rewrite bot
This commit is contained in:
parent
1ca6ff341e
commit
fce32fc026
737
werewolve-bot.py
737
werewolve-bot.py
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@ -8,56 +8,439 @@ from dotenv import load_dotenv
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load_dotenv()
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TOKEN = os.getenv('DISCORD_TOKEN')
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class Role(Enum):
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doppelganger = 1
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werewolve = 2
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minion = 3
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mason = 4
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seer = 5
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robber = 6
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troublemaker = 7
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drunk = 8
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insomniac = 9
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villiager = 10
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tanner = 11
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hunter = 12
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class Role:
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def __init__(self, game):
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self.game = game
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self.copy = self
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def setPlayer(self, player):
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self.player = player
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async def phase1(self): # query stuff + doppelganger simulation
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pass
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async def phase2(self): # werewolve stuff + seer info
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pass
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async def phase3(self): # robber simulation & info
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pass
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async def phase4(self): # troublemaker simulation
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pass
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async def phase5(self): # mostly sending info + drunk simulation
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pass
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@staticmethod
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def match(message, game):
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for role_class in Role.role_set:
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if message.casefold() == role_class.name():
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return role_class(game)
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@classmethod
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def name(cls):
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return cls.__name__.casefold()
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def __str__(self):
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return self.name()
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class Doppelganger(Role):
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order = 1
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class Werewolve(Role):
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order = 2
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def setPlayer(self, player):
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super().setPlayer(player)
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self.game.werewolve_list.append(player)
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async def phase2(self):
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if len(self.game.werewolve_list) >= 2:
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await self.player.send("Werewolves: " + str(self.game.werewolve_list))
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else:
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await self.player.send("You are the only werewolve")
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await self.player.send("Which card in the middle do you want to look at?")
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self.choice = await self.player.get_choice(["left", "middle", "right"])
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await self.player.send("A card in the middle is: " + self.game.middle_card[self.choice].name())
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class Minion(Role):
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order = 3
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async def phase2(self):
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if len(self.game.werewolve_list) == 0:
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await self.player.send("There were no werewolves so you became one")
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else:
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await self.player.send("Werewolves: " + str(self.game.werewolve_list))
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class Mason(Role):
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order = 4
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def setPlayer(self, player):
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super().setPlayer(player)
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self.game.mason_list.append(player)
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async def phase2(self):
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await self.player.send("Mason " + str(self.game.mason_list))
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class Seer(Role):
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order = 5
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async def phase1(self):
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await self.player.send("Which 1 player card or 2 middle cards do you want to look at?")
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self.choice = await self.player.get_choice(self.player.other() + ["left & middle", "middle & right", "left & right"])
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async def phase2(self):
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if self.choice < len(self.player.other()):
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await self.player.send(self.player.other()[self.choice].night_role)
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else:
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self.choice -= len(self.player.other())
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if self.choice == 0:
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a, b = 0, 1
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elif self.choice == 1:
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a, b = 1, 2
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else:
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a, b = 0, 2
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await self.player.send(str(self.game.middle_card[a]) + " " + str(self.game.middle_card[b]))
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class Robber(Role):
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order = 6
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async def phase1(self):
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await self.player.send("Which player do you want to rob?")
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self.choice = await self.player.get_choice(self.player.other())
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async def phase3(self):
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Player.swap(self.player, self.player.other()[self.choice])
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await self.player.send("You robbed: " + str(self.player.day_role))
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class Troublemaker(Role):
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order = 7
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async def phase1(self):
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await self.player.send("Who do you want to exchange? (send two separate numbers)")
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self.A = await self.player.get_choice(self.player.other())
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self.B = await self.player.get_choice(self.player.other())
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async def phase4(self):
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Player.swap(self.player.other()[self.A], self.player.other()[self.B])
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# receive conformation
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await self.player.send("Received " + str(self.A) + " " + str(self.B))
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class Drunk(Role):
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order = 8
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async def phase1(self):
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await self.player.send("Which card from the middle do you want to take?")
