496 lines
12 KiB
Python
496 lines
12 KiB
Python
import os
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import discord
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from enum import Enum
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from random import shuffle
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import asyncio
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from dotenv import load_dotenv
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load_dotenv()
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TOKEN = os.getenv('DISCORD_TOKEN')
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class Role:
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def __init__(self, game):
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self.game = game
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self.copy = self
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def setPlayer(self, player):
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self.player = player
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async def phase1(self): # query stuff + doppelganger simulation
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pass
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async def phase2(self): # werewolf stuff + seer info
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pass
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async def phase3(self): # robber simulation & info
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pass
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async def phase4(self): # troublemaker simulation
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pass
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async def phase5(self): # mostly sending info + drunk simulation
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pass
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@staticmethod
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def match(message, game):
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for role_class in Role.role_set:
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if message.casefold() == role_class.name():
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return role_class(game)
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@classmethod
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def name(cls):
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return cls.__name__.casefold()
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def __str__(self):
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return self.name()
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class Doppelganger(Role):
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order = 1
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class Werewolf(Role):
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order = 2
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def setPlayer(self, player):
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super().setPlayer(player)
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self.game.werewolf_list.append(player)
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async def phase2(self):
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if len(self.game.werewolf_list) >= 2:
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await self.player.send("Werewolves: " + str(self.game.werewolf_list))
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else:
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await self.player.send("You are the only werewolf")
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await self.player.send("Which card in the middle do you want to look at?")
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self.choice = await self.player.get_choice(["left", "middle", "right"])
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await self.player.send("A card in the middle is: " + self.game.middle_card[self.choice].name())
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class Minion(Role):
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order = 3
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async def phase2(self):
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if len(self.game.werewolf_list) == 0:
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await self.player.send("There were no werewolves so you became one")
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else:
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await self.player.send("Werewolves: " + str(self.game.werewolf_list))
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class Mason(Role):
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order = 4
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def setPlayer(self, player):
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super().setPlayer(player)
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self.game.mason_list.append(player)
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async def phase2(self):
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await self.player.send("Mason " + str(self.game.mason_list))
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class Seer(Role):
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order = 5
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async def phase1(self):
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await self.player.send("Which 1 player card or 2 middle cards do you want to look at?")
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self.choice = await self.player.get_choice(self.player.other() + ["left & middle", "middle & right", "left & right"])
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async def phase2(self):
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if self.choice < len(self.player.other()):
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await self.player.send(self.player.other()[self.choice].night_role)
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else:
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self.choice -= len(self.player.other())
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if self.choice == 0:
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a, b = 0, 1
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elif self.choice == 1:
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a, b = 1, 2
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else:
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a, b = 0, 2
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await self.player.send(str(self.game.middle_card[a]) + " " + str(self.game.middle_card[b]))
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class Robber(Role):
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order = 6
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async def phase1(self):
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await self.player.send("Which player do you want to rob?")
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self.choice = await self.player.get_choice(self.player.other())
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async def phase3(self):
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Player.swap(self.player, self.player.other()[self.choice])
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await self.player.send("You robbed: " + str(self.player.day_role))
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class Troublemaker(Role):
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order = 7
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async def phase1(self):
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await self.player.send("Who do you want to exchange? (send two separate numbers)")
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self.A = await self.player.get_choice(self.player.other())
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self.B = await self.player.get_choice(self.player.other())
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async def phase4(self):
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Player.swap(self.player.other()[self.A], self.player.other()[self.B])
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# receive conformation
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await self.player.send("Received " + str(self.A) + " " + str(self.B))
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class Drunk(Role):
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order = 8
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async def phase1(self):
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await self.player.send("Which card from the middle do you want to take?")
