more elegant setup function
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caca8bc2e5
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@ -36,15 +36,18 @@ class Game:
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def setup(self):
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def setup(self):
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self.role = dict()
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self.role = dict()
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# setting default value
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for r in Role.__subclasses__():
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for r in Role.__subclasses__():
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if r not in [Werewolf, Mason, No_role]:
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if r == No_role:
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continue
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if r in [Werewolf, Mason]:
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self.role[r] = []
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else:
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r(self)
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r(self)
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self.role[Werewolf] = []
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self.role[Mason] = []
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self.voting_list = self.player_list + [No_player()]
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self.voting_list = self.player_list + [No_player()]
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for c in self.voting_list:
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for c in self.voting_list:
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c.tally = 0
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c.reset()
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c.won = c.dead = False
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self.time = 0
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def distribute_roles(self):
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def distribute_roles(self):
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shuffle(self.role_list)
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shuffle(self.role_list)
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@ -74,6 +77,9 @@ class Game:
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async def start_day(self):
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async def start_day(self):
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await self.send("The day has started")
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await self.send("The day has started")
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async def discussion_timer(self):
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pass
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async def vote(self):
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async def vote(self):
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# vote
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# vote
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@ -168,8 +174,8 @@ class Game:
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async def round(self):
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async def round(self):
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try:
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try:
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self.check()
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self.check()
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self.running = True
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self.setup()
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self.setup()
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self.running = True
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self.distribute_roles()
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self.distribute_roles()
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await self.start_night()
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await self.start_night()
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await self.send_role()
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await self.send_role()
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@ -177,7 +183,6 @@ class Game:
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await self.night_phases()
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await self.night_phases()
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await self.start_day()
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await self.start_day()
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# discussion timer
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await self.vote()
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await self.vote()
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self.tally()
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self.tally()
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@ -14,6 +14,10 @@ class Player:
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def setRole(self, role):
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def setRole(self, role):
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self.day_role = self.night_role = role
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self.day_role = self.night_role = role
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def reset(self):
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self.tally = 0
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self.won = self.dead = False
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def name(self):
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def name(self):
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return self.member.name
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return self.member.name
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