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self.choice = await self.player.get_choice(["left", "middle", "right"])
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async def phase5(self):
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self.player.day_role, self.game.middle_card[self.choice] = self.game.middle_card[self.choice], self.player.day_role
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#receive conformation
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await self.player.send("Received " + str(self.choice))
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class Insomniac(Role):
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order = 9
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async def phase5(self):
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await self.player.send("You are now: " + str(self.player.day_role))
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class Villiager(Role):
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order = 10
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class Tanner(Role):
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order = 11
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class Hunter(Role):
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order = 12
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class No_role(Role):
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order = 1000
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Role.role_set = [Doppelganger, Werewolve, Minion, Mason, Seer, Robber, Troublemaker, Drunk, Insomniac, Villiager, Tanner, Hunter]
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class Player:
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def __init__(self, member, role):
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self.member = member
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@staticmethod
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async def make(member, game):
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p = Player()
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p.member = member
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p.dm = member.dm_channel or await member.create_dm()
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p.game = game
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return p
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@staticmethod
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def swap(player_A, player_B):
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player_A.day_role, player_B.day_role = player_B.day_role, player_A.day_role
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def setRole(self, role):
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self.night_role = role
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self.day_role = role
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self.vote = -1
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self.tally = 0
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async def create_dm(self):
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self.dm = await self.member.create_dm()
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def name(self):
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return self.member.name
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def __repr__(self):
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return self.name()
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def other(self):
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return [p for p in self.game.player_list if p != self]
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async def send(self, message):
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await self.dm.send(message)
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async def sendRole(self):
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await self.send("Your role: " + self.night_role.name)
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async def ask_choice(self, options):
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await self.send('\n'.join( "(" + str(i) + ") " + str(options[i]) for i in range(len(options)) ))
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async def sendPoll(self):
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await self.send(Player.poll_message)
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async def receive_choice(self, options):
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def check(choice):
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return choice.channel == self.dm and choice.content.isdigit() and 0 <= int(choice.content) < len(options)
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async def sendMiddle(self):
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await self.send(Player.poll_middle)
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return int((await self.game.bot.wait_for('message', timeout=30.0, check = check)).content)
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async def receiveChoice(self):
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async def get_choice(self, options):
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await self.ask_choice(options)
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return await self.receive_choice(options)
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global bot
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async def cast_vote(self, options):
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self.vote = options[await self.get_choice(options)]
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def check(vote):
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class No_player(Player):
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return vote.channel == self.dm and vote.content.isdigit() and 0 <= int(vote.content) < Player.size
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def __init__(self):
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self.day_role = No_role()
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vote = await bot.wait_for('message', timeout=10.0, check = check)
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await self.send("Received: " + vote.content)
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def name(self):
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return "no one"
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return int(vote.content)
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def __str__(self):
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return self.name()
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class one_night:
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def __init__(self, bot):
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self.running = False
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self.bot = bot
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self.player_list = []
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self.role_list = Role.role_set
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def set_channel(self, channel):
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self.channel = channel
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async def send(self, message):
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await self.channel.send(message)
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async def receive(self, command):
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def check(msg):
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return msg.channel == self.channel and msg.content.startswith(command)
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return await bot.wait_for('message', check = check)
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def setup(self):
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self.werewolve_list = []
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self.mason_list = []
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async def set_players(self):
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await self.send("Who is playing?")
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msg = await self.receive('$players')
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# use info from last round otherwise
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if not msg.content.startswith('$players last'):
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self.player_list = [await Player.make(mem, self) for mem in msg.mentions]
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# check conditions
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if not 0 <= len(self.player_list) <= 10:
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raise ValueError("Invalid number of players: " + str(len(self.player_list)))
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# send confirmation
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await self.send("Players: " + str([p.name() for p in self.player_list]))
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async def set_roles(self):
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await self.send("With which roles do you want to play?")
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msg = await self.receive('$roles')
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# use info from last round otherwise
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if not msg.content.startswith('$roles last'):
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tmp_role = [Role.match(r, self) for r in msg.content.split()[1:]]
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# invalid input
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if None in tmp_role:
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raise ValueError("Invalid list of roles: " + str(tmp_role))
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self.role_list = tmp_role
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# check condition
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if not len(self.role_list) == (len(self.player_list) + 3):
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raise ValueError("Invalid number of roles: " + str(len(self.role_list)) + " with " + str(len(self.player_list)) + " players")
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# send confirmation
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await self.send("Roles: " + str([r.name() for r in self.role_list]))
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def distribute_roles(self):
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shuffle(self.role_list)
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for i in range(len(self.player_list)):
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self.player_list[i].setRole(self.role_list[i])
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self.role_list[i].setPlayer(self.player_list[i])
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self.middle_card = self.role_list[-3:]
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self.active_role = sorted(self.role_list[:-3], key = lambda x: x.order) #necessary?