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self.choice = await self.player.get_choice(["left", "middle", "right"])
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async def phase5(self):
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self.player.day_role, self.game.middle_card[self.choice] = self.game.middle_card[self.choice], self.player.day_role
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#receive conformation
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await self.player.send("Received " + str(self.choice))
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class Insomniac(Role):
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order = 9
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async def phase5(self):
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await self.player.send("You are now: " + str(self.player.day_role))
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class Villiager(Role):
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order = 10
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class Tanner(Role):
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order = 11
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class Hunter(Role):
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order = 12
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class No_role(Role):
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order = 1000
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Role.role_set = [Doppelganger, Werewolf, Minion, Mason, Seer, Robber, Troublemaker, Drunk, Insomniac, Villiager, Tanner, Hunter]
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class Player:
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@staticmethod
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async def make(member, game):
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p = Player()
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p.member = member
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p.dm = member.dm_channel or await member.create_dm()
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p.game = game
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return p
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@staticmethod
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def swap(player_A, player_B):
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player_A.day_role, player_B.day_role = player_B.day_role, player_A.day_role
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def setRole(self, role):
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self.night_role = role
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self.day_role = role
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def name(self):
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return self.member.name
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def __repr__(self):
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return self.name()
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def other(self):
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return [p for p in self.game.player_list if p != self]
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async def send(self, message):
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await self.dm.send(message)
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async def ask_choice(self, options):
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await self.send('\n'.join( "(" + str(i) + ") " + str(options[i]) for i in range(len(options)) ))
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async def receive_choice(self, options):
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def check(choice):
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return choice.channel == self.dm and choice.content.isdigit() and 0 <= int(choice.content) < len(options)
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return int((await self.game.bot.wait_for('message', timeout=30.0, check = check)).content)
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async def get_choice(self, options):
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await self.ask_choice(options)
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return await self.receive_choice(options)
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async def cast_vote(self, options):
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self.vote = options[await self.get_choice(options)]
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class No_player(Player):
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def __init__(self):
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self.day_role = No_role()
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def name(self):
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return "no one"
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def __str__(self):
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return self.name()
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class one_night:
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def __init__(self, bot):
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self.running = False
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self.bot = bot
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self.player_list = []
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self.role_list = Role.role_set
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def set_channel(self, channel):
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self.channel = channel
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async def send(self, message):
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await self.channel.send(message)
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async def receive(self, command):
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def check(msg):
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return msg.channel == self.channel and msg.content.startswith(command)
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return await bot.wait_for('message', check = check)
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def setup(self):
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self.werewolf_list = []
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self.mason_list = []
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async def set_players(self):
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await self.send("Who is playing?")
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msg = await self.receive('$players')
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# use info from last round otherwise
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if not msg.content.startswith('$players last'):
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self.player_list = [await Player.make(mem, self) for mem in msg.mentions]
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# check conditions
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if not 0 <= len(self.player_list) <= 10:
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raise ValueError("Invalid number of players: " + str(len(self.player_list)))
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# send confirmation
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await self.send("Players: " + str([p.name() for p in self.player_list]))
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async def set_roles(self):
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await self.send("With which roles do you want to play?")
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msg = await self.receive('$roles')
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# use info from last round otherwise
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if not msg.content.startswith('$roles last'):
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tmp_role = [Role.match(r, self) for r in msg.content.split()[1:]]
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# invalid input
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if None in tmp_role:
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raise ValueError("Invalid list of roles: " + str(tmp_role))
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self.role_list = tmp_role
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# check condition
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if not len(self.role_list) == (len(self.player_list) + 3):
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raise ValueError("Invalid number of roles: " + str(len(self.role_list)) + " with " + str(len(self.player_list)) + " players")
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# send confirmation
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await self.send("Roles: " + str([r.name() for r in self.role_list]))
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def distribute_roles(self):
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shuffle(self.role_list)
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for i in range(len(self.player_list)):
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self.player_list[i].setRole(self.role_list[i])
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self.role_list[i].setPlayer(self.player_list[i])
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self.middle_card = self.role_list[-3:]
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self.active_role = sorted(self.role_list[:-3], key = lambda x: x.order) #necessary?
