fix middle_cards, fix async, discussion timer added
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be93817063
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e56a5d1629
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@ -108,6 +108,7 @@ def error_handling(command):
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@error_handling
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async def start(ctx):
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game_instances[ctx.channel].game = bot.loop.create_task(game_instances[ctx.channel].round())
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await game_instances[ctx.channel].game
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@game.command()
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@ -133,13 +134,6 @@ async def players(ctx):
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async def roles(ctx):
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await game_instances[ctx.channel].set_roles(ctx.message.content.split()[3:]) # exclude commands
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# ONLY FOR TESTING
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@game.command()
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@game_running
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@error_handling
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async def vote(ctx):
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await game_instances[ctx.channel].vote()
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# smaller commands
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@ -13,6 +13,7 @@ class Game:
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self.channel = channel
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self.player_list = []
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self.role_list = []
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self.discussion_time = 300 # seconds
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async def send(self, message):
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await self.channel.send(embed=discord.Embed(description=message, color=0x00ffff))
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@ -43,7 +44,7 @@ class Game:
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if r in [Werewolf, Mason]:
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self.role[r] = []
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else:
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r(self)
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r(self).add_yourself()
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self.voting_list = self.player_list + [No_player()]
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for c in self.voting_list:
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c.reset()
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@ -52,8 +53,10 @@ class Game:
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def distribute_roles(self):
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shuffle(self.role_list)
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for i in range(len(self.player_list)):
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self.role_list[i](self, self.player_list[i])
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self.middle_card = self.role_list[-3:]
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role_obj = self.role_list[i](self, self.player_list[i])
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self.player_list[i].setRole(role_obj)
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role_obj.add_yourself()
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self.middle_card = [r(self) for r in self.role_list[-3:]]
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async def start_night(self):
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await self.for_all_player(lambda p: p.send_normal("*The night has begun*"))
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@ -78,14 +81,26 @@ class Game:
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await self.send("The day has started")
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async def discussion_timer(self):
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pass
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await self.send(f"You have {self.discussion_time / 60} minutes to discuss")
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await asyncio.sleep(self.discussion_time / 2)
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await self.send("Half of the time has passed")
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await asyncio.sleep(self.discussion_time / 2 - 60)
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await self.send("One minute remaining")
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await asyncio.sleep(30)
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await self.send("30 seconds remaining")
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await asyncio.sleep(30)
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async def early_vote(self):
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await self.for_all_player(lambda p: p.ready_to_vote())
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async def discussion_finished(self):
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done, pending = await asyncio.wait([self.discussion_timer(), self.early_vote()], return_when=asyncio.FIRST_COMPLETED)
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for p in pending:
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p.cancel()
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await asyncio.wait(pending)
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async def vote(self):
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# vote
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# replace with dm: await self.receive('$vote')
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await self.send("Vote in DM")
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await self.for_all_player(lambda p: p.cast_vote("Who do you want to kill?", self.voting_list))
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def tally(self):
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@ -151,15 +166,17 @@ class Game:
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return werewolf_won, village_won, tanner_won, dead
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async def result(self, werewolf_won, village_won, tanner_won, dead):
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winnning = []
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if werewolf_won:
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winnning = ["Werewolves won!"]
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winnning.append("Werewolves")
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if village_won:
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winnning = ["Village won!"]
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winnning.append("Village")
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if tanner_won:
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winnning.append(f"{sum(1 for d in dead if d.day_role.is_role(Tanner))} tanner won")
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winnning.append(f"{sum(1 for d in dead if d.day_role.is_role(Tanner))} tanner")
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if len(winnning) == 0:
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winnning = ["No one"]
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embed = discord.Embed(title=' and '.join(winnning), color=0x00ffff)
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embed = discord.Embed(title=f"{' and '.join(winnning)} won!", color=0x00ffff)
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for p in self.player_list:
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won_emoji = ":trophy:" if p.won else ":frowning2:"
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dead_emoji = ":skull:" if p.dead else ":no_mouth:"
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@ -179,15 +196,12 @@ class Game:
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self.distribute_roles()
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await self.start_night()
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await self.send_role()
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await self.night_phases()
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await self.start_day()
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await self.discussion_finished()
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await self.vote()
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self.tally()
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await self.result(*self.who_won(self.who_dead()))
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await self.send("Round ended")
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finally:
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self.end()
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@ -85,6 +85,12 @@ class Player:
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async def cast_vote(self, question, options):
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self.vote = options[await self.get_choice(question, options)]
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async def ready_to_vote(self):
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def check(msg):
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return msg.channel == self.dm and msg.author == self.member and msg.content.casefold() == "vote"
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await self.game.bot.wait_for('message', check=check)
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await self.send_confirmation("You are ready to vote")
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class No_player(Player):
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def name(self):
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@ -7,8 +7,6 @@ class Role:
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def __init__(self, game, player=No_player()):
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self.game = game
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self.player = player
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self.player.setRole(self)
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self.add_yourself()
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def add_yourself(self):
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self.game.role[type(self)] = self
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@ -127,7 +125,7 @@ class Robber(Role):
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self.choice = await self.player.get_choice("Which player do you want to rob?", self.player.other())
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@Role.no_player
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def simulate(self):
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async def simulate(self):
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self.player.swap(self.player.other()[self.choice])
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@Role.no_player
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@ -141,7 +139,7 @@ class Troublemaker(Role):
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self.A, self.B = await self.player.get_double_choice("Who do you want to exchange? (send two numbers)", self.player.other())
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@Role.no_player
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def simulate(self):
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async def simulate(self):
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self.player.other()[self.A].swap(self.player.other()[self.B])
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@ -151,7 +149,7 @@ class Drunk(Role):
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self.choice = await self.player.get_choice("Which card from the middle do you want to take?", ["left", "middle", "right"])
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@Role.no_player
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def simulate(self):
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async def simulate(self):
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self.player.day_role, self.game.middle_card[self.choice] = self.game.middle_card[self.choice], self.player.day_role # swap
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