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async def start_night(self):
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await asyncio.gather( *[p.send("The night has begun") for p in self.player_list] )
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async def send_role(self):
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await asyncio.gather( *[p.send("Your role: " + p.night_role.name()) for p in self.player_list] )
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async def night_phases(self):
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await asyncio.gather( *[r.phase1() for r in self.active_role] )
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await asyncio.gather( *[r.phase2() for r in self.active_role] )
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await asyncio.gather( *[r.phase3() for r in self.active_role] )
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await asyncio.gather( *[r.phase4() for r in self.active_role] )
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await asyncio.gather( *[r.phase5() for r in self.active_role] )
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async def start_day(self):
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await self.send("The day has started")
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async def vote(self, options):
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# vote
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await self.receive('$vote')
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await self.send("Vote in DM")
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await asyncio.gather( *[p.cast_vote(options) for p in self.player_list] )
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await self.send("Votes\n\n" + '\n'.join(str(p) + " :arrow_right: " + str(p.vote) for p in self.player_list))
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def tally(self, options):
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for o in options:
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o.tally = 0
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for p in self.player_list:
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p.vote.tally += 1
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def who_dead(self, options):
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maxi = max(o.tally for o in options)
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dead = [p for p in self.player_list if p.tally >= maxi]
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for d in dead:
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d.dead = True
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if isinstance(d.day_role.copy, Hunter):
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dead.append(d.vote)
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return dead
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def who_won(self, dead):
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no_dead = (len(dead) == 0)
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tanner_dead = any(isinstance(d.day_role.copy, Tanner) for d in dead)
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werewolve_dead = any(isinstance(d.day_role.copy, Werewolve) for d in dead)
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werewolve_in_game = any(isinstance(p.day_role.copy, Werewolve) for p in self.player_list)
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minion_dead = any(isinstance(d.day_role.copy, Minion) for d in dead)
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minion_in_game = any(isinstance(p.day_role.copy, Minion) for p in self.player_list)
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werewolve_won = False
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village_won = False
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tanner_won = False
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# could make it shorter using boolean algebra
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if no_dead:
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if werewolve_in_game:
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werewolve_won = True
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else:
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village_won = True
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else:
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if tanner_dead:
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tanner_won = True
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if werewolve_dead:
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village_won = True
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else:
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if werewolve_dead:
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village_won = True
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else:
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if minion_dead:
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if werewolve_in_game:
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werewolve_won = True
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else:
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village_won = True
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else:
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if minion_in_game:
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werewolve_won = True
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return werewolve_won, village_won, tanner_won, dead
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async def result(self, werewolve_won, village_won, tanner_won, dead):
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if werewolve_won:
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await self.send("Werewolves won!")
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if village_won:
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await self.send("Village won!")
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for d in dead:
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if isinstance(d.day_role.copy, Tanner):
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await self.send(str(p) + " won a tanner")
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await self.send("Dead: " + ', '.join(str(d) for d in dead))
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await self.send('\n'.join(str(p.tally) + " votes for " + str(p) + " who is " + str(p.day_role) + " (was " + str(p.night_role) + ") " for p in self.player_list))
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await self.send("Middle cards: " + ', '.join(str(r) for r in self.middle_card))
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# debug
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await self.send("Success")
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def end(self):
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self.running = False
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async def game(self):
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try:
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self.setup()
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await self.set_players()
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await self.set_roles()
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self.distribute_roles()
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await self.start_night()
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await self.send_role()
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await self.night_phases()
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await self.start_day()
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#discussion timer
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options = self.player_list + [No_role(self)]
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await self.vote(options)
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self.tally(options)
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await self.result(*self.who_won(self.who_dead(options)))
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except ValueError as error:
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await self.send(error)
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except asyncio.TimeoutError:
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await self.send("Error: I got bored waiting for your input")
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finally:
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self.end()
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await self.send("Game ended")
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bot = discord.Client()
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@ -68,7 +451,11 @@ async def on_ready():
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running = False
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async def hello(message):
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print("Hello")
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await message.channel.send('Hello!:regional_indicator_a:')
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print(message.mentions)
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@bot.event
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async def on_message(message):
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@ -80,292 +467,30 @@ async def on_message(message):
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if message.content.startswith('$hello'):
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print("Hello")
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await message.channel.send('Hello!:regional_indicator_a:')
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await hello(message)
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return
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def check(vote):
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return vote.content in ["a", "b"] and vote.channel == message.channel
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vote = await bot.wait_for('message', timeout=10.0, check = check)
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await message.channel.send("Received! " + vote.content)
|
||||
if message.content.startswith('$logout'):
|
||||
await bot.logout()
|
||||
return
|
||||
|
||||
|
||||
if message.content.startswith('$werewolve'):
|
||||
|
||||
# start (only one instance running)
|
||||
|
||||
if running:
|
||||
if werewolve_game.running:
|
||||
await message.channel.send("Sorry! A game is already running")
|
||||
return
|
||||
|
||||
|
||||
|
||||
werewolve_game.running = True
|
||||
werewolve_game.set_channel(message.channel)
|
||||
|
||||
"""
|
||||
if len(players) < 4:
|
||||
await message.channel.send("To few players!")