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async def start_night(self):
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await asyncio.gather( *[p.send("The night has begun") for p in self.player_list] )
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async def send_role(self):
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await asyncio.gather( *[p.send("Your role: " + p.night_role.name()) for p in self.player_list] )
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async def night_phases(self):
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await asyncio.gather( *[r.phase1() for r in self.active_role] )
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await asyncio.gather( *[r.phase2() for r in self.active_role] )
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await asyncio.gather( *[r.phase3() for r in self.active_role] )
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await asyncio.gather( *[r.phase4() for r in self.active_role] )
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await asyncio.gather( *[r.phase5() for r in self.active_role] )
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async def start_day(self):
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await self.send("The day has started")
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async def vote(self, options):
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# vote
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await self.receive('$vote')
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await self.send("Vote in DM")
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await asyncio.gather( *[p.cast_vote(options) for p in self.player_list] )
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await self.send("Votes\n\n" + '\n'.join(str(p) + " :arrow_right: " + str(p.vote) for p in self.player_list))
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def tally(self, options):
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for o in options:
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o.tally = 0
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for p in self.player_list:
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p.vote.tally += 1
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def who_dead(self, options):
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maxi = max(o.tally for o in options)
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dead = [p for p in self.player_list if p.tally >= maxi]
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for d in dead:
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d.dead = True
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if isinstance(d.day_role.copy, Hunter):
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dead.append(d.vote)
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return dead
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def who_won(self, dead):
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no_dead = (len(dead) == 0)
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tanner_dead = any(isinstance(d.day_role.copy, Tanner) for d in dead)
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werewolf_dead = any(isinstance(d.day_role.copy, Werewolf) for d in dead)
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werewolf_in_game = any(isinstance(p.day_role.copy, Werewolf) for p in self.player_list)
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minion_dead = any(isinstance(d.day_role.copy, Minion) for d in dead)
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minion_in_game = any(isinstance(p.day_role.copy, Minion) for p in self.player_list)
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werewolf_won = False
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village_won = False
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tanner_won = False
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# could make it shorter using boolean algebra
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if no_dead:
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if werewolf_in_game:
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werewolf_won = True
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else:
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village_won = True
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else:
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if tanner_dead:
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tanner_won = True
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if werewolf_dead:
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village_won = True
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else:
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if werewolf_dead:
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village_won = True
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else:
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if minion_dead:
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if werewolf_in_game:
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werewolf_won = True
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else:
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village_won = True
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else:
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if minion_in_game:
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werewolf_won = True
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return werewolf_won, village_won, tanner_won, dead
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async def result(self, werewolf_won, village_won, tanner_won, dead):
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if werewolf_won:
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await self.send("Werewolves won!")
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if village_won:
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await self.send("Village won!")
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for d in dead:
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if isinstance(d.day_role.copy, Tanner):
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await self.send(str(p) + " won a tanner")
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await self.send(":skull: " + ', '.join(str(d) for d in dead))
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await self.send('\n'.join(":ballot_box " + str(p.tally) + " votes for " + str(p) + " who is " + str(p.day_role) + " (was " + str(p.night_role) + ") " for p in self.player_list))
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await self.send("Middle cards: " + ', '.join(str(r) for r in self.middle_card))
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# debug
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await self.send("Success")
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def end(self):
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self.running = False
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async def game(self):
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try:
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self.setup()
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await self.set_players()
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await self.set_roles()
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self.distribute_roles()
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await self.start_night()
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await self.send_role()
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await self.night_phases()
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await self.start_day()
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#discussion timer
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options = self.player_list + [No_role(self)]
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await self.vote(options)
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self.tally(options)
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await self.result(*self.who_won(self.who_dead(options)))
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except ValueError as error:
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await self.send(error)
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except asyncio.TimeoutError:
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await self.send("Error: I got bored waiting for your input")
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finally:
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self.end()
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await self.send("Game ended")
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bot = discord.Client()
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@bot.event
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async def on_ready():
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print('We have logged in as {0.user}'.format(bot))
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async def hello(message):
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print("Hello")
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await message.channel.send('Hello!:regional_indicator_a:')
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print(message.mentions)
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@bot.event
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async def on_message(message):
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global running
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if message.author == bot.user:
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return
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if message.content.startswith('$hello'):
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await hello(message)
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return
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if message.content.startswith('$logout'):
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await bot.logout()
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return
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if message.content.startswith('$werewolf'):
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# start (only one instance running)
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if werewolf_game.running:
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await message.channel.send("Sorry! A game is already running")
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return
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werewolf_game.running = True
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werewolf_game.set_channel(message.channel)
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await werewolf_game.game()
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return
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werewolf_game = one_night(bot)
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bot.run(TOKEN) |