self.copy_role.query(self)
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if self.copy_role in [Robber, Troublemaker, Drunk]:
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self.copy_role.simulate(self)
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if self.copy_role in [Seer, Robber]:
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await self.copy_role.send_info(self)
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@Role.no_player
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async def insomniac(self):
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if self.copy_role == Insomniac:
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self.copy_role.send_info(self)
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def is_role(self, cls):
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return self.copy_role == cls
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class Werewolf(Role):
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def __init__(self, game, player=No_player()):
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super().__init__(game, player)
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self.is_Werewolf = True
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def add_yourself(self):
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self.game.role[Werewolf].append(self)
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@Role.no_player
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async def phase(self):
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if len(self.game.role[Werewolf]) >= 2:
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await self.send_role_list(Werewolf)
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@ -53,12 +92,9 @@ class Werewolf(Role):
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class Minion(Role):
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def __init__(self, game, player=No_player()):
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super().__init__(game, player)
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self.is_Minion = True
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@Role.no_player
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async def send_info(self):
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if len(self.game.werewolf_list) == 0:
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if len(self.game.role[Werewolf]) == 0:
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await self.player.send_info("There were no werewolves, so you need to kill a villager!")
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else:
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await self.send_role_list(Werewolf)
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@ -68,57 +104,61 @@ class Mason(Role):
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def add_yourself(self):
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self.game.role[Mason].append(self)
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@Role.no_player
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async def send_info(self):
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await self.send_role_list(Mason)
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class Seer(Role):
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@Role.no_player
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async def query(self):
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self.choice = await self.player.get_choice("Which 1 player card or 2 middle cards do you want to look at?", self.player.other() + ["left & middle", "middle & right", "left & right"])
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@Role.no_player
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async def send_info(self):
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if self.choice < len(self.player.other()):
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await self.player.send_info(self.player.other()[self.choice].night_role)
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else:
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self.choice -= len(self.player.other())
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if self.choice == 0:
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a, b = 0, 1
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elif self.choice == 1:
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a, b = 1, 2
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else:
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a, b = 0, 2
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a, b = [(0, 1), (1, 2), (0, 2)][self.choice - len(self.player.other())]
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await self.player.send_info(f"{self.game.middle_card[a]} {self.game.middle_card[b]}")
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class Robber(Role):
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@Role.no_player
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async def query(self):
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self.choice = await self.player.get_choice("Which player do you want to rob?", self.player.other())
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async def simulate(self):
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@Role.no_player
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def simulate(self):
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self.player.swap(self.player.other()[self.choice])
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@Role.no_player
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async def send_info(self):
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await self.player.send_info(f"You robbed: {self.player.day_role}")
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class Troublemaker(Role):
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@Role.no_player
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async def query(self):
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self.A, self.B = await self.player.get_double_choice("Who do you want to exchange? (send two numbers)", self.player.other())
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async def simulate(self):
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@Role.no_player
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def simulate(self):
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self.player.other()[self.A].swap(self.player.other()[self.B])
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class Drunk(Role):
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@Role.no_player
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async def query(self):
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self.choice = await self.player.get_choice("Which card from the middle do you want to take?", ["left", "middle", "right"])
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async def simulate(self):
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@Role.no_player
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def simulate(self):
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self.player.day_role, self.game.middle_card[self.choice] = self.game.middle_card[self.choice], self.player.day_role # swap
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class Insomniac(Role):
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@Role.no_player
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async def send_info(self):
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await self.player.send_info(f"You are now: {self.player.day_role}")
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@ -128,15 +168,11 @@ class Villager(Role):
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class Tanner(Role):
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def __init__(self, game, player=No_player()):
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super().__init__(game, player)
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self.is_Tanner = True
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pass
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class Hunter(Role):
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def __init__(self, game, player=No_player()):
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super().__init__(game, player)
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self.is_Hunter = True
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pass
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class No_role(Role):
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