|
||||
return
|
||||
|
||||
"""
|
||||
|
||||
running = True
|
||||
|
||||
|
||||
# setup
|
||||
|
||||
members = [mem for mem in message.channel.members if not mem.bot]
|
||||
|
||||
Player.size = len(members)
|
||||
|
||||
|
||||
role_set = [Role.werewolve, Role.werewolve, Role.mason, Role.mason, Role.seer, Role.robber, Role.troublemaker] + (Player.size-4)*[Role.villiager]
|
||||
shuffle(role_set)
|
||||
|
||||
players = []
|
||||
|
||||
|
||||
werewolve = []
|
||||
minion = None
|
||||
mason = []
|
||||
seer = None
|
||||
robber = None
|
||||
troublemaker = None
|
||||
drunk = None
|
||||
insomniac = None
|
||||
villiager = []
|
||||
tanner = None
|
||||
hunter = None
|
||||
|
||||
for i in range(Player.size):
|
||||
|
||||
players.append(Player(members[i], role_set[i]))
|
||||
await players[i].create_dm()
|
||||
|
||||
|
||||
if role_set[i] == Role.werewolve:
|
||||
werewolve.append(players[i])
|
||||
|
||||
elif role_set[i] == Role.mason:
|
||||
mason.append(players[i])
|
||||
|
||||
elif role_set[i] == Role.seer:
|
||||
seer = players[i]
|
||||
|
||||
elif role_set[i] == Role.robber:
|
||||
robber = players[i]
|
||||
|
||||
elif role_set[i] == Role.troublemaker:
|
||||
troublemaker = players[i]
|
||||
|
||||
elif role_set[i] == Role.drunk:
|
||||
drunk = players[i]
|
||||
|
||||
elif role_set[i] == Role.insomniac:
|
||||
insomniac = players[i]
|
||||
|
||||
elif role_set[i] == Role.villiager:
|
||||
villiager.append(players[i])
|
||||
|
||||
elif role_set[i] == Role.tanner:
|
||||
tanner = players[i]
|
||||
|
||||
elif role_set[i] == Role.hunter:
|
||||
hunter = players[i]
|
||||
|
||||
middle_cards = role_set[-3:]
|
||||
|
||||
|
||||
Player.poll_middle = "(0) left\n(1) middle\n(2) right"
|
||||
|
||||
Player.poll_message = ""
|
||||
for i in range(Player.size):
|
||||
Player.poll_message += "(" + str(i) + ") " + players[i].member.name + "\n"
|
||||
|
||||
# doing phase
|
||||
|
||||
|
||||
#send role info to all
|
||||
send_roles = [p.sendRole() for p in players]
|
||||
await asyncio.gather(*send_roles)
|
||||
|
||||
|
||||
|
||||
# query stuff
|
||||
|
||||
#doppelganger stuff
|
||||
|
||||
async def query_seer():
|
||||
if seer is None:
|
||||
return
|
||||
|
||||
await seer.send("Who do you want to look at?")
|
||||
await seer.sendPoll()
|
||||
|
||||
async def query_robber():
|
||||
if robber is None:
|
||||
return
|
||||
|
||||
await robber.send("Who do you want to rob?")
|
||||
await robber.sendPoll()
|
||||
|
||||
async def query_troublemaker():
|
||||
if troublemaker is None:
|
||||
return
|
||||
|
||||
await troublemaker.send("Who do you want to exchange?")
|
||||
await troublemaker.sendPoll()
|
||||
await troublemaker.sendPoll()
|
||||
|
||||
async def query_drunk():
|
||||
if drunk is None:
|
||||
return
|
||||
|
||||
await drunk.send("Which card from the middle do you want to take?")
|
||||
await drunk.sendMiddle()
|
||||
|
||||
await asyncio.gather(query_seer(), query_robber(), query_troublemaker(), query_drunk())
|
||||
|
||||
|
||||
|
||||
#receive and confirm!
