werewolve-bot/src/werewolf_game.py

194 lines
5.7 KiB
Python

from random import shuffle
import asyncio
import discord
from werewolf_roles import Role, Doppelganger, Werewolf, Minion, Mason, Seer, Robber, Troublemaker, Drunk, Insomniac, Tanner, Hunter, No_role
from werewolf_players import Player, No_player
class Game:
def __init__(self, bot, channel):
self.running = False
self.bot = bot
self.channel = channel
self.player_list = []
self.role_list = []
async def send(self, message):
await self.channel.send(embed=discord.Embed(description=message, color=0x00ffff))
async def for_all_player(self, call):
await asyncio.gather(*[call(p) for p in self.player_list])
async def set_players(self, msg):
self.player_list = [await Player.make(mem, self) for mem in msg.mentions]
await self.send(f"Players: {', '.join(p.name() for p in self.player_list)}") # send confirmation
async def set_roles(self, suggestions):
self.role_list = [Role.match(r) for r in suggestions] # raises ValueError
await self.send(f"Roles: {', '.join(r.name() for r in self.role_list)}") # send confirmation
def check(self):
if not 0 <= len(self.player_list) <= 10:
raise ValueError(f"Invalid number of players: {len(self.player_list)}")
if not len(self.role_list) == (len(self.player_list) + 3):
raise ValueError(f"Invalid number of roles: {len(self.role_list)} with {len(self.player_list)} players")
def setup(self):
self.role = dict()
# setting default value
for r in Role.__subclasses__():
if r == No_role:
continue
if r in [Werewolf, Mason]:
self.role[r] = []
else:
r(self)
self.voting_list = self.player_list + [No_player()]
for c in self.voting_list:
c.reset()
self.time = 0
def distribute_roles(self):
shuffle(self.role_list)
for i in range(len(self.player_list)):
self.role_list[i](self, self.player_list[i])
self.middle_card = self.role_list[-3:]
async def start_night(self):
await self.for_all_player(lambda p: p.send_normal("*The night has begun*"))
async def send_role(self):
await self.for_all_player(lambda p: p.send_info(f"Your role: **{p.night_role.name()}**"))
async def night_phases(self):
await asyncio.gather(*[self.role[r].query() for r in [Doppelganger, Seer, Robber, Troublemaker, Drunk]]) # slow
await self.role[Doppelganger].send_copy_info()
await self.role[Doppelganger].simulate() # slow
await asyncio.gather(*[w.phase() for w in self.role[Werewolf]]) # slow
await asyncio.gather(*[w.send_info() for w in [self.role[Minion]] + self.role[Mason] + [self.role[Seer]]])
await self.role[Robber].simulate()
await self.role[Robber].send_info()
await self.role[Troublemaker].simulate()
await self.role[Drunk].simulate()
await self.role[Insomniac].send_info()
await self.role[Doppelganger].insomniac()
async def start_day(self):
await self.send("The day has started")
async def discussion_timer(self):
pass
async def vote(self):
# vote
# replace with dm: await self.receive('$vote')
await self.send("Vote in DM")
await self.for_all_player(lambda p: p.cast_vote("Who do you want to kill?", self.voting_list))
def tally(self):
for p in self.player_list:
p.vote.tally += 1
def who_dead(self):
maxi = max(c.tally for c in self.voting_list)
dead = [p for p in self.player_list if p.tally >= maxi]
for d in dead:
d.dead = True
if d.day_role.is_role(Hunter):
dead.append(d.vote)
return dead
def who_won(self, dead):
no_dead = (len(dead) == 0)
tanner_dead = any(d.day_role.is_role(Tanner) for d in dead)
werewolf_dead = any(d.day_role.is_role(Werewolf) for d in dead)
werewolf_in_game = any(p.day_role.is_role(Werewolf) for p in self.player_list)
minion_dead = any(d.day_role.is_role(Minion) for d in dead)
minion_in_game = any(p.day_role.is_role(Minion) for p in self.player_list)
werewolf_won = False
village_won = False
tanner_won = False
# could make it shorter using boolean algebra
if no_dead:
if werewolf_in_game:
werewolf_won = True
else:
village_won = True
else:
if tanner_dead:
tanner_won = True
if werewolf_dead:
village_won = True
else:
if werewolf_dead:
village_won = True
else:
if minion_dead:
if werewolf_in_game:
werewolf_won = True
else:
village_won = True
else:
if minion_in_game:
werewolf_won = True
for p in self.player_list:
if p.day_role.is_role(Werewolf) or p.day_role.is_role(Minion):
p.won = werewolf_won
elif p.day_role.is_role(Tanner):
p.won = p.dead
else:
p.won = village_won
return werewolf_won, village_won, tanner_won, dead
async def result(self, werewolf_won, village_won, tanner_won, dead):
if werewolf_won:
winnning = ["Werewolves won!"]
if village_won:
winnning = ["Village won!"]
if tanner_won:
winnning.append(f"{sum(1 for d in dead if d.day_role.is_role(Tanner))} tanner won")
embed = discord.Embed(title=' and '.join(winnning), color=0x00ffff)
for p in self.player_list:
won_emoji = ":trophy:" if p.won else ":frowning2:"
dead_emoji = ":skull:" if p.dead else ":no_mouth:"
embed.add_field(name=str(p), value=f"{won_emoji} {dead_emoji} {p.tally}:ballot_box: role: {str(p.day_role)} (was: {str(p.night_role)}) :point_right: {str(p.vote)}", inline=False)
embed.add_field(name="Middle cards", value=', '.join(r.name() for r in self.middle_card), inline=False)
await self.channel.send(embed=embed)
def end(self):
self.running = False
async def round(self):
try:
self.check()
self.setup()
self.running = True
self.distribute_roles()
await self.start_night()
await self.send_role()
await self.night_phases()
await self.start_day()
await self.vote()
self.tally()
await self.result(*self.who_won(self.who_dead()))
await self.send("Round ended")
finally:
self.end()