|
||||
async def receive_seer():
|
||||
if seer is not None:
|
||||
return await seer.receiveChoice()
|
||||
|
||||
async def receive_robber():
|
||||
if robber is not None:
|
||||
return await robber.receiveChoice()
|
||||
|
||||
async def receive_troublemaker():
|
||||
if troublemaker is not None:
|
||||
return await troublemaker.receiveChoice()
|
||||
|
||||
async def receive_drunk():
|
||||
if drunk is not None:
|
||||
return await drunk.receiveChoice()
|
||||
|
||||
seerChoice, robberChoice, troublemakerChoice, drunkChoice = await asyncio.gather(receive_seer(), receive_robber(), receive_troublemaker(), receive_drunk())
|
||||
|
||||
|
||||
|
||||
# simulate
|
||||
|
||||
#exchange robber
|
||||
if robber is not None:
|
||||
robber.day_role, players[robberChoice].day_role = players[robberChoice].day_role, robber.day_role
|
||||
#exchange troublemaker
|
||||
if troublemaker is not None:
|
||||
A = players[troublemakerChoice[0]]
|
||||
B = players[troublemakerChoice[1]]
|
||||
A.day_role, B.day_role = B.day_role, A.day_role
|
||||
#exchange drunk
|
||||
if drunk is not None:
|
||||
drunk.day_role, middle[drunkChoice] = middle[drunkChoice], drunk.day_role
|
||||
|
||||
|
||||
|
||||
#send werewolves identity to werewolves and minion
|
||||
async def send_werewolves():
|
||||
message = ""
|
||||
for w in werewolve:
|
||||
message += w.member.name + " "
|
||||
|
||||
message += "were werewolves"
|
||||
|
||||
sender = [bad.send(message) for bad in werewolve]
|
||||
if minion is not None:
|
||||
sender.append(minion.send(message))
|
||||
|
||||
await asyncio.gather(*sender)
|
||||
|
||||
#send mason identity to masons
|
||||
async def send_masons():
|
||||
message = ""
|
||||
for m in mason:
|
||||
message += m.member.name + " "
|
||||
|
||||
message += " were masons"
|
||||
|
||||
sender = [m.send(message) for m in mason]
|
||||
await asyncio.gather(*sender)
|
||||
|
||||
#send info to seer
|
||||
async def send_seer():
|
||||
if seer is not None:
|
||||
await seer.send(players[seerChoice].member.name + " was a " + players[seerChoice].night_role.name)
|
||||
|
||||
#send info to robber
|
||||
async def send_robber():
|
||||
if robber is not None:
|
||||
await robber.send("You stole the role: " + players[robberChoice].night_role.name)
|
||||
|
||||
#send insomniac new role to insomniac
|
||||
async def send_insomniac():
|
||||
if insomniac is not None:
|
||||
await insomniac.send("You are now a " + insomniac.day_role.name)
|
||||
|
||||
await asyncio.gather(send_werewolves(), send_masons(), send_seer(), send_robber(), send_insomniac())
|
||||
|
||||
|
||||
|
||||
# discussion
|
||||
|
||||
# vote
|
||||
|
||||
def check_vote(vote):
|
||||
return vote.content == "$vote" and vote.channel == message.channel
|
||||
|
||||
await bot.wait_for('message', check = check_vote)
|
||||
|
||||
await message.channel.send("Vote in DM")
|
||||
|
||||
|
||||
send_votes = [p.sendPoll() for p in players]
|
||||
await asyncio.gather(*send_votes)
|
||||
|
||||
receive_votes = [p.receiveChoice() for p in players]
|
||||
tmp = await asyncio.gather(*receive_votes)
|
||||
for i in range(Player.size):
|
||||
players[i].vote = tmp[i]
|
||||
|
||||
for p in players:
|
||||
players[p.vote].tally += 1
|
||||
|
||||
maxi = max( [p.tally for p in players] )
|
||||
|
||||
dead = [p for p in players if p.tally >= maxi]
|
||||
|
||||
if hunter in dead:
|
||||
dead.append(players[hunter.vote])
|
||||
|
||||
|
||||
|
||||
# result and end
|
||||
# show day-role & night role
|
||||
|
||||
msg = ""
|
||||
for d in dead:
|
||||
msg += d.member.name + " "
|
||||
msg += "are dead!"
|
||||
await message.channel.send(msg)
|
||||
|
||||
if any(d in werewolve for d in dead):
|
||||
msg = "The village won!"
|
||||
else:
|
||||
msg = "The werewolves won!"
|
||||
|
||||
await message.channel.send(msg)
|
||||
|
||||
msg = ""
|
||||
for p in players:
|
||||
msg += p.member.name + ": " + p.day_role.name + " (day) " + p.night_role.name + " (night) and voted for " + players[p.vote].member.name + "\n"
|
||||
|
||||
await message.channel.send(msg)
|
||||
|
||||
|
||||
|
||||
running = False
|
||||
|
||||
await werewolve_game.game()
|
||||
|
||||
return
|
||||
|
||||
werewolve_game = one_night(bot)
|
||||
bot.run(TOKEN)
|
Loading…
Reference in